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#1 |
def file question
In the interest of running mods separate from each other I have decided to make folders within the Duke3D folder for each mod. I want to run the HRP with these mods but I do not want to put the HRP folder (or zip file if that is your thing) in both folders. I want to keep the HRP in the main/root directory and have the def files reference back to the hrp def files.
My directory structure: Code:
/duke3d /highres /all the stuff /MOD1 /MOD2 I tried using a shortcut, but that didn't work--in Linux it would though. . . I think.
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#2 |
Re: def file question
Why not just make copies of your Duke 3D folder so you have a separate folder for each mod?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#3 |
Re: def file question
that is a lot of space to use up. (the HRP is over 100 megs) I will admit that to some that isn't a lot, but not everyone has a 300 gig hard drive. I am stuck at 40 and with all the other stuff on here, it isn't practical to do that. I am working on getting a new HD, but money is not my greatest asset right now.
I am also a fan of optimization. I try to use the least possible resources. Maybe that is frugal, but it has worked for me thus far. I could just copy and paste, but I don't want to if there is a better, simpler and more efficient way to do it.
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#4 |
Re: def file question
put them each in zips and run/include the zips (as with a grp file)?
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#5 |
Re: def file question
I am trying to work around having a copy of the HRP and other content in every folder with every mod or version I am using.
I know in HTML you can link backwards in a directory, but I can't remember how. Also, in theory shouldn't I be able to just put the directory in: Code:
include C://Program Files/Duke3d/highres/sprites.def include ../highres/sprites.def include ~/highres/sprites.def
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