![]() |
#41 | |
Re: Duke Nukem 3D: High resolution pack released
Quote:
|
||
![]() |
![]() |
#42 |
Re: Duke Nukem 3D: High resolution pack released
A big thumbs up to everybody who made this pack happen! Cheers!
__________________
Signature? No not now. |
|
![]() |
![]() |
#43 | ||
Re: Duke Nukem 3D: High resolution pack released
Quote:
Here's a fixed and faster loading hachs.zip - just un rar making sure that you copy over Duke3d directory. |
|||
![]() |
![]() |
#44 | |||
Re: Duke Nukem 3D: High resolution pack released
Quote:
|
||||
![]() |
![]() |
#45 |
Re: Duke Nukem 3D: High resolution pack released
really great job to all who have worked on this project and continue to do so!
duke3d is like a whole new experience again! it looks great! kudos to you all and thanks!
__________________
http://www.youtube.com/watch?v=_JjimMO2SdE |
|
![]() |
![]() |
#46 | |
Re: Duke Nukem 3D: High resolution pack released
Quote:
__________________
GRPViewer, DN3D/SW Models |
||
![]() |
![]() |
#47 |
Re: Duke Nukem 3D: High resolution pack released
I've mirrored the pack at my page as well.
http://www.wieder3dr.com/downloads/dn3d_hrp.exe I'll be spreading the love to the industry folk who have been expressing interest as well. |
|
![]() |
![]() |
#48 | |
Re: Duke Nukem 3D: High resolution pack released
Quote:
|
||
![]() |
![]() |
#49 |
Re: Duke Nukem 3D: High resolution pack released
Lower resolution pack comming soon, hopefully begining of next week.
|
|
![]() |
![]() |
#50 |
Re: Duke Nukem 3D: High resolution pack released
Hi there,
First, thanks for your great pack, it saves me a lot of time searching for stuff in those long threads. I just wanted to let you know i receive some errors. I have attached a screen, but in case it failed... Error on line DEFS.Con:22 Error on line DEFS.Con:23 Error on line DEFS.Con:25 Error on line DEFS.Con:27 Those are some, but i can't see them all, the startup screen happens to fast. (it's very hard timing right with the print screen button...) |
|
![]() |
![]() |
#51 |
Re: Duke Nukem 3D: High resolution pack released
Then why don't you bring down the console ingame and scroolle to the start of it
(num lock and page up) As i get it the errors are there because i didn't realy care to split the tiles in a atomic and non atomic pack, so you gett a error because it cant find the original stuff but it's not a problem. I might not split it befor the final version and then again you never know, mabe i will Thumbs up to Wieder, Eclipse, IHerman and every one for spreading the news and making mirrors
__________________
hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
|
![]() |
![]() |
#52 |
Re: Duke Nukem 3D: High resolution pack released
These errors has nothing to do with the textures or models. As far as I know it happens when you use the port with 1.3d version since the port is a port of the atomic version. Not sure if its the case its just what I have understod to be the reason, anyone correct me if I am wrong. It does not affect the game in any way, at least not that I can notice and has always been there for me when playing with jfduke.
|
|
![]() |
![]() |
#53 |
Re: Duke Nukem 3D: High resolution pack released
I would like to thank you both for your explanation...
By the way killd a ton, i had no clue there even was a console in JFduke, did the old duke have one too? |
|
![]() |
![]() |
#54 |
Re: Duke Nukem 3D: High resolution pack released
Thanks everybody who helped with this
Here is my mirror: Link removed due to possibility of archive being infected
__________________
Do you love dos games? |
|
![]() |
![]() |
#55 | |
Re: Duke Nukem 3D: High resolution pack released
Quote:
__________________
Sound the alarm, it's Semicharm! -------- "Every day is now consumed with the struggle against the tides of madness that threaten to besiege my mind." Children of Time: The Lost Souls, Jestique Larens |
||
![]() |
![]() |
#56 |
Re: Duke Nukem 3D: High resolution pack released
Thanks again for a well structured pack.
Please could you outline the main changes that the new game.con does to the atomic version. Thx. |
|
![]() |
![]() |
#57 | |
Re: Duke Nukem 3D: High resolution pack released
Quote:
|
||
![]() |
![]() |
#58 |
Re: Duke Nukem 3D: High resolution pack released
Isn't modyfing things in source code for Duke 3d illegal too? I mean they are changing graphics etc. =\
__________________
- Shock2k5 |
|
![]() |
![]() |
#59 | |
Re: Duke Nukem 3D: High resolution pack released
Quote:
Making mods within the same engine is usually not a problem. The problems start when you start using one companys resources (graphics, music, levels) and put it into another companys engine. A Duke 3D mod using the Source engine would look really cool, but in order to play it, you would have to buy a copy of Half Life 2. That makes money for Valve but what about the company that supplied the artwork for the mod? There's nothing to be gained for yourself by giving away your game to the competition.
__________________
"If by chance some day you're not feeling well and you should remember some silly thing I've said or done and it brings back a smile to your face or a chuckle to your heart, then my purpose as your clown has been fulfilled." |
||
![]() |
![]() |
#60 | |
Re: Duke Nukem 3D: High resolution pack released
Quote:
How stupid it is to think for it to be illegal for 3drealms, to edit their own game in ANY way? Any mod or sommat that 3dRealms makes, while others may not, is literally legal and acceptable through their range. Hey, they DID make the game. Silly. |
||
![]() |
![]() |
#61 | |
Re: Duke Nukem 3D: High resolution pack released
Quote:
Look at this: http://www.michaellontke.de/Download...00_glanz_3.jpg |
||
![]() |
![]() |
#62 | ||
Re: Duke Nukem 3D: High resolution pack released
Quote:
__________________
The hunt is on!! |
|||
![]() |
![]() |
#63 | |
Re: Duke Nukem 3D: High resolution pack released
Quote:
exactly |
||
![]() |
![]() |
#64 |
Re: Duke Nukem 3D: High resolution pack released
I just got the pack even though I had most of the stuff anyway just because it's so damn organized and it made a big cut in the load times too!
I do have one issue though. How is a mapper such as myself supposed to add hires userart now that the duke3d.def file has been moved into the zip file? The problem is that I need a fix that will not just work on my PC, but on ANY machine that has the new pack as well.
__________________
Sound the alarm, it's Semicharm! -------- "Every day is now consumed with the struggle against the tides of madness that threaten to besiege my mind." Children of Time: The Lost Souls, Jestique Larens |
|
![]() |
![]() |
#65 |
Re: Duke Nukem 3D: High resolution pack released
It is simple.
Just extract the zip file and work in the "duke3d_high" folder and when you are done pack it all up again. When you have the files unpacked it will work like it used to without the shortcut. Just remeber to turn compression off or you will get worse performance then without a zip file. You can also just exttract the duke3d.def file from the zip and add an include to a def file were you add your stuff in case you dont want to edit the contents of the pack. like this. last in the duke3d.def file add include myhighres.def and then create a def file in the duke directory called myhighres.def and add any def lines in here. In fact I think I'll add an include line in the duke3d.def for an external file in next version so you dont have to tutch the zip at all. Propably named user.def or similar. If you have xp I think you might be able to just use explorer to edit the stuff in duke3d_hrp.zp. Not sure how well this works with compression etc as I have not tried this. |
|
![]() |
![]() |
#66 |
Re: Duke Nukem 3D: High resolution pack released
Well, I don't use build with hires textures anymore because it just slows it down way too much so I really don't need to mess with the zip. Besides, I use ACDSee as my picture viewer because it can browse zips too. XP's zip support is a joke, so I turned it off. It's not quite as transparent as it should be. It jsut feels tacked on, like many of Microsoft's "improvements".
BTW, before the new pack was released I just had my batch loader make a copy of the orginal duke3d.def and append an include for my file at the end. Having an include in the pack for a user.def would work real nice, eventhough I would still have to check for the duke3d.def in the game folder.
__________________
Sound the alarm, it's Semicharm! -------- "Every day is now consumed with the struggle against the tides of madness that threaten to besiege my mind." Children of Time: The Lost Souls, Jestique Larens |
|
![]() |
![]() |
#67 |
Re: Duke Nukem 3D: High resolution pack released
What do you mean by turning off the compression?
__________________
Chicken McNuggets are 26 Percent Disobedient Robots. |
|
![]() |
![]() |
#68 | |
Re: Duke Nukem 3D: High resolution pack released
Quote:
|
||
![]() |
![]() |
#69 |
Re: Duke Nukem 3D: High resolution pack released
Use the 'Store' option in your Zip program, instead of the 'Deflate' one. If you did it right, the 'compressed' data should be the same size as the original data.
FPS games run in real-time, so they can't waste precious CPU resources decompressing texture data. (Plus I don't even know if JonoF's port supports Zip decompression, anyway.)
__________________
"If by chance some day you're not feeling well and you should remember some silly thing I've said or done and it brings back a smile to your face or a chuckle to your heart, then my purpose as your clown has been fulfilled." |
|
![]() |
![]() |
#70 |
Re: Duke Nukem 3D: High resolution pack released
You mean... ...a folder?
__________________
Chicken McNuggets are 26 Percent Disobedient Robots. |
|
![]() |
![]() |
#71 |
Re: Duke Nukem 3D: High resolution pack released
Er....wow.
Is there any way I can use this in eDuke32? I was making a mod, and I'd like to use these textures in it, with the whole "credits" file included. IMHO this should be stickeyed. |
|
![]() |
![]() |
#72 |
Re: Duke Nukem 3D: High resolution pack released
Yeah. This should be a sticky. And maybe the first post edited to add links to all the new mirrors too...
__________________
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. " --George Bernard Shaw |
|
![]() |
![]() |
#73 |
Re: Duke Nukem 3D: High resolution pack released
These icons are missing as well (assuming they weren't left out intentionally
*zip attached*
__________________
Chicken McNuggets are 26 Percent Disobedient Robots. |
|
![]() |
![]() |
#74 | |
Re: Duke Nukem 3D: High resolution pack released
Quote:
|
||
![]() |
![]() |
#75 |
Re: Duke Nukem 3D: High resolution pack released
I miss the big movie screen from E1L1...
|
|
![]() |
![]() |
#76 |
Re: Duke Nukem 3D: High resolution pack released
yer we lost some stuff like the hud in the last minuts of lait night working and oly realized just after releasing the pack
__________________
hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
|
![]() |
![]() |
#77 |
Re: Duke Nukem 3D: High resolution pack released
Well the one made with the 2 lesbians really didn't fit - perhaps if someone could do a set more closely matching the original.
|
|
![]() |
![]() |
#78 |
Re: Duke Nukem 3D: High resolution pack released
I'm already on it but i didn't get it alligned properly in time for the pack
__________________
hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
|
![]() |
![]() |
#79 |
Guest
|
Re: Duke Nukem 3D: High resolution pack released
Okay, the original link doesn't work anymore. So I'm downloading from one of the mirrors. Two mirrors however have a different (size) file. How do I know I have the newest one?
|
![]() |
#80 |
Re: Duke Nukem 3D: High resolution pack released
Thats wierd there is only one release so far, they should all be the same size. Since I am at school I dont know wich is the correct size though.
|
|
![]() |
Bookmarks |
|
|