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#1 |
Dynamic lighting?
Is there really any dynamic lighting in SW?
So far I havn't seen any. On the Duke burgur level I thought I saw some outside the car show room building but it just turned out to be coloured fog. (Hmm, proberbly where TerminX got the coloured fog from for Eduke32 |
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#2 |
Re: Dynamic lighting?
Nope. There are neat tricks that make sectors really bright and then less bright and then omg bright again but no dynamic lights.
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"if we fill survival with particles then we can compete with modern games" - James |
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#3 |
Re: Dynamic lighting?
Well I did only here about SW with dynamic lighting from this one thread. http://forums.3drealms.com/ubbthreads/sh...p;page=0#816751
Oh well. I still hope Duke3D ends up with dynamic lighting. |
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#4 |
Re: Dynamic lighting?
Yeah but the link that was posted there pointed to a tutorial about placing a sprite candle, and making the room flash. Ofcourse that's dynamic, but not 'the' dynamic we all know and love
I second that hope by the way
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"if we fill survival with particles then we can compete with modern games" - James |
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#5 | |
Re: Dynamic lighting?
Quote:
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
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