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#1 |
DavoX's "Paradise Worlds" MOD
As this is no longer one map, i thought it'd be better to post in the main section for people who usually skip the "build help" forums....
I made up my mind now and i'm planning on turning this into a FullScale MOD. Yes, new weapons, new sounds, new enemies, with storyline and everything. Right now i've got plenty of textures that will be used and will be in the resource pack. I WOULD GREATLY APPRECIATE ANY HELP from : Modelers, texturers, Concept Artists, Musicians and CODERS. I'll manage the thing with maps or i'll contact mappers myself... Edit : There are no musicians needed anymore, Revenant is working on it now. IF YOU WANT TO MAP you have to send your best map and i'll analize it...Remember...i'm planning on something along the lines of what i already posted in the screenshots, Dark, Rusty, abandoned atmosphere. GUNS i'm planning to use so far: Axe melee weapon, Desert Eagle , Mini-Gun , Shotty , Rocket launcher, Dynamite and Nail PipeBombs, Razors Thrower and others that will be surprise. Gameplay should be medium paced, with action scenes as well as quiet scary places. GORE is here to stay, specially with the razors thrower. I'm not to sure on what kind of enemies to include since i don't have much story yet. FEEL FREE TO SUGGEST STORYLINES Taking this into account: You start up in a really sunny and beautiful place with your wife and daughter they leave on a car, you wave them goodbye and get inside your house. Half a minute later you hear A BIG EXPLOSION and you go out to check it out... It's the same city your family went to...in flames, they're dead for sure. You open the garage and grab your motorcycle to head into the flaming city. ![]() ![]() ![]() ![]() I would appreciate if any mod could delete the previows Thread from the build help forums. Also please refrain yourself from posting crap like "You won't go far with the mod" "It'll be dead" "You'll get bored" "No one will help you" as those comments don't contribute anything at all to the project and the duke community. Thanks. |
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#2 |
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Well...Good Luck then!
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#3 |
Re: DavoX's "Paradise Worlds" MOD
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#4 |
Re: DavoX's "Paradise Worlds" MOD
It looks hot
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"if we fill survival with particles then we can compete with modern games" - James |
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#5 |
Re: DavoX's "Paradise Worlds" MOD
I second that
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[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
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#6 |
Re: DavoX's "Paradise Worlds" MOD
Sweet...
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#7 |
Re: DavoX's "Paradise Worlds" MOD
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#8 |
Re: DavoX's "Paradise Worlds" MOD
Pardon my ignorance, but is this for Duke Nukem 3D? The graphics don't make it look like it.
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#9 |
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Re: DavoX's "Paradise Worlds" MOD
Why else would it be in the Duke Nukem forum?
Use common sense please, everyone knows Eduke32 allows Models and High Resolution tiles. |
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#10 |
Re: DavoX's "Paradise Worlds" MOD
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#11 |
Re: DavoX's "Paradise Worlds" MOD
Agreed... Looks atmospheric as hell...
Keep up the good work...
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Smoker incapacitated Telee |
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#12 |
Re: DavoX's "Paradise Worlds" MOD
I want to play it now
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#13 |
Re: DavoX's "Paradise Worlds" MOD
Haha
![]() For some reason it reminds me of Survival...
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Smoker incapacitated Telee |
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#14 |
Re: DavoX's "Paradise Worlds" MOD
I need a modeller for SMALL WORK, just a few easy-to-do ITEMS, is anyone insterested?
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#15 |
Re: DavoX's "Paradise Worlds" MOD
Anyone?
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#16 |
Re: DavoX's "Paradise Worlds" MOD
what type of items?
If you have any concept art it would be helpful for me, but I could make some basic stuff.
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http://thaunandshad.com |
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#17 |
Re: DavoX's "Paradise Worlds" MOD
Concept art is what i LOVE to do, let me do a few sketches and i'll send it to you via PM, ok?
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#18 |
Re: DavoX's "Paradise Worlds" MOD
sure thing.
Once I have an idea of what you need, I will be able to put something together eventually. Not until the weekend though because Thursday I will spend the day driving across the Midwest and back.
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http://thaunandshad.com |
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#19 |
Re: DavoX's "Paradise Worlds" MOD
The screenshots are looking good *thumbs* looking forward to it.
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#include <iostream> using namespace std; int main() { cout << " my mum says im cool... "; return 13; } |
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#20 |
Re: DavoX's "Paradise Worlds" MOD
Mr. fibbles, don't worry, take your time, there's no hurry for anything. I appreciate your help i really do!
Betelgeuse : Thanks man!! I won't dissapoint i promise ![]() |
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#21 |
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Re: DavoX's "Paradise Worlds" MOD
nice ill get it for sure
![]() whats it going to be like? Also know any other mods that you've played which you'd recommend ![]() |
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#22 |
Re: DavoX's "Paradise Worlds" MOD
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#23 |
Re: DavoX's "Paradise Worlds" MOD
That is a great concept for the creature itself, but I think he should lose the six pack and have some gut on him. And maybe he should be completely naked and with less human looking hands. I have a hard time imagining this thing getting up in the morning and saying, "Now where did I put my ratty old shorts and that cute belt."
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#24 |
Re: DavoX's "Paradise Worlds" MOD
He's a DolphinCop LOL. No, really...i'm trying to go With a 3DRealms Dukenukem3d Homage, so it's gonna have aliens, mutated humans, and lots off arses kicked
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#25 |
Re: DavoX's "Paradise Worlds" MOD
no worries mate, i bet it will be full of value.
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#include <iostream> using namespace std; int main() { cout << " my mum says im cool... "; return 13; } |
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#26 |
Re: DavoX's "Paradise Worlds" MOD
VERY SPECIAL voice actor added to the mod Team, welcome clint!
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#27 |
Re: DavoX's "Paradise Worlds" MOD
Who??
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traB pu kcip |
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#28 |
Re: DavoX's "Paradise Worlds" MOD
Surprise surprise
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#29 |
Re: DavoX's "Paradise Worlds" MOD
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My Facebook Page for Game Design, Check it out! My Youtube Channel, With mapster32 tutorials!
Last edited by DavoX; 05-25-2007 at 02:03 AM.
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#30 |
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Re: DavoX's "Paradise Worlds" MOD
Argh, that's bad you started to model that buddy, cause I wanted to try
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#31 |
Re: DavoX's "Paradise Worlds" MOD
Arrrhh let me slit my wrists...LOL, don't worry, it's not the only enemy that's gonna be in the game...In fact...would you like to attempt a boss?
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#32 |
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Re: DavoX's "Paradise Worlds" MOD
a boss?
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#33 |
Re: DavoX's "Paradise Worlds" MOD
Yeah i noticed that MilkShape is crap for UV
![]() Regarding the boss yeah...this will be a whole episode so it's gonna have a boss in the last level ![]() |
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#34 |
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Re: DavoX's "Paradise Worlds" MOD
So why not to make more common enemies first?
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#35 |
Re: DavoX's "Paradise Worlds" MOD
That is starting to look sweet. It looks a hell of a lot like HL2.
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Tea Monster's web portfolio |
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#36 |
Re: DavoX's "Paradise Worlds" MOD
That's what im doing
![]() ![]() Tea Monster, thanks! Hopefully the mod WILL KICK ASS for everyone ![]() |
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#37 |
Re: DavoX's "Paradise Worlds" MOD
Then use Blender, simple once you learn the keys and shortcuts. Has UV mapping in there, a MD3 export plugin can be found somewhere on this forum.
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Latest Review @ The Abandoned Workshops : Castle of the Dark Ages & The Living End The Abandoned Workshops | Project Gallery | YouTube Channel | MyAnimeList | Star Wars: The New Era |
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#38 |
Re: DavoX's "Paradise Worlds" MOD
I have blender but most of the tutorials aren't too friendly to me, but i also have 3ds max and i think that if i'm gonna learn a difficult program, it better be 3ds max
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#39 |
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Re: DavoX's "Paradise Worlds" MOD
Well, mods take hard work.
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#40 |
Re: DavoX's "Paradise Worlds" MOD
Its not that hard. It takes some patience is all. Which is no different then any of the other model apps out there.
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