03-02-2006, 06:36 AM | #1 |
Tutorials and resources thread
I thought we already had a tutorial thread but could not find it. I guess the vague memory I have of seeing tutorials posted is from some other thread.
So the basic idea of this thread is to post tutorial and resource links or your own tutorials and resources. If you have posted things like sdk's or tutorials in other threads please repost them here so they can be easily found. Also make sure what you post is not already posted to avoid having the same stuff posted multiple times. Lets keep discussions out of this thread so the purpose of this thread does not drown in them. Just make a new thread if you want to discuss something posted here with a proper subject line. Not sure if it would be better to make a discussion thread for discussing things posted here or just make a new thread for each discussion. A short list of things that would fit into this thread
Edit: I think we should keep non related stuff split up in different posts and make the subject of each post contain the category of the stuff posted to make the thread easier to search incase it grows big. So if your post contains tutorials make the subject start with Tutorials and if it contains plugins make the subject start with Plugins. I sugest using these categories, Make sure you spell them exactly the same.
SDK would be any source files or highres versions of textures and/or models. Textures would be generic textures taht can be used while making textures/skins. P.S, I will be posting a pretty big post with the usual stuff so wait for me to post that before posting stuff or we are likely going to end up posting the same stuff twice or more. |
|
03-02-2006, 07:34 AM | #3 |
Plugins 3dsmax
Max md2 and md3 plugins
Import and export scripts for md2. Import script for md3 and export plugin for md3. script files go into scripts folder and can be loaded using the max script tool under the hammer tab in max. The md3 export plugin goes into the plugins folder and shows up as a export format when you use export. (export selected does not work with this plugin) Files attached in a zip archive. |
|
03-02-2006, 07:38 AM | #4 |
Plugins Maya
|
|
03-02-2006, 08:00 AM | #5 |
Tutorials
Blender
Both text and video tutorials for blender. http://www.blender.org/cms/Home.2.0.html From the FAQ thread http://www.gamedev.net/reference/art/features/blender1/ http://www.gamedev.net/reference/art/features/blender2/ 3dsmax 3D Buzz http://www.3dbuzz.com/vbforum/forumdisplay.php?f=7 3D Cafe http://www.3dcafe.com/ freestuff->tutorials->3d studio max UV unwraping tutorial http://www.fileplanet.com/dl.aspx?/h...kar/tut_uv.avi use VLC or get this codec Maya 3D Buzz http://www.3dbuzz.com/vbforum/forumdisplay.php?f=14 3D Cafe http://www.3dcafe.com/ freestuff->tutorials->maya Photoshop 3D Buzz http://www.3dbuzz.com/vbforum/forumdisplay.php?f=59 3D Cafe http://www.3dcafe.com/ freestuff->tutorials->photoshop The GIMP http://gimp.org/tutorials/ |
|
03-02-2006, 08:54 AM | #6 |
SDK
Highcolor HRP textures
Original versions of files I have optimized in the HRP. Most in bmp format since I use bright to make them 8-bit. http://www.fileplanet.com/dl.aspx?/h...uality_tex.zip Babe SDK http://www.fileplanet.com/dl.aspx?/h...r/babe_sdk.zip Since I just uploaded these it may take a few minutes before the files get mirrord to the fileplnet servers so if there is no download locations or just premium servers showing up try again later. |
|
03-02-2006, 11:01 AM | #7 |
Blender MD3 Exporter
Here is Plagman's MD3 Exporter for Blender.
__________________
Tea Monster's web portfolio |
|
03-02-2006, 06:43 PM | #8 |
SDK
Here is the old psd zip file with the few textures I made since the last time it was avaliable added. It is pretty much all the textures I have made in psd format with all the layers and such. About 100 files at 250 megs.
http://www.fileplanet.com/dl.aspx?/h...tex_source.zip |
|
03-04-2006, 10:25 AM | #9 |
Re: Tutorials
Here are some tutorials for Blender in german & english:
http://psycho3d.de/index.php?page=tutorials
__________________
Can´t wait for the mighty boot ;) |
|
03-04-2006, 06:37 PM | #11 |
Re: Tutorials
Sob-Bots (win32 compatible)
http://www.AlgorithMan.de/Duke3D/SobBotPP.zip (for the plutonium pack. maybe I'll make them for version 1.3D too)
__________________
I have discovered a truly wonderful signature, but this margin is too narrow to hold it. |
|
03-06-2006, 06:26 AM | #12 |
Tools
Killd a ton´s great to-do list:
http://cubed.dk/nobody/dnstuff/dn2do/build.php Roma Loom´s GRP-Viewer (Tool to see the content of the grp-files, must have ): http://www.freewebs.com/romaloom/grp.../grpv_test.zip (you have to copy this link and paste it into the address bar, otherwise it won´t work and you get a corrupt file!) Thread to talk about it: http://forums.3drealms.com/ubbthreads/sh...rue#Post1016496
__________________
Can´t wait for the mighty boot ;) |
|
03-06-2006, 07:19 AM | #13 |
Re: Tools
Sob-Bots for Duke Nukem 3D Version 1.3D
http://www.AlgorithMan.de/Duke3D/SobBot13.zip
__________________
I have discovered a truly wonderful signature, but this margin is too narrow to hold it. |
|
03-08-2006, 07:06 PM | #14 |
textures
I'll put this in here too incase anyone wants to tinker with it more for later versions of the HRP. It's a .rar file containing the .PSD for tile #866 (the magazine rack)...
http://members.shaw.ca/mister_k/tile0866.rar
__________________
RIP: 3D REALMS 1987 - 2009, you're still dead to me |
|
03-08-2006, 07:50 PM | #15 |
Re: Tools
Voxel editing tools:
Poly2vox: Useful for converting ASC/3DS or MD2/MD3 polygon models to .kvx voxel models. Slab 6: Voxel editing program. More information on these tools here at: Ken's site.
__________________
RIP: 3D REALMS 1987 - 2009, you're still dead to me |
|
06-29-2006, 07:44 PM | #16 |
Re: Tutorials and resources thread
DukeresART: DukeNukem Art Editor by Peter Gerber. Not really much of an editor, but useful for viewing the .art contents of .grp files, as well as copying and pasting tiles, making new .art files inside or outside a .grp, and exporting tiles to .bmp
|
|
06-29-2006, 08:09 PM | #17 |
Re: Tutorials and resources thread
Roma Loom's site is down but you can find mirrors for the GRPviewer here
http://www.dukespana.com/dl_details....73a0d9106a46c2 and here http://www.freewebs.com/romaloom/grp.../grpv_test.zip
__________________
hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
|
07-06-2006, 11:14 AM | #18 |
Re: Tutorials and resources thread
The dreaded UV MAPPING is completely explained in Blender here:
http://www.scifi-meshes.com/forums/d...v-texture.html Very good tut.
__________________
Tea Monster's web portfolio |
|
07-20-2006, 12:08 PM | #19 |
Re: Tutorials and resources thread
Absolutely wonderous character creation/rigging tut here using a recent version of Blender.
http://mediawiki.blender.org/index.p...cter_Animation
__________________
Tea Monster's web portfolio |
|
09-04-2006, 04:49 AM | #20 |
Guest
|
Re: Tutorials and resources thread
Here is a useful utility that can convert OBJ files into MD2 format.
With it I was able to animate my first model. http://www.misfitcode.com/misfitmodel3d/main.html |
10-02-2006, 09:36 AM | #21 |
Re: Tutorials and resources thread
Great source of quality hi-res textures.
http://www.mayang.com/textures/ There are more than 3400 of them, categorized and free. You are limited to 20 downloads a day, though.
__________________
[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
|
10-04-2006, 08:48 PM | #22 |
Re: Tutorials and resources thread
Too bad they have the copyright and stuff finerprinted in every texture.
|
|
10-05-2006, 08:22 AM | #23 |
Re: Tutorials and resources thread
This is what the clone brush is for. I don' think they are repeating (haven't tested), so you would have to fiddle with them anyway.
__________________
Tea Monster's web portfolio |
|
10-05-2006, 07:40 PM | #24 |
Re: Tutorials and resources thread
Sorry just meant to say that for a game like duke3d those are useless, but they can be used in 3dmodels so thanks a lot gt1750 .
|
|
10-06-2006, 02:44 AM | #25 |
Re: Tutorials and resources thread
Yes, they can. I used few metal ones to define structure on the Cycloid Emperor skin
__________________
[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
|
10-06-2006, 02:51 PM | #26 | ||
Re: Tutorials and resources thread
Quote:
Quote:
|
|||
10-08-2006, 08:31 PM | #27 |
Re: Tutorials and resources thread
That's what i meant .
|
|
11-08-2006, 05:16 PM | #28 |
Re: Tutorials and resources thread
I have had to post this link multiple times so I'm just going to put it here, along with another:
EDuke32 Snapshots General Catalog of Duke3D Stuff |
|
02-09-2007, 05:10 PM | #29 |
Re: Tutorials and resources thread
I've posted a tutorial on how to export MD3's from Blender using Plagman's MD3 script. It tells you how to get around the GUI filename problem.
Its Here: http://shell.amigo.net/~egan/tmonster/md3export.htm
__________________
Tea Monster's web portfolio |
|
02-10-2007, 05:41 AM | #30 |
Re: Tutorials and resources thread
You can specify number of frames you want to export by editing script with any text editor (notepad, for example) :
1. Find section # MD3 Model Constants (line 69) 2. Edit the line NUM_FRAMES = 256 - put here needed number of frames to be exporting. 3. Save script. |
|
02-12-2007, 12:46 PM | #31 |
Re: Tutorials and resources thread
Steffan Morrell (strangely enough going under the handle 'Coffee Monster') has done a wonderful tut on how do super-detail your textures. Based on Max and Photoshop. Absolutely wonderful (and his work in the examples is just superb).
http://forums.cgsociety.org/showthread.php?t=373024
__________________
Tea Monster's web portfolio |
|
02-12-2007, 02:13 PM | #32 |
Re: Tutorials and resources thread
This tutorial is so good that I cleaned a filler out of it and converted to chm for better usage.
http://members.lycos.co.uk/piterplus...20Painting.chm |
|
03-03-2007, 05:25 AM | #33 |
Re: Tutorials and resources thread
__________________
Latest Review @ The Abandoned Workshops : Castle of the Dark Ages & The Living End The Abandoned Workshops | Project Gallery | YouTube Channel | MyAnimeList | Star Wars: The New Era |
|
03-15-2007, 07:12 AM | #34 |
Re: Tutorials and resources thread
on that same note
http://www.environment-textures.com/ http://www.imageafter.com/ http://www.mayang.com/textures/
__________________
hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
|
03-15-2007, 07:18 AM | #35 |
Re: Tutorials and resources thread
Great Blender "Complete Blender 'How-To' in a PDF" by Jim Chronister.
http://www.cdschools.org/54223045235...BCOB=0&C=55205 This was created for High School Students and takes you through all the basics of Blender. It dosen't cover specific Game-related modelling, but it will get you past the "OMFG- What the Hell is all this for?" when you first start up the program. It will take you past the basics and teach you a few advanced techniques. Great to get started with. The nearest thing at the moment to a "Blender for Dummies" book.
__________________
Tea Monster's web portfolio
Last edited by Tea Monster; 03-15-2007 at 07:24 AM.
|
|
03-15-2007, 01:14 PM | #36 |
Re: Tutorials and resources thread
I stumbled upon this while looking for ways to do python scripting for Blender:
http://jmsoler.free.fr/didacticiel/b.../eng_index.htm has all sorts of good tricks for modeling in Blender, not all applicable to HRP type stuff, but still valuable.
__________________
http://thaunandshad.com |
|
04-19-2007, 10:36 AM | #37 |
Re: Tutorials and resources thread
Here is a good source by Antonio Campos of how to UV Map in blender, it even uses the GIMP, rather than photoshop. Also contains how to reduce polys in Blender.
http://otothecleaner.free.fr/tutoria...t1/gimpit.html and here is a pretty good tut on animation in Blender. It has all the modern stuff in it. http://otothecleaner.free.fr/tutorials/Flor/flor.html The site of 'Otto the Cleaner' has some other good modelling and animation tuts. the others tend to be kinda out of date now.
__________________
Tea Monster's web portfolio |
|
05-12-2007, 03:30 PM | #38 |
Re: Tutorials and resources thread
Some video tutorials on Blender. One at least on UV mapping.
http://www.spaghettimoon.co.uk/downloadpot.htm Supposedly there is some Wings3D stuff up there too.
__________________
Tea Monster's web portfolio |
|
05-13-2007, 06:44 AM | #39 |
Re: Tutorials and resources thread
I just found a little python script i whipped together because there weren't any good GRP tools (that i know of) for Linux when i was attempting to do a little modelling. It requires the python imaging libraryand python, of course. I thought i'd post it here in case somebody finds it useful.
I thought about modifying it to "auto-generate" maphacks by comparing the original map with one modified in build or something, but nothing came out of that. Anyways, here is the help text of the script - it should give a good idea about its current capabilities Code:
Basic usage: sniffgrp.py actions [grpfile] Where actions is one or more of the following: -h, --help Display this text, the only action which does not require grpfile to be specified. -l, --list List files in grpfile. This action takes an argument, which is a normal file filter, for example '*.art'. Since most shells have globbing functions to expand such filters to files in the current directory, quoting the argument may be necessary. Several filters can be given with comma separation. Examples: List all map files in duke3d.grp: sniffgrp.py -l '*.map' duke3d.grp Another way of doing the same thing: sniffgrp.py --list=*.map duke3d.grp List all midi and voc files in duke3d.grp sniffgrp.py -l '*.mid,*.voc' duke3d.grp -a, --list-all Lists all files in grpfile. This is basically a shortcut for sniffgrp.py -l * myfile.grp -x, --extract Extract files from grpfile. The argument is a filter-list in the exact same style as the -l action. Examples: Extract palette.dat from duke3d.grp: sniffgrp.py -x palette.dat duke3d.grp Extract all files from duke3d.grp: sniffgrp.py -x '*' duke3d.grp -c, --cat Write file contents to standard output. As argument, give the file in grpfile to write. Arguments to this action can not contain wildcards. Examples: Display defs.con from duke3d.grp in the console sniffgrp.py -c defs.con duke3d.grp A way of extracting tiles000.art to mytiles.art sniffgrp.py -c tiles000.art > mytiles.art -f, --find Finds all references to an art tile in the maps contained within grpfile. The argument is the tile number of the tile to search for. Examples: Find all instances of tile 100 (atomic health in Duke3d) within the maps in duke3d.grp sniffgrp.py -f 100 duke3d.grp Do the same as above, and store in results.txt sniffgrp.py -f 100 duke3d.grp > results.txt -t, --tile Extract an art tile from grpfile into an image file. The parameter to this action is a tile number, a set of tile numbers separated by comma, or one or more tile-ranges. Clarified in examples. As additional option, you can specify the format of the output files. The default is PNG. Use one of the following as an additional action if you want another format: --png (PNG output - default) --gif (GIF output) --bmp (BMP output) --pcx (PCX output) Examples: Extract tile 100 from duke3d.grp into 100.png sniffgrp.py -t 100 duke3d.grp Extract tiles 100 to 200 from duke3d.grp sniffgrp.py -t 100-200 duke3d.grp Extract tiles 50, 75 and 80 as GIF from duke3d.grp sniffgrp.py --gif -t 50,75,80 duke3d.grp Extract tiles 50-60 as well as tile 100 from duke3d.grp sniffgrp.py -t 50-60,100 duke3d.grp Extract tiles 50-60 and 70-80 and 90-100 from duke3d.grp, as PCX sniffgrp.py --pcx -t 50-60,70-80,90-100 duke3d.grp
__________________
Cheers, --the S layer |
|
06-08-2007, 02:09 PM | #40 |
Re: Tutorials and resources thread
Modding new enemies and weapons with models for Eduke32 WAS NEVER AS EASY AS IT IS NOW:
http://www.chumba.ch/chumbalum-soft/...ad.php?t=19076 I've been talking to Mete Ciragan (The maker of MilkShape 3D) and FINALLY we'll be able to export the MD3 models WITH THE FRAME NAMES WE WANT!!! YES!! no more "MilkShape 3D" and Npherno's compiler to rename everything over and over, now you can export the models with the frame names you want for your animation. Now testing enemies and weapon animations is easy as pie. Check out the thread where I talked to Mete here: http://www.chumba.ch/chumbalum-soft/...ad.php?t=19076 --------- To sum things up, this is what you have to do to export the models with the frames you want: So I add something in the md3.qc: $sequence Idle 1 3 $sequence Attack 4 12 Which will make Idle1, Idle2, Idle3, Attack1, Attack2, Attack3. BEAR IN MIND THAT THIS IS ONLY AVAILABLE IN THE SNAPSHOT PROVIDED IN THE FIRST LINK AT THE BOTTOM!! Now...who's god? |
|
Bookmarks |
|
|