12-10-2006, 04:45 PM | #1 |
Dopefish in Gmod 10
i originally posted this in the general gaming forum... However, since we have a forum dedicated for the dopefish, i'll put it in here as well
I created a Dopefish out of several probs and constraints in Gmod 10... Took a while (bloody no-colide on every single object) but it turned out really good... i was playing with 2 other friends (though, entirely made by myself though)... We all found it to be sad that constructions can't be saved (at least not with this current version) Another one with my spraypaint logo --- I hope you like it as much as i do... so much hard work, and it couldn't even be saved..! too bad...
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A true genius does not need boundaries such as 'common sense' |
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12-10-2006, 07:54 PM | #2 |
Re: Dopefish in Gmod 10
That's cool!
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"If by chance some day you're not feeling well and you should remember some silly thing I've said or done and it brings back a smile to your face or a chuckle to your heart, then my purpose as your clown has been fulfilled." |
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12-10-2006, 09:22 PM | #3 |
Re: Dopefish in Gmod 10
Awesome man!
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Smoker incapacitated Telee |
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12-11-2006, 02:26 AM | #4 |
Re: Dopefish in Gmod 10
Thanks
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A true genius does not need boundaries such as 'common sense' |
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12-11-2006, 10:09 AM | #6 |
Re: Dopefish in Gmod 10
that's ****ing nice made!
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02-20-2007, 10:04 AM | #7 |
Re: Dopefish in Gmod 10
Why weren't you able to save it? You should get some copyguns and stuff.
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Ow my foot :'( |
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02-20-2007, 02:40 PM | #8 |
Re: Dopefish in Gmod 10
Can i save a whole construction i have made..? i mean, so that i can actually load it again in another game..?
I didn't have copygun back then... the patches later on for Gmod included something alike though They have patched it with some nifty features, which make it ALOT easyer to re.make this construction... i might remake it... would be cooler if i could actually save a finished construction though, so i can load it again whenever i want in future games..!
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A true genius does not need boundaries such as 'common sense' |
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05-30-2007, 04:18 PM | #9 |
Re: Dopefish in Gmod 10
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A true genius does not need boundaries such as 'common sense' |
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05-30-2007, 09:24 PM | #10 |
Re: Dopefish in Gmod 10
Shit man, that's funny as hell
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06-03-2007, 11:23 AM | #11 |
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Re: Dopefish in Gmod 10
Breenfish, lmfao. Thats awesome.
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06-05-2007, 12:02 PM | #12 |
Re: Dopefish in Gmod 10
HAHA
thats sweet |
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08-23-2008, 08:43 AM | #13 |
Re: Dopefish in Gmod 10
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A true genius does not need boundaries such as 'common sense' |
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08-23-2008, 08:55 AM | #14 |
Re: Dopefish in Gmod 10
What, no Barneyfish?
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08-23-2008, 08:56 AM | #15 |
Re: Dopefish in Gmod 10
LOL! Awesome work!! You really are a fisherman aren't ya?
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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08-23-2008, 09:45 AM | #16 |
Re: Dopefish in Gmod 10
Barney had issues with facials last time i tried (certain smiling expressions made small blackish polygon thingies pop up, so exsessive smiles with him weren't looking that great.. Erh, never tried when the ep2 update for Gmod came though )
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A true genius does not need boundaries such as 'common sense' |
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10-14-2008, 10:14 AM | #17 |
Re: Dopefish in Gmod 10
I don't know if Sin counts as stuff you can use in Garry's Mod, but there's an actual Dopefish model in that game. It's a secret model.
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08-05-2009, 05:57 PM | #18 | |
Re: Dopefish in Gmod 10
Quote:
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[id shake your hand but i cant lies all lies |
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05-22-2010, 01:05 AM | #19 |
Re: Dopefish in Gmod 10
Dude this is almost as ******* sweet as DNF
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