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#1 |
Considering a "Super Duke Nukem Bros." map.
Well, after a successful New Super Mario Bros. launch for the DS, as well as playing all the Mario games for GameCube, maybe the N64, too... I thought to myself that it would be a great idea to design a map after the famed New SMB. It would feature Duke with power-ups that you would have to fly on top of brick pillars to claim powerups (a jetpack = Super Mushroom). Devestator = Fireballs, and maybe something else to consider, too... Looks like Duke's enemies could crawl up along the way. Then again, a map like this would work better in DN: MP rather than Duke 3D... Not too sure how to go through with a map like this, please advise.
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#2 |
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Re: Considering a "Super Duke Nukem Bros." map.
It'd require some extensive con editing.
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#3 |
Re: Considering a "Super Duke Nukem Bros." map.
You could probably map in DNMP, but not mod it much. Can you show some screenies? I'm not familiar with the "Bros" at all, as far as playing.
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DNMP user-maps:http://hrpupdate.duke4.net/vault.html DNEP forums:http://editingproject.proboards7.com/ |
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#4 |
Re: Considering a "Super Duke Nukem Bros." map.
Yeah, Duke may not have a "Luigi" brother, unless... Hmm, I may be giving 3DR ideas of doing something after DNF, so I'd better keep this project quiet. Maybe a 3DR/Apogee version of Super Smash Bros., I wonder? Naw, better not suggest that... Must have my mind too much on my GameCube trade.
![]() Back on topic, well, maybe an FPS version of Super Mario Bros for Duke 3D may probably have some drawbacks, but I could do a low, parallaxed ceiling, have floor and ceiling bricks (albeit ones made of sprites you can jump through to claim some goodies, or nothing at all). It would probably be too linear on top of that... I'm gonna be a little careful about a map like this.
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PC Specs (a.k.a. "Galacticus Prime"): http://pcpartpicker.com/p/7Vk7FT |
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#5 |
Re: Considering a "Super Duke Nukem Bros." map.
OK.........?...............Nevermind then.
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DNMP user-maps:http://hrpupdate.duke4.net/vault.html DNEP forums:http://editingproject.proboards7.com/ |
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#6 |
Re: Considering a "Super Duke Nukem Bros." map.
RG: You seriously have never heard of Mario? That's rather surprising.
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#7 |
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Re: Considering a "Super Duke Nukem Bros." map.
Were you born yesterday? What the hell?
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#8 |
Re: Considering a "Super Duke Nukem Bros." map.
Re-read my post please. I know about them, I've just never played them. I've only played computer games since 1996. No consoles please.
I was asking for screenshots to get an idea for a level that could be built in the DNMP editor. That's all. Sorry for the confusion.
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DNMP user-maps:http://hrpupdate.duke4.net/vault.html DNEP forums:http://editingproject.proboards7.com/
Last edited by RG; 06-04-2006 at 05:27 PM.
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#9 |
Re: Considering a "Super Duke Nukem Bros." map.
Ah, my appologies.
Screen shots taken from the first level of the classic Super Mario Bros: ![]()
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#10 |
Re: Considering a "Super Duke Nukem Bros." map.
or you could make the map similar to the ones in mario 64, that game had a completly 3d environment.
and was an amazing game when I played it back then, still is though.
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#11 | |
Re: Considering a "Super Duke Nukem Bros." map.
Quote:
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Alt for djevelen! |
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#12 | |
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Re: Considering a "Super Duke Nukem Bros." map.
Quote:
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#13 |
Re: Considering a "Super Duke Nukem Bros." map.
That was a 3D Mario approach, though. I'm referring to an actual 2D sidescroller.
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Alt for djevelen! |
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#14 | |
Re: Considering a "Super Duke Nukem Bros." map.
Quote:
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