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Old 04-11-2002, 09:00 PM   #1
Rott King
 

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1 mile per hour building
It seems my building career is altmost over, (i know i havn't made that many maps) or at least halted.Looks like i've hit yet another brick wall of BUILD laziness.Work on my new DM level has slimed down to altmost nothing for a week now.I hope i'll get more fire to work on my level before DNF comes out [img]images/icons/wink.gif[/img] So, i'm just gonna chill for a while, and then hopefully get back to building.
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Old 04-11-2002, 09:07 PM   #2
alejandro
Re: 1 mile per hour building
You're not the only!!! since I got ADSL my building speed is many times slower [img]images/icons/smile.gif[/img]
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Old 04-12-2002, 02:09 AM   #3
sangluss
Re: 1 mile per hour building
I'm surely not gonna stop building! There is only one map from me appeared on the internet,to be tested [img]images/icons/confused.gif[/img]
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Old 04-12-2002, 03:39 AM   #4
Carger2000
Re: 1 mile per hour building
The BUILD fever once hit me (back in 1997) and it will probably never leave me...
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Old 04-12-2002, 12:02 PM   #5
Kef Nukem
Re: 1 mile per hour building
Well, my fever is over.. actually I'm sick of Duke but wouldn't it be a bit dumb to cancel a project thats currenctly on 96%?

Bn, [img]graemlins/wid.gif[/img]
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Old 04-12-2002, 12:40 PM   #6
sangluss
Re: 1 mile per hour building
Yeah, thats maybe a kinda stupid idea...And Alejandro, do you mean that Military Madness was your last map?
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Old 04-12-2002, 01:36 PM   #7
Kef Nukem
Re: 1 mile per hour building
In my eyes, no. He just said his BUILDING-speed has been slowed down.

Btw people, have respect for this Sangluss guy, he's only 10 and Dutch so do't expect his English to be as good as mine (although mine is even poor [img]images/icons/smile.gif[/img] ).
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Old 04-12-2002, 02:45 PM   #8
alejandro
Re: 1 mile per hour building
Read the MM's TXT file... It was definitely my last map... until I make a new one [img]images/icons/wink.gif[/img]
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Old 04-12-2002, 02:50 PM   #9
alejandro
Re: 1 mile per hour building
BTW I'm currently making a city map
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Old 04-13-2002, 02:05 AM   #10
sangluss
Re: 1 mile per hour building
Good news! And also a good joke...Millitary Madness was a good map and if that city map is better, then I would surely enjoy it...
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Old 04-14-2002, 04:52 AM   #11
Mikko Sandt

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Re: 1 mile per hour building
Quote:
Originally posted by alejandro:
You're not the only!!! since I got ADSL my building speed is many times slower [img]images/icons/smile.gif[/img]
<font size="2" face="Verdana, Arial">I got cable last christmas and I have found many other interests after that. Now I'm able to use internet so often that I can easily keep internet open while I'm building for Half-Life so I can read tutorials at the same time.
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Old 04-14-2002, 06:02 AM   #12
sangluss
Re: 1 mile per hour building
If my HF episode isn't good, then I think I should be sick of Build. I made (starting from cabine.map) 20 maps.
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Old 04-14-2002, 06:38 AM   #13
Kef Nukem
Re: 1 mile per hour building
Yeah but Sangluss, like I said before, you make your maps way to fast. Take time to make them. You're maps are mostly only 100 sectors but actually they're huge in size. Take more time to detail your maps and stuff.
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Old 04-14-2002, 07:20 AM   #14
sangluss
Re: 1 mile per hour building
Wel at James Nukem I taked my time. But mostly, when I make a map, I get another idea. For example Spin Cycle 2, I worked a few hours on it, and then started JN. Sc2 is unfinished for a long, looooooonggg time! And JN is also holded by the HF episode...

BTW: Does somebody around here know how I get the Carribean art in build? Yeah, youre al gonna say, use kextract or what?...
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Old 04-14-2002, 07:35 AM   #15
Bruce Hamilton
Re: 1 mile per hour building
Quote:
Originally posted by sangluss:
BTW: Does somebody around here know how I get the Carribean art in build? Yeah, youre al gonna say, use kextract or what?...
<font size="2" face="Verdana, Arial">You could always rename the .grp file from caribbean to duke3d.grp, but you'd lose everything not in caribbean. Either way, you'll end up using kextract.

[ 04-14-2002, 10:03 AM: Message edited by: Bruce Hamilton ]
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Old 04-14-2002, 09:02 AM   #16
sangluss
Re: 1 mile per hour building
Thats not right! You can copy the original into another directory, rename that GRP of carribean, build something and get the original GRP file back in town! But i'll try...
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Old 04-14-2002, 10:18 AM   #17
alejandro
Re: 1 mile per hour building
Quote:
Originally posted by Kef Nukem:
Yeah but Sangluss, like I said before, you make your maps way to fast. Take time to make them. You're maps are mostly only 100 sectors but actually they're huge in size. Take more time to detail your maps and stuff.
<font size="2" face="Verdana, Arial">That's exactly what I said to him a lot of times [img]images/icons/grin.gif[/img]
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Old 04-14-2002, 01:06 PM   #18
Kef Nukem
Re: 1 mile per hour building
Quote:
Originally posted by sangluss:
Thats not right! You can copy the original into another directory, rename that GRP of carribean, build something and get the original GRP file back in town! But i'll try...
<font size="2" face="Verdana, Arial">Whats the big deal man. You can easily extract art from the CARRIBEAN.GRP with Kextract (usage; kextract.exe carribean.grp *.art)
This will not overwrite any of the GRP files and you'll not lose a thing (unless you already have some *.art files in that dir).

Another way is:
rename Duke3d.grp to something else (ren Duke3d.grp Duke3d.old)
copy Carribean.grp to Duke3d.grp (copy Carribean.grp Duke3d.grp)

Voila. No problem [img]images/icons/smile.gif[/img]

[ 04-14-2002, 02:47 PM: Message edited by: Kef Nukem ]
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Old 04-14-2002, 01:45 PM   #19
Mikko Sandt

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Re: 1 mile per hour building
Quote:
Originally posted by sangluss:
Wel at James Nukem I taked my time. But mostly, when I make a map, I get another idea. For example Spin Cycle 2, I worked a few hours on it, and then started JN. Sc2 is unfinished for a long, looooooonggg time! And JN is also holded by the HF episode...

BTW: Does somebody around here know how I get the Carribean art in build? Yeah, youre al gonna say, use kextract or what?...
<font size="2" face="Verdana, Arial">That kind of thing used to happen to me many times also during my first levels. I was making a level and then got an excellent idea for a better map. But you really should stick with the map you are making and do not start another before the first one is finished. And details are the most important thing in today's levels so pay attention to them.
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Old 06-07-2002, 03:03 AM   #20
martyd
Re: 1 mile per hour building
Never Stop Building, NEVER! Well, maybe take a break from it, go do other things, there's lots of life out there you know you silly boys! [img]graemlins/hhg.gif[/img] But I think a good and decent art form needs nurishment once in a while. I'd hate to see that any of you guys quit building for my favorite first-person shootemup for good! [img]images/icons/frown.gif[/img] I don't intend to quit, I just have long lags where I'm designing my in-house visitor's site or drawing portraits or ... I got a list of some 10 maybe 15 names right now that I'm always hoping to find some fresh stuff authored by.

Quote:
Read the MM's TXT file... It was definitely my last map... until I make a new one [img]images/icons/wink.gif[/img]
<font size="2" face="Verdana, Arial">That's what I like to hear! [img]graemlins/dopefish.gif[/img]
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Old 06-08-2002, 05:02 AM   #21
sangluss
Re: 1 mile per hour building
Quote:
Originally posted by Mikko Sandt:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by sangluss:
Wel at James Nukem I taked my time. But mostly, when I make a map, I get another idea. For example Spin Cycle 2, I worked a few hours on it, and then started JN. Sc2 is unfinished for a long, looooooonggg time! And JN is also holded by the HF episode...

BTW: Does somebody around here know how I get the Carribean art in build? Yeah, youre al gonna say, use kextract or what?...
<font size="2" face="Verdana, Arial">That kind of thing used to happen to me many times also during my first levels. I was making a level and then got an excellent idea for a better map. But you really should stick with the map you are making and do not start another before the first one is finished. And details are the most important thing in today's levels so pay attention to them.</font><hr /></blockquote><font size="2" face="Verdana, Arial">I have an idea for a map, and don't worry, this time it will be good. Oh yeah, the new AMC does not run on my computa.
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Old 06-08-2002, 06:48 AM   #22
Kef Nukem
Re: 1 mile per hour building
Sometimes I wish to BUILD some kick-ass map again but BUILD just doesn't work with WinXP. Darn.
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Old 06-08-2002, 08:52 AM   #23
Rott King
 

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Re: 1 mile per hour building
^ I feel dat. [img]graemlins/tinyted.gif[/img]
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Old 06-08-2002, 11:46 PM   #24
sangluss
Re: 1 mile per hour building
ya know....I think Build should have a "new look". Yeah, Mapster is a good example, but it iis boring that Mapster automaticcly saves.

_______________

Gues what happened now: Started on a map but don't wanna finish it [img]images/icons/frown.gif[/img] .
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Old 06-09-2002, 03:25 AM   #25
LeadBullet

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Re: 1 mile per hour building
I still have build fever, only some time ago I came to my senses and moved it on to more sophisticated software.

BUILD is where it started though.
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