02-23-2008, 04:31 AM | #41 |
Re: Duke Nukem 3D Modelling Project part 4
mmmh,nice improvements... I'm agree with spiker, however, boobs needs improvement.
don't worry about the skin, it can be easily adjusted by someone to match the other babes. about the rest, I would like to note that forehead seems kinda long, as the fingers gripping the pole... the boobs instead needs to be rounder, in my opinion. However, still think not bad for a starter, can't wait to see the complete skinned version |
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02-23-2008, 07:40 AM | #42 |
Re: Duke Nukem 3D Modelling Project part 4
It's an improvement but still in its raw form. Still too pixelated in general. Maybe you should really wait for gt or roma to finish the job. same goes with geisha statue. No doubt good models will be the final result.
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02-23-2008, 07:58 AM | #43 |
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Re: Duke Nukem 3D Modelling Project part 4
Well, I always told that my texturing skills, aren't anywhere about being good and that's why all textures for my models were upadated/redone by someone else (by gt1750 usually).
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02-23-2008, 09:30 AM | #44 |
Re: Duke Nukem 3D Modelling Project part 4
great work escapist
shuttle: would it mean a lot of work to model an open loading bay? pole dance: the babe lools really nice...bu the face could be younger |
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02-24-2008, 03:25 AM | #45 | |
Re: Duke Nukem 3D Modelling Project part 4
Quote:
I started the texture with a picture of Faith Hill (the singer) whom I just found out now had recently turned 40! I KNEW I should've used Hayden Panettiere instead!! pls. show me a picture of what you have in mind. |
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02-24-2008, 04:44 AM | #46 |
Re: Duke Nukem 3D Modelling Project part 4
i have posted this link already in the part3 of this thread, but here it is:
http://www.celestiamotherlode.net/ca...satellites.php there are several examples like this: http://www.celestiamotherlode.net/ca...antis_Jack.jpg but if its too difficult then keep you model as it is..... btw: yes Hayden Panettiere would be nice....i like her |
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02-24-2008, 12:19 PM | #47 |
Re: Duke Nukem 3D Modelling Project part 4
Heck Yeah!!! I can't wait for this now!!!
I hope that the face doesn't look ugly because of the poly limit. 0815Jack I think the reason no one's used those is because they are too high poly for the game.
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Last edited by Radar1013; 02-24-2008 at 12:25 PM.
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02-24-2008, 02:45 PM | #48 |
Re: Duke Nukem 3D Modelling Project part 4
@radar1013: i know....
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02-24-2008, 03:46 PM | #49 |
Re: Duke Nukem 3D Modelling Project part 4
We already have a TV star in the babes collection: Gillian Anderson (for anyone who didn't recognize her: I mean the hooker, i.e. #1321).
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02-24-2008, 04:22 PM | #50 |
Re: Duke Nukem 3D Modelling Project part 4
When wil someone make tile #583? It doesn't seem that hard to do.
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02-24-2008, 05:13 PM | #51 |
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Re: Duke Nukem 3D Modelling Project part 4
Believe me or not, but the face of all babes I made is Rhona Mitra I know that models aren't similar, but look at the texture
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02-25-2008, 04:53 PM | #52 |
Re: Duke Nukem 3D Modelling Project part 4
That babe's skin looks too dark and blotchy. Eugh.
Dana Scully does not fit the type as a hooker. How are you going to put David Duchovny (Fox Mulder) in the game? |
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02-25-2008, 05:49 PM | #53 |
Re: Duke Nukem 3D Modelling Project part 4
DD could be one of the male robots in "Babeland" (Ep.4). Hehehe. But don't ask me why GA was used for the hooker, it wasn't my idea!
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02-25-2008, 06:10 PM | #54 |
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Re: Duke Nukem 3D Modelling Project part 4
It was Mean Person who did that
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02-25-2008, 06:54 PM | #55 |
Re: Duke Nukem 3D Modelling Project part 4
Speaking of this... where is mean person? I used to like is models a lot... did he abandon the community? Not to ask him starting model again, just to know...
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02-25-2008, 07:52 PM | #56 |
Re: Duke Nukem 3D Modelling Project part 4
There is no MeanPerson. He is a figment of your imagination.
I would not be surprised if it is one of those things where real life (OMG) came in a stole him from us. That has been happening to a lot of people lately. EDIT: Ask him where he is but I warn you, he doesn't speak English well. Try Russian.
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Last edited by Mr.Fibbles; 02-25-2008 at 07:55 PM.
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02-26-2008, 01:11 AM | #57 |
Re: Duke Nukem 3D Modelling Project part 4
He's just busy with other things and project and also with real-life™
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02-26-2008, 03:11 AM | #58 |
Re: Duke Nukem 3D Modelling Project part 4
mystical...
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02-26-2008, 04:51 AM | #59 | |
Re: Duke Nukem 3D Modelling Project part 4
Quote:
It's DONE!! Cargo door is now removable and model is still only around 500 POLYS!! but also STILL in desperate need of a good texture... Anyone...pleease? |
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02-26-2008, 05:39 AM | #60 |
Re: Duke Nukem 3D Modelling Project part 4
Not bad. Whoever does the texture, it would come in handy if you could do a 2D highres sprite as well because sometimes the shuttle is used as wall-aligned sprite. We already have a highres sprite but it wouldn't fit the new model.
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02-27-2008, 04:53 PM | #61 |
Re: Duke Nukem 3D Modelling Project part 4
A screenshot of the improved geisha skin:
If anyone wants to improve it more, especially the clothes, I can provide the PSD. Yes, that means I'm not gonna touch it anymore, no matter how much complaints it recieves This is my last re-skinning attempt on someone else's model - I just don't enjoy it as much as doing stuff on my own. From now on, I'm just going to submit 2D art or (eventually) my own 3d models. PS: No download, I just sent the skin to NightFright so he can add it in the upcoming HRP update pack.
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02-27-2008, 05:19 PM | #62 |
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Re: Duke Nukem 3D Modelling Project part 4
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02-27-2008, 05:26 PM | #63 | |
Re: Duke Nukem 3D Modelling Project part 4
Quote:
however, good work on the skin... hope to see something new from you |
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02-27-2008, 06:58 PM | #64 | |
Re: Duke Nukem 3D Modelling Project part 4
Quote:
EDIT: Wait, you said "re-skin". Escapist's model hasn't even been skined yet so if you did a skin for it, it would be "skinning", not "re-skinning", and you said you wouldn't "re-skin" anymore. Nowere did you say anything about not "skinning" anymore. Hold on escapist! There's still a chance!
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Last edited by Radar1013; 02-27-2008 at 07:10 PM.
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02-28-2008, 02:01 AM | #65 | |
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Say it isn't so! Say it isn't sooo! This cannot be happening... This cannot be happening...
Last edited by escapist; 02-28-2008 at 03:56 AM.
Reason: aesthetics
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02-28-2008, 02:56 AM | #66 |
Re: Duke Nukem 3D Modelling Project part 4
Skinning someone else's non-unwraped or badly-unwraped model is a real pain in the ass...
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02-28-2008, 04:51 AM | #67 |
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Re: Duke Nukem 3D Modelling Project part 4
Well, I think my geisha was unwraped correctly
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02-28-2008, 04:57 AM | #68 | |
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Another reason is lack of free time EDIT: I just realized Photobucket deleted the image No likey ceramic boobehs
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta
Last edited by gt1750; 02-28-2008 at 05:04 AM.
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02-28-2008, 06:06 AM | #69 |
Re: Duke Nukem 3D Modelling Project part 4
Don't worry. Geisha model will be available on March 1. HRP Update coming up. And there, the ceramic boobies will rule without PhotoBucket! Otherwise: gt's semi-resignation regarding reskinning marks the end of an era.
BTW did anyone check the "undress" animation of the statue? It looks a little bit broken to me when you "open" it more than once.
Last edited by NightFright; 02-28-2008 at 06:41 AM.
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02-28-2008, 07:29 AM | #70 |
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Re: Duke Nukem 3D Modelling Project part 4
Yeah, that's true and I don't know how to define that animation to appear correctly
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02-28-2008, 02:11 PM | #71 |
Re: Duke Nukem 3D Modelling Project part 4
From the CONs:
Code:
actor STATUEFLASH fall ifcount 32 cactor STATUE move NULLMOVE enda actor STATUE fall ifp pfacing ifpdistl 1280 ifhitspace { cactor STATUEFLASH move NULLMOVE } enda |
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02-28-2008, 03:48 PM | #72 |
Re: Duke Nukem 3D Modelling Project part 4
Errr... which means? (Sorry I am a n00b in these matters...)
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02-28-2008, 05:48 PM | #73 |
Re: Duke Nukem 3D Modelling Project part 4
From the looks of it, the dressed and undressed geishas are two different actors rather than two frames of the same actor.
When the geisha "opens", it plays the animation (which loops, according to the defs). When it closes, it swaps it with the "closed" actor. When it swaps back to the "open" actor, for some reason it plays the animation where it was last cut off rather than animating from the beginning frame. That's my theory.
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BRAINS... |
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02-28-2008, 09:04 PM | #74 |
Re: Duke Nukem 3D Modelling Project part 4
Does anyone else think that the head of the statue needs some work? There isn't much detail in the 8-bit art, but from what can be seen the head on the sprite does at least look human.
EDIT: And I don't mean any disrespect to Hellbound -- his models are some of the best in the HRP.
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Last edited by DeeperThought; 02-28-2008 at 09:08 PM.
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02-28-2008, 09:13 PM | #75 |
Re: Duke Nukem 3D Modelling Project part 4
I felt that the head was too square. Nothing that can't be fixed without messing with the skin too much really (if at all).
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02-29-2008, 03:56 AM | #76 | |
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Considering the perfect anatomy of the slime babe models I expected the geisha look at least that good. Anyway I've attached the improved geisha pic por those who missed it (though it's a bit pointless since you'll be able to have it in the game tomorrow)
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta
Last edited by gt1750; 02-29-2008 at 04:00 AM.
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02-29-2008, 07:06 AM | #77 |
Re: Duke Nukem 3D Modelling Project part 4
yeah, maybe some little fixes can improve the model a lot, but don't forget it's just a statue, so don't care if it isn't anatomically correct as a real girl...
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02-29-2008, 07:13 AM | #78 |
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Re: Duke Nukem 3D Modelling Project part 4
I think I can put some more work to that... gr1750, send me the skin, I want to improve model without messing the texture
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02-29-2008, 07:53 PM | #79 |
Re: Duke Nukem 3D Modelling Project part 4
It means that the DEFs simply need to define one frame as one tile, and the other frame as the other tile. The two are not animated, per se.
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03-01-2008, 12:35 PM | #80 |
Re: Duke Nukem 3D Modelling Project part 4
I've got to agree with Roma and GT.
I don't mind helping newbs - that is how I got my start. We have always shared info and knowledge on 'the craft'. I'll show someone where they have gone wrong and how to put it right. Doing stuff for people though is counter-productive for everyone - and yes, its a pain in the ass. The worst thing that can happen (and its happened to me here) is that people can get too used to you doing things for them and then start taking advantage of you. Now THAT sucks! All us modellers were in a similar position and we had to go out and learn how to do this stuff. Its not as if its some great dark unnamed secret on how to UV Map or texture. This is the 21st Century and there is something called Google. It's my opinion that if you start down the path, you walk the road as far as you can. If you find something you can't do, then you find out how. I'm still learning all this stuff myself (I'm learning lighting and rendering at the moment) and I don't send my meshes off to someone else to do parts of them, I look up what I don't know and get it into my head.
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