11-25-2008, 08:11 AM | #81 | |
Re: Tutorials and resources thread
Quote:
EDIT: Well, it's not easy to download with firefox any way, redirects to a site that prevents popups ect. So I attached it.
__________________
I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything!
Last edited by The Commander; 11-25-2008 at 08:14 AM.
|
||
11-25-2008, 05:58 PM | #82 |
Re: Tutorials and resources thread
I meant more the technique for exporting an animated model rigged with bones. I already have the exporter, which does indeed work. since MD3 has no bones support, nd I tend to work with humanoid shapes on a skeletal level, how exactly do I convert bones to vert animation for this? or does that work on the exporter's level automatically?
I'm also a bit curious on the whole 'attach point' stuff that was done in Quake 3, since I'm going to need to learn about that as well.
Last edited by gungriffon geona; 11-26-2008 at 04:30 AM.
|
|
11-27-2008, 08:03 AM | #83 | |
Re: Tutorials and resources thread
Quote:
The attach point stuff is not supported by eduke32 at the moment so you don't have to worry about that at all. |
||
11-27-2008, 02:31 PM | #84 |
Re: Tutorials and resources thread
I'm not actually working with Eduke32 though, it's a scratch-built engine. I just came to here because it's about the best resource I know for MD3 knowledge offhand. however, that does help out quite a bit. I did manage to find out about the way that attatch points are handled, so I guess I don't have any other questions.
Last edited by gungriffon geona; 11-27-2008 at 04:35 PM.
|
|
11-27-2008, 07:01 PM | #85 |
Re: Tutorials and resources thread
I use Milkshape at the moment to create/import/convert/texture my models and such, and it works great. I was wondering though, is it possible to make a model... solid? You know, add a physical barrier around it so the player can't just move through it. I don't know if, with regards to Duke3d, this is something that would need to be coded from the games' end, or something I can do through Milkshape or such.
|
|
11-27-2008, 09:53 PM | #86 |
Re: Tutorials and resources thread
A model is just a replacement for a sprite. So what im trying to say is that there is no model colliosion detection in Duke3d. Only the size of the sprite works, which you have to relise works sort of like a sphere shape.
I know none of this probley make no sense.
__________________
I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
|
11-28-2008, 12:38 AM | #87 | |
Re: Tutorials and resources thread
Quote:
This is the kind of thing that sloped sprites would be absolutely perfect for... |
||
11-30-2008, 01:53 AM | #88 |
Re: Tutorials and resources thread
http://gfx-3d-model.blogspot.com/
Heaps of free models on this website that come in formats of MAX and OBJ mainly.
__________________
I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
|
12-07-2008, 08:49 AM | #89 |
How to play Lunar Apocalypse Episode with DukePlus
If you have ever played with Eduke32 or Jonof's ports with the "Duke in Washington DC" levels, you may have noticed that the second episode "Lunar Apocalypse" wasn't available. It is still not available with DukePlus.
If you want to play this episode, just follow these instructions:
There's an issue with musics: as there aren't defined in USERPLUS.CON, you won't hear any music, and if you load a game since the principal menu, the main theme will be still playing ingame. Just press Shift-F5 to change the musics. |
|
12-07-2008, 01:36 PM | #90 |
Re: Tutorials and resources thread
That's a bad fix, the cutscenes won't work at the end. And there's a really easy way to get the music to work.
And when you play Duke It Out In D.C., you're not supposed to be able to play any of the original episodes at all. That's why the Duke DC HRP has -NOT AVAILABLE- for episodes 1 and 2, and nothing after the DC episode. The same thing happens with my addon HRPs. |
|
12-07-2008, 06:57 PM | #91 | |
Re: Tutorials and resources thread
Quote:
http://www.scriptspot.com/3ds-max/bake-objects I recommend this one. It's made by Lorne Brooks, who's from 2K Games Australia and is credited in BioShock.
Last edited by Nash; 12-07-2008 at 07:10 PM.
|
||
12-12-2008, 11:04 PM | #92 |
Re: Tutorials and resources thread
Can you guys give me/make a tutorial on how to make HUD defs? I have a tendency to have things disappear and not come back.
|
|
02-07-2009, 05:16 PM | #93 |
Re: Tutorials and resources thread
Free bvh's for download are available on this site:
http://accad.osu.edu/research/mocap/mocap_data.htm |
|
02-10-2009, 04:16 PM | #94 |
Re: Tutorials and resources thread
This here is a great website for models.
http://gfx-3d-model.blogspot.com/ Also has a few tut's avaible as well, would mainly suit MAX users.
__________________
I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
|
Bookmarks |
Thread Tools | |
|
|