06-06-2009, 05:53 AM | #1 |
Duke Nukem model
Hey, who said that duke's dead :
http://img4.imageshack.us/img4/1853/...dheadmodel.png http://img197.imageshack.us/img197/3135/frtitlu.png This is what i've been doin' for the past month. I hope i'll be able to pull this off and get duke nukem in ut3 .
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06-06-2009, 07:33 AM | #2 |
Re: Duke Nukem model
Looks good dude.
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06-06-2009, 08:23 AM | #3 |
Re: Duke Nukem model
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06-07-2009, 07:07 AM | #4 |
Re: Duke Nukem model
Keep going pal! Those picture models are excellent. Two thumbs up!
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06-07-2009, 07:50 AM | #5 |
Re: Duke Nukem model
Duke's got PECS OF STEEL.
That's Max, right? |
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06-07-2009, 07:54 AM | #6 |
Re: Duke Nukem model
Looks like Max to me.
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06-07-2009, 07:54 AM | #7 |
Re: Duke Nukem model
yeah, sure, thank for all the support guys. Here's what i managed to do today
Just finished the naked torso and started the tank top. Yeah, i'm using 3ds max for modelling.
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Last edited by edithegodfather; 06-07-2009 at 08:10 AM.
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06-08-2009, 07:01 AM | #8 |
Re: Duke Nukem model
Just finished the tank top and started the suspenders. They're in a very early stage and look pretty rough and have no pouches or pipe bombs. Also they're not welded to the torso (the tank top is) and the belt is not welded to the suspenders, but i'm getting to that .
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06-08-2009, 07:47 AM | #9 |
Re: Duke Nukem model
I can't wait to see this finished and in UT3 (in Hollywood Holocaust? Lol)
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06-08-2009, 09:05 AM | #10 |
Re: Duke Nukem model
Yeah .
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06-08-2009, 06:15 PM | #11 |
Re: Duke Nukem model
I'm impressed! can't wait to see it, When It's Done.
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06-09-2009, 04:47 AM | #12 |
Re: Duke Nukem model
I just hope to finish the model as quick as possible cuz there's a lot of stuff i don't have a clue about and i have to learn from scratch (like rigging or texturing or even creating normal maps) and then i'm not even in vacation yet :| , otherwise i'm working as mouch as i can on it every day, all i do is modelling and tf2 modelling and tf2 , and it's a lot of little detail work involved. 90% of what i do is rotating the mesh a thousand times and looking at it from as many angles and then tweaking a couple of vertices.
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06-09-2009, 08:14 AM | #13 |
Re: Duke Nukem model
From the last update I extruded the suspenders, made that ring you see on the back and aligned all the vertices so they fit on the torso. I know, it's not mouch but i'm too tired right now, i'm waiting for the weekend to get more progress daily.
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06-10-2009, 11:03 AM | #14 |
Re: Duke Nukem model
Sorry guys, i was too tired today, didn't manage to do mouch progress .
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06-11-2009, 07:57 AM | #15 |
Re: Duke Nukem model
I finally made it bounding the suspenders on the torso guys, didn't post any screenshot though cuz there ain't mouch to see. Next i'll add the pouches, the grenades and the buckle and with that i'll wrap the torso area (after assuring that i didn't went too mouch over the vertices count ~800).
Next i'll go for the arms which i hope will actually be easier than the torso cuz i said that the torso would be easier than the head and i ended up scratching my eyes about it .
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06-11-2009, 03:09 PM | #16 |
Re: Duke Nukem model
800 verts on a UT3 model?
Is that good? I don't know much about modelling, but aren't new game engines supposed to be infinitely better? Anyway, what you've posted so far is pretty cool. Keep going! |
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06-11-2009, 08:30 PM | #17 |
Re: Duke Nukem model
Only for UT3, or are you planning to port it elsewhere, like Source?
Looking good so far. |
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06-12-2009, 01:48 AM | #18 |
Re: Duke Nukem model
I don't really know source so it's gonna be only in ut3 :-/ .
@lordlonelobo: That's only on the torso, and then i don't really know the exact vertices limit i only looked at the ut3 male model (the one they give us for free on UDN ) and he had 800 vertices on the torso, in total i think the limit is around 3600 vertices again based on the ut3 male model. Or from what i heard some place else the vertices limit doesn't count but only the triangles count which has to be to a maximum of 20.000 triangles. But what the hell, i'll keep concentrated on my reference ut3 model, too many number from what i care .
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06-12-2009, 02:09 AM | #19 |
Re: Duke Nukem model
You go dude.
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06-12-2009, 07:51 AM | #20 |
Re: Duke Nukem model
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06-12-2009, 01:23 PM | #21 |
Re: Duke Nukem model
I'm gonna take a guess that arms are a pretty hard thing to do? Since they have to give off the allusion they aren't made of geometry, which usually has all this pointed edges and stuff.
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06-12-2009, 05:43 PM | #22 |
Re: Duke Nukem model
Looks like the Duke Nukem model from Time To Kill, nice work dude
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06-12-2009, 08:04 PM | #23 |
Re: Duke Nukem model
Also, they have to give the impression that he's the steroid junkie that he is. Although some of that might be texturing too.
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06-13-2009, 12:13 AM | #24 |
Re: Duke Nukem model
Yeah well, it all comes to texturing and making normal maps when bringing it to life, i don't think modelling arms is a too mouch of a big deal. Remember the torso, it took me quite a short time before i finished the complete naked model then i started to add all those "layers", to say so, the tank top, the suspenders, pouches etc, which was a real pain in the ass cuz i had to align everything up, when at the arms there are no layers, they're just naked.
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06-13-2009, 09:03 AM | #25 |
Re: Duke Nukem model
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06-13-2009, 09:15 AM | #26 |
Re: Duke Nukem model
Looking good dude. Keep up the good work.
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06-13-2009, 12:20 PM | #27 |
Re: Duke Nukem model
Yeah, i'm thinking things are gonna go nice and smooth till i get to the rigging, texturing, normal mapping part. Then i'll have to start do some learning.
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06-14-2009, 09:14 AM | #28 |
Re: Duke Nukem model
Here's how the model looking so far guys:
Yeah, i know, he got a little bit fat over the last 24 hours . I just happened to look againg at the ut3 reference model and the skeletong and saw that my model had nothing to do with them so i had to do some scaling and realigning. I scaled the model to match it with the reference, the i went deleting the neck area and getting back from the head cuz it got altered along the way. Then i went and detach the belt cuz it has to be part of the thights not the torso. Then i had to remodel the pipe bombs and their straps because in my torso scaling action i eventually ****** up the pipe bombs , now they're pretty good and hope they'll stay that way . And in the end i made a couple o' boxex which i welded to the suspenders :P .
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Last edited by edithegodfather; 06-14-2009 at 09:18 AM.
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06-14-2009, 01:46 PM | #29 |
Re: Duke Nukem model
It's not fat, it's muscle!
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06-14-2009, 11:11 PM | #30 |
Re: Duke Nukem model
Yeah . Right now he's in (another) very early stage and he looks a bit strange to say the least but i'm workin' to that .
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06-15-2009, 11:59 AM | #31 |
Re: Duke Nukem model
I done some tweaking to the torso guys, i know he looked a bit not too sexy for his shirt last time so today i exclusively took care of his physique. Here's what i got to:
I know it's probably not too mouch or no visible progress but i have to take care of all the little details brfore going further. I'll probably do some more fine tuning in the next couple o' days, add some smooth groups and with that i'll wrap the torso and head to the arms #:-o .
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"I'm gonna make him an offer he can't refuse."
Last edited by edithegodfather; 06-15-2009 at 12:02 PM.
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06-15-2009, 07:24 PM | #32 |
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Re: Duke Nukem model
Nice tits.
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06-16-2009, 07:48 AM | #33 |
Re: Duke Nukem model
Ok guys, here's the final smoothed version of the duke nukem torso. Be sure to leave any comments you might wanna add or improovements suggestions you'd have .
With that i'll start modeling the arms which i hope i'll finish quicker.
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06-16-2009, 05:16 PM | #34 |
Re: Duke Nukem model
looks fantastic IMO. good job
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06-17-2009, 07:51 AM | #35 |
Re: Duke Nukem model
Thnx . Also i just started out the arms, i'll be giving some progress screenshots when i do some .
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06-18-2009, 09:02 AM | #36 |
Re: Duke Nukem model
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06-18-2009, 02:11 PM | #37 |
Re: Duke Nukem model
He's been lifting!
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06-18-2009, 02:54 PM | #38 |
Re: Duke Nukem model
He has no hands!!! He lopped them off!!! LMAO
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06-18-2009, 06:28 PM | #39 |
Re: Duke Nukem model
Duke Nukem doesn't need hands to kick your ass.
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06-18-2009, 08:47 PM | #40 |
Re: Duke Nukem model
that's right he has a mighty foot.
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Give it all you got. |
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