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#1 |
DNF Physics
http://www.nyteknik.se/art/36014
The page is in swedish. It claims that 3drealms is using a physics-engine called Meqon. This doesn't make sense to me, since George has told us they are using Mathengine (karma). But this page is certainly not a page that makes up news to get attention. They don't even write about games in normal cases, and this article isn't even focused on DNF but rather the company Meqon. This makes me believe it could actually be true. It also claims the development of DNF is heading towards the end. Anyway, I had the chance to meet the creators of Meqon a year ago during a lecture, and I must say to me this is great news. They showcased their engine, and they had some awesome stuff with cloth physics and water (maybe this is the famous "stuff" the water is claimed to do Check out this demo: http://www.meqon.com/downloadarea/meqon-demos-1.3.1.zip (sorry about my poor english)
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http://www.3drealms.com/duke4/images/ |
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#2 |
Re: Meqon Physics chosen for Duke Nukem Forever
Very interesting news...It may be true as well.
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#3 |
Re: Meqon Physics chosen for Duke Nukem Forever
I've done some more research, and it seems Mathengine was bought up by Criterion Software. Criterion are the creators of Renderware. The article in my first post says that some developers (including 3drealms?) are afraid that EA won't let other developers than their own use Renderware. This could very well explain the move to meqon. I sure hope this won't slow down the development too much
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http://www.3drealms.com/duke4/images/ |
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#4 |
Re: Meqon Physics chosen for Duke Nukem Forever
The article was released today (040906) @ 13:36 - both of your posts were written @ 11... Now maybe I'm to tierd right now but this doessnt seem right...
"För fysiken i spelet står svenska spelteknikutvecklaren Meqon. " Meqon stands for the game physics? Either GB needs to tell Jonas to "e ;"stfu imo" &endquote ;D to stop the leak, or this is not true... "Den riktiga uppföljaren, Duke Nukem Forever, har dock låtit vänta på sig. På 3DRealms hemsida står det fortfarande att spelet ska komma ut "när det är färdigt". Men ett slutdatum för utvecklingen kan nu vara på gång, delvis tack vare svensk spelteknik. " It basicly sais that DNF has been delayed and that this homepage still has the WID-mark up, but that partially thanks to swedish gaming technology, a release date might be on the way... Uhm...
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#5 | ||
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
That article is written in Sweden, not in the states Quote:
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#6 |
Re: Meqon Physics chosen for Duke Nukem Forever
Lol ok
If "They" changed physengine, thats a pretty big step issnt it? and wouldnt "They" tell <I>uss</I> first? Like.. News... And... Woooaaaah *remembers what he red on main page...* "We've all been busy working, so never fear, Duke is still here.
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#7 |
Re: Meqon Physics chosen for Duke Nukem Forever
Being Swedish and all I can also confirm that the article states DNF is using it. If that's true or not, well I don't know. Maybe George could confirm this? Really, would it spoil anything?
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#8 |
Re: Meqon Physics chosen for Duke Nukem Forever
As for being Finnish myself and the fact that I can read Swedish, I can say it's true. George hasn't said anything about what physics engine DNF is using and he really should comment on this.
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"Remember kids, if it's fun there's a good chance it's illegal!" |
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#9 |
Re: Meqon Physics chosen for Duke Nukem Forever
Being Swedish and all, I can safely say I agree with you.
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#10 |
Re: Meqon Physics chosen for Duke Nukem Forever
Having Swedish ancestors but being born in the U.S., I can safely say that I didn't understand anything on that page.
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"If by chance some day you're not feeling well and you should remember some silly thing I've said or done and it brings back a smile to your face or a chuckle to your heart, then my purpose as your clown has been fulfilled." |
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#11 |
Re: Meqon Physics chosen for Duke Nukem Forever
Not being Sweding or Finnish I will take your guys word for it and agree with you.
That Meqon demo is fun. Thanks General Failure. |
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#12 |
Re: Meqon Physics chosen for Duke Nukem Forever
The scaffold demo was the most fun for me, but the mesh one didn't work at all for me.
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I am NOT currently stealing avatars. Victim list: Ivan, Cerberus_e, Wamplet, The Baskinator, Drazula, Kalki, Yatta, Kevin's Girl Do NOT press F5 to see the latest avatar. |
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#13 |
Re: Meqon Physics chosen for Duke Nukem Forever
Being Swedish and all ... eh, whatever... I like the water demo the most, because it's new to me.
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#14 |
Re: Meqon Physics chosen for Duke Nukem Forever
It's not an engine change, just a component of the engine. I'm sure they have an abstraction layer on top of their physics component, so it would only require altering the internals of that interface. I don't think it would take a huge amount of time.
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Forums are the Opiate of the Masses Higher Game -- "Animal fur is renewable, unlike the oil used to make plastic!" |
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#15 | |
Re: Meqon Physics chosen for Duke Nukem Forever
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A true genius does not need boundaries such as 'common sense' |
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#16 | |
Re: Meqon Physics chosen for Duke Nukem Forever
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Hello my names Joe and im a Lockoholic |
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#17 |
Re: Meqon Physics chosen for Duke Nukem Forever
Translated the article the best I could, probably lots and lots of spelling mistakes.. But here you go
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Swedish game-engine to bring in delayed "run-and-gun game" The development of Duke Nukem Forever, one of the most delayed and anticipated sequel, is heading towards the end. The physics is handled by the Swedish gametech-developer Meqon. Duke Nukem 3D from the American 3DRealms was one of the most succesfull "run-and-gun games" that followed Doom in the mid-1990. Since then there have been realesed countless of games with Duke Nukem. The real sequel have taken it's time though. On 3DRealms homepage the realese date is still "When It's Done". But a realese date may come soon, partially thanks to Swedish technology. The company from Norrköping, have specialised on the code that controls the physics in computer games. To controll how objects and characters react to each other and the world in the game, 3DRealms have taken help from Meqon. (Info about what the physics do etc) Meqon have about ten companys that use the engine today. - But we're negotiating with about 30 more companies, says Jonas Lindqvist. He believes that the big interest in the companys technology right now is beacuse one of the biggest gamedeveloper/publisher(?), Electronic Arts, have bought the Brittish company Criterion and their gamedevelopment-tool Renderware. Some of the developers we have spoken to says that theirs publisher demands that they look for alternatives to Renderware, explains Jonas Lindqvist. That is beacuse the developers/publishers is afraid that Electronic Arts only is going to let "their own" developers use Renderware in the future
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After a year in therapy, my psychiatrist said to me, 'Maybe life isn't for everyone.' |
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#18 |
Re: Meqon Physics chosen for Duke Nukem Forever
hmmm interesting ta for that
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Hello my names Joe and im a Lockoholic |
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#19 | ||
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
Quote:
Oh, by the way: great translation TBZ! Would have done it myself but I'm not too comfortable with the english language just yet.
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http://www.3drealms.com/duke4/images/ |
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#20 | |
Re: Meqon Physics chosen for Duke Nukem Forever
Jonas response to a thread I post it in the meqon forums:
Quote:
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#21 |
Re: Meqon Physics chosen for Duke Nukem Forever
Not being swedish and being mexican, all I can say is that I would like to take some Vacations in Sweden
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Love is a dog from hell |
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#22 | |
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
I can remember George mentioning a physics engine (Karma) but that was a long time ago. I'm sure they will choose a very good physics engine with all the interactivity and all.
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Chances are I lost my point in this post after about two lines. |
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#23 | |
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
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Visit Duke4.net - The largest Duke Nukem fan community on the net! |
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#24 | |
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
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Chances are I lost my point in this post after about two lines. |
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#25 | ||
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
[EDIT] the little mess-around tool was great fun too! I loved toying with those little walking guys
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#26 |
Re: Meqon Physics chosen for Duke Nukem Forever
Err, I meant they.<font color="#1F1F22">NOT!</font>
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#27 |
Re: Meqon Physics chosen for Duke Nukem Forever
Be careful with that. You don't want an angry mob in your frontyard, demanding DNF-screenshots.
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Chances are I lost my point in this post after about two lines. |
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#28 |
Re: Meqon Physics chosen for Duke Nukem Forever
this thing is sweet, and as I noticed, the source code is in there too. (can anyone confirm/deny this?)
I would love to build a minigame where you shoot balls at incoming cubes... ... or something like that
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Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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#29 | |
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
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DudeMiester: IT IS ARE THE COOLEREST!!! Roger: OH NOES, TEH END OF TEH WERLD. |
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#30 |
Re: Meqon Physics chosen for Duke Nukem Forever
I have an engine, now who would like to code for me? I've got a great idea!!
yeah, we could use MD2 models... and MP3/OGG support and real-time lighting and actual textures bump mapping the works! Then we'd build Netcode! a very solid one! And we'd ofcourse improve the way the current dude moves. We'd also build a very easy to use editor! Make almost everything interact! Add something that acts like Geomodding... Ofcourse we'll release it only WID But It'll be worth it! and we'd make it as Moddable as possible! Naturally I'd do at least the same amount of work as anyone else (I'm not George So who's with me?
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Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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#31 | |
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
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#32 |
Re: Meqon Physics chosen for Duke Nukem Forever
I know Basic, Visual Basic, Some Pascal and Some C and C++
but I'll be darned if I can figure out this thing... so what... besides coding... can you give the project?
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Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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#33 | ||
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
Because the last thing I heard, they were still using karma http://www.nlgaming.com/nl/asp/id_13...gameDetail.htm
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#34 |
Re: Meqon Physics chosen for Duke Nukem Forever
Just got an answer from the guy who wrote the article, and he claims he got the information from both Meqon and 3drealms. Seems strange if you consider 3drealms policy against the press, but nothing is impossible I guess. We really need George to shed some light on this mess.
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#35 |
Re: Meqon Physics chosen for Duke Nukem Forever
http://www.havok.com/clients/titles.php
I sure don't see dnf on this page... At least there's a picture of duke on nlgaming... But the swedish article seems so ture... If a gamer wrote the article, that person would have called the game a shoot-em-up and not "run-shoot game"... Wouldn't they? So this lad might have... Idunno... yharr!
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#36 | |
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
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Visit Duke4.net - The largest Duke Nukem fan community on the net! |
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#37 |
Re: Meqon Physics chosen for Duke Nukem Forever
Its true guys.
DNF is powered by the meqon physics engine. Jonas was sweet enough to confirm that ! Hail to the New Duke
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#38 | |
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
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Visit Duke4.net - The largest Duke Nukem fan community on the net! |
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#39 |
Re: Meqon Physics chosen for Duke Nukem Forever
lol !
First of all kick ass avatar yatta And no not this jonas Its jonas_g from meqon team, you can check meqon's Forum and see what I am talking about
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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#40 | |
Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
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DudeMiester: IT IS ARE THE COOLEREST!!! Roger: OH NOES, TEH END OF TEH WERLD. |
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