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#1 |
Survival TC
Not shure if there is a thread about this TC, but there should be. Take a look at these new screens for it. They are absolutely unreal!!!
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"Psycho Mantis locking your doors, your fridge, shutting off your air conditioner, and clogging your toilet sure beats reading some crap off a memory card." - Mr. Blud "Men trade whatever they have for sex and women trade sex for whatever they want. That may be unromantic but theres truth to it." - Nessus |
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#2 |
Re: Survival TC
It has now officialy peaked my intrest.
Those shots are just amazing for a Build game. |
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#3 |
Re: Survival TC
Amazing...
I am amazed with the lighting. I think if my tc idea ever gets off the ground, I'll use lighting effects like that. Actually, they seemed to have beaten me to a few of them. Like the soft blue palette for shadows, and a light orange or peach color for light, and using high res sprites for fake lighting effects. I tried a few years ago (back in the dos days) to use lots of sprites at different transparencies to make more natural looking lighting effects. I was inspired by the Sega Saturn version of Duke, which had dynamic lighting. Since there were extreme limitations, it looked like crap. I recently thought of making new tiles for fake lighting effects, but I haven't yet. Maybe I will for my gore/effects pack. Their work is so damn good, that I'd swear it was a different engine. That has to be some of the best level design. |
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#4 |
Re: Survival TC
Thanks for the topic (I'm James at the AMC forums)
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#5 | |
Re: Survival TC
Quote:
(sorry if this already is explained in your thread in that other forum, i'm too lazy to read such a long post atm...
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A true genius does not need boundaries such as 'common sense' |
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#6 |
Re: Survival TC
Because we like to mod for Duke
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#7 |
Re: Survival TC
God damn, nice screenshots there. Makes me so EAGER to play any sort of EDuke mod.. ZDoom makes advanced stuff look easy..
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#8 |
Re: Survival TC
I hope the stuff ripped from half-life will be replaced before release, if they were not already replaced.
Besides that, OMFG!!!!!!!1 Wow, I can't wait to play this. |
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#9 |
Re: Survival TC
Very very nice indeed. This one looks lik ea keeper
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#10 |
Re: Survival TC
Awesome.... But the shotgun is so easily reconised, its from 007: nightFire.
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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#11 | |
Re: Survival TC
Quote:
Remember to post a playable version of it anytime soon...
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A true genius does not need boundaries such as 'common sense' |
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#12 | |
Re: Survival TC
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#13 |
Re: Survival TC
Thanks for the kind words - however the Shotgun isn't from Nightfire (Even though I see it looks familiar) We have a modeller on our team but he hasn't kept in touch as of lately so we don't know his position. Hopefully he can model us a nice SPAS-12
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#14 | |
Re: Survival TC
Quote:
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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#15 |
Re: Survival TC
http://video.google.com/videoplay?do...01103080667952
A huge bump, but this seems the appopriate topic to put it in. A short video of some Survival close combat gameplay ![]() |
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#16 |
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Re: Survival TC
You've finally interested me. Your Life Temple level looks promising. Sang's level could using some "filling up" its very empty. Its pretty good looking though, cant wait to see when its polished up some more.
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#17 |
Re: Survival TC
^Yeah I'm still getting to that, unfortunately I don't really know what I could put in as it's supposed to be an abandoned area in a mountain. (well, abandoned except for the wolves
![]() edit: But of course it needs optimization. The only thing I like about my map now are those lightbeams coming through the ceiling tbh ![]()
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#18 |
Re: Survival TC
Looks cool, the weapon animations could use a lot of work, but the rest is great.
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#19 |
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Re: Survival TC
Add some rock formations and some kind of evergreens I guess.
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#20 |
Re: Survival TC
SWEET that looks awsome
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#21 | |
Re: Survival TC
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#22 |
Re: Survival TC
The lack of frames of animation, choppy animation, etc. Even if you don't HAVE more frames to work with, remember you have rotatesprite.
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I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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#23 |
Re: Survival TC
Yay its back from the dead! \o/
__________________
"Psycho Mantis locking your doors, your fridge, shutting off your air conditioner, and clogging your toilet sure beats reading some crap off a memory card." - Mr. Blud "Men trade whatever they have for sex and women trade sex for whatever they want. That may be unromantic but theres truth to it." - Nessus |
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#24 | ||
Re: Survival TC
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#25 | |
Re: Survival TC
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#26 |
Re: Survival TC
Yeah, in an FPS the weapons are an essential part
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#27 |
Re: Survival TC
We'll see, but I'm not going to be importing hundreds of frames of animation to make some weapons look a bit smoother. It's a waste of time when it's nice to look at first and then eventually you completly forget about it.
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#28 |
Re: Survival TC
Well you shouldn't import 'hundreds' but at least enough to make it seem a little more "realistic".
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#29 | |
Re: Survival TC
Quote:
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#30 |
Re: Survival TC
Do you even know what that is? It lets you put sprites on screen. It's not a magic device that suddenly makes weapon animations smooth. Stop saying it like it is.
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#31 |
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Re: Survival TC
With proper coding it can be. Just double the frames, dont be lazy.
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#32 |
Re: Survival TC
Don't call me lazy - I've put a shitload of work into this and I'm not going to redo stuff that's fine just so a handful of people can go 'ooh, look how smooth the anims are' and than forget about it 5 seconds later.
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#33 |
Re: Survival TC
Saw the video from a post over at Alejandro's. Very impressive. I was blown away by how good the weapons looked. You can always add more animation frames later, after you have done higher priority stuff and if you have time.
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#34 | |
Re: Survival TC
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#35 |
Re: Survival TC
How is it? I still have to import the animation frames in to use it.
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#36 |
Re: Survival TC
No you don't...
I did this in flash, but this is what you can do with it... with just one frame... it's not called ROTATEsprite for nothing you know... http://img.photobucket.com/albums/v2...tatesprite.swf
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#37 |
Re: Survival TC
Don't treat me like an idiot :/ I know that much, but I don't see how making the sprites rotate around is supposed to make the animation fantastically smooth. It doesn't even look that great.
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#38 |
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Re: Survival TC
Eh....quakis made a demonstration. It looks better in game. Rotate sprite can make a gun have 2 or 3 frames.
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#39 | |
Re: Survival TC
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#40 | |
Re: Survival TC
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__________________
"Psycho Mantis locking your doors, your fridge, shutting off your air conditioner, and clogging your toilet sure beats reading some crap off a memory card." - Mr. Blud "Men trade whatever they have for sex and women trade sex for whatever they want. That may be unromantic but theres truth to it." - Nessus |
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