04-11-2002, 09:00 PM | #1 |
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1 mile per hour building
It seems my building career is altmost over, (i know i havn't made that many maps) or at least halted.Looks like i've hit yet another brick wall of BUILD laziness.Work on my new DM level has slimed down to altmost nothing for a week now.I hope i'll get more fire to work on my level before DNF comes out [img]images/icons/wink.gif[/img] So, i'm just gonna chill for a while, and then hopefully get back to building.
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04-11-2002, 09:07 PM | #2 |
Re: 1 mile per hour building
You're not the only!!! since I got ADSL my building speed is many times slower [img]images/icons/smile.gif[/img]
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04-12-2002, 02:09 AM | #3 |
Re: 1 mile per hour building
I'm surely not gonna stop building! There is only one map from me appeared on the internet,to be tested [img]images/icons/confused.gif[/img]
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04-12-2002, 03:39 AM | #4 |
Re: 1 mile per hour building
The BUILD fever once hit me (back in 1997) and it will probably never leave me...
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Signature? No not now. |
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04-12-2002, 12:40 PM | #6 |
Re: 1 mile per hour building
Yeah, thats maybe a kinda stupid idea...And Alejandro, do you mean that Military Madness was your last map?
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04-12-2002, 01:36 PM | #7 |
Re: 1 mile per hour building
In my eyes, no. He just said his BUILDING-speed has been slowed down.
Btw people, have respect for this Sangluss guy, he's only 10 and Dutch so do't expect his English to be as good as mine (although mine is even poor [img]images/icons/smile.gif[/img] ).
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04-12-2002, 02:45 PM | #8 |
Re: 1 mile per hour building
Read the MM's TXT file... It was definitely my last map... until I make a new one [img]images/icons/wink.gif[/img]
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04-12-2002, 02:50 PM | #9 |
Re: 1 mile per hour building
BTW I'm currently making a city map
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04-13-2002, 02:05 AM | #10 |
Re: 1 mile per hour building
Good news! And also a good joke...Millitary Madness was a good map and if that city map is better, then I would surely enjoy it...
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04-14-2002, 04:52 AM | #11 | |
Re: 1 mile per hour building
Quote:
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http://www.planetduke.com/msdn/ The West is not simply better than non-Western cultures, it is vastly, fundamentally better. Hellenic culture is the only truly human civilization, the only one for which human reason, not animal stultification, is the ideal. –Greg Swann http://m-sandt.blogspot.com |
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04-14-2002, 06:02 AM | #12 |
Re: 1 mile per hour building
If my HF episode isn't good, then I think I should be sick of Build. I made (starting from cabine.map) 20 maps.
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04-14-2002, 06:38 AM | #13 |
Re: 1 mile per hour building
Yeah but Sangluss, like I said before, you make your maps way to fast. Take time to make them. You're maps are mostly only 100 sectors but actually they're huge in size. Take more time to detail your maps and stuff.
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---===Kuffi.NET |
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04-14-2002, 07:20 AM | #14 |
Re: 1 mile per hour building
Wel at James Nukem I taked my time. But mostly, when I make a map, I get another idea. For example Spin Cycle 2, I worked a few hours on it, and then started JN. Sc2 is unfinished for a long, looooooonggg time! And JN is also holded by the HF episode...
BTW: Does somebody around here know how I get the Carribean art in build? Yeah, youre al gonna say, use kextract or what?... |
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04-14-2002, 07:35 AM | #15 | |
Re: 1 mile per hour building
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[ 04-14-2002, 10:03 AM: Message edited by: Bruce Hamilton ]
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How do you expect anyone to remember your name, if you can't spell it right yourself, Broussard? It's basic positioning... None of that matters... It'll be done when it's done.... It's the spirit of the law, not the letter. |
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04-14-2002, 09:02 AM | #16 |
Re: 1 mile per hour building
Thats not right! You can copy the original into another directory, rename that GRP of carribean, build something and get the original GRP file back in town! But i'll try...
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04-14-2002, 10:18 AM | #17 | |
Re: 1 mile per hour building
Quote:
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04-14-2002, 01:06 PM | #18 | |
Re: 1 mile per hour building
Quote:
This will not overwrite any of the GRP files and you'll not lose a thing (unless you already have some *.art files in that dir). Another way is: rename Duke3d.grp to something else (ren Duke3d.grp Duke3d.old) copy Carribean.grp to Duke3d.grp (copy Carribean.grp Duke3d.grp) Voila. No problem [img]images/icons/smile.gif[/img] [ 04-14-2002, 02:47 PM: Message edited by: Kef Nukem ]
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04-14-2002, 01:45 PM | #19 | |
Re: 1 mile per hour building
Quote:
__________________
http://www.planetduke.com/msdn/ The West is not simply better than non-Western cultures, it is vastly, fundamentally better. Hellenic culture is the only truly human civilization, the only one for which human reason, not animal stultification, is the ideal. –Greg Swann http://m-sandt.blogspot.com |
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06-07-2002, 03:03 AM | #20 | |
Re: 1 mile per hour building
Never Stop Building, NEVER! Well, maybe take a break from it, go do other things, there's lots of life out there you know you silly boys! [img]graemlins/hhg.gif[/img] But I think a good and decent art form needs nurishment once in a while. I'd hate to see that any of you guys quit building for my favorite first-person shootemup for good! [img]images/icons/frown.gif[/img] I don't intend to quit, I just have long lags where I'm designing my in-house visitor's site or drawing portraits or ... I got a list of some 10 maybe 15 names right now that I'm always hoping to find some fresh stuff authored by.
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06-08-2002, 05:02 AM | #21 | |
Re: 1 mile per hour building
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06-08-2002, 08:52 AM | #23 |
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Re: 1 mile per hour building
^ I feel dat. [img]graemlins/tinyted.gif[/img]
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06-08-2002, 11:46 PM | #24 |
Re: 1 mile per hour building
ya know....I think Build should have a "new look". Yeah, Mapster is a good example, but it iis boring that Mapster automaticcly saves.
_______________ Gues what happened now: Started on a map but don't wanna finish it [img]images/icons/frown.gif[/img] . |
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06-09-2002, 03:25 AM | #25 |
Re: 1 mile per hour building
I still have build fever, only some time ago I came to my senses and moved it on to more sophisticated software.
BUILD is where it started though.
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"The" "DNF release date" "is" "next" "month" - George Broussard "Anyway, it's close to being ready." - Joe Siegler Friend Code -oSSBB: 1160o9449o5021 |
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