10-12-2005, 01:57 PM | #1 |
HRP + MapPack updates
I have uploaded the latest HRP v1.4 assembled by hitman.
I have also modified the maps into 2 packs, MapPack1 and MapPack2, each for SinglePlay and Wangbang. MapPack1 is same as original except all are now correct SP or WB except maybe a few as I have not been through all of them yet. MapPack2 which is mostly the latest I received and are in their correct SP/WB packs.
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http://www.proasm.com |
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10-12-2005, 02:11 PM | #2 |
Re: HRP + MapPack updates
Awesome. Grabbing new HRP, Mappack 2 WB and SP, and regrabbing Mappack 1 WB and SP. Thx ProAsm + hitman! (Omg, I hate having "I" next to "O", many times i had to go back and change "hotman" to "hitman"...)
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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10-12-2005, 02:35 PM | #3 |
Re: HRP + MapPack updates
Did the maps come without txt files with (author)info?
I'd don't like the idea of removing the txt files from the maps to be honest. (if that was the case)
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Signature? No not now. |
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10-12-2005, 04:00 PM | #5 |
Re: HRP + MapPack updates
No text files, no pics, as I get them, you get them.
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http://www.proasm.com |
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10-12-2005, 08:00 PM | #6 |
Re: HRP + MapPack updates
ProAsm, Hitman, are you guys sure that this last, v1.4 HRP is really uo to date? TBH, I was not able to see any of the latest additions in there. It seems to me to have exactly the same contents as the one I have had before.
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アーティスト |
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10-13-2005, 02:09 AM | #7 |
Re: HRP + MapPack updates
Its got 2 or 3 new textures, and some of papous new models. (bin, updated rabbit, updated suitcase). Check out the bullet holes in walls from the uzi.
Many of the maps do come with readmes and if theres one available i will check wether the maps designed for SP or WB and mark it as such. 90% of maps are missing the texts, and when unpacking these to a single maps folder many texts overwrite others. I'm not renaming all texts to have unique names, and when so many are missing, i see little point in providing them for just a few of the maps. Hence, i delete them all. Who really reads that crap anyway ! My aim was just to make a unified all in one mappack.
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hitm4n |
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10-20-2005, 03:46 PM | #8 |
Re: HRP + MapPack updates
Any news on the unified mappacks Proasm ?
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hitm4n |
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10-21-2005, 11:52 AM | #9 | |
Re: HRP + MapPack updates
Quote:
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http://www.proasm.com |
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10-21-2005, 01:51 PM | #10 |
Re: HRP + MapPack updates
you were going to make them into single packs. All single player maps in one and all wangbang in one. And sort them a bit better (wb into sp and sp into wb) ? I never saw a post saying you'd done them, and when i checked your page, they were still split into a pack + update packs ?
I will take another look and refresh the page.
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hitm4n |
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10-21-2005, 04:37 PM | #11 | |
Re: HRP + MapPack updates
Quote:
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11-13-2005, 12:54 AM | #12 |
Re: HRP + MapPack updates
Version 1.6 update and available.
I had no problem with the C conatation of the Nuke and changed as follows: Code:
model "highres/sprites/pickups/nuke.md3" { scale 1 skin { pal 0 file "highres/sprites/pickups/nuke.jpg" } frame { frame "Frame 0" tile 1809 } }
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http://www.proasm.com |
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11-13-2005, 05:42 AM | #13 |
Re: HRP + MapPack updates
Ok, thanks. I only changed it to make the code uniform with everything else. Glad its working anyway.
Thanks for hosting once again.
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hitm4n |
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11-14-2005, 04:47 PM | #14 |
Launchers
Do your PlayWang/PlayDuke launchers support multiple grp/zip file loading or just a single file? This might be important because
a) Duke HRP has a separate zipfile for maphacks and b) you could use the SW/Duke3D HRPs with any desired addon Oh yeah and please change the icon for the PlayDuke launcher. This one´s just ugly. Better use an atomic logo like the ones for eDuke32 or jfDuke. |
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12-19-2005, 02:20 AM | #15 |
Re: HRP + MapPack updates
I have uploaded the latest HRP v1.7 (20 megs) as assembled by hitman to my site and is now available
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http://www.proasm.com |
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12-19-2005, 08:05 AM | #16 |
Re: HRP + MapPack updates
thanks.
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hitm4n |
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12-19-2005, 08:39 AM | #17 |
Re: HRP + MapPack updates
I still see 1.6 onsite. I have refreshed. Might be an isp cache, but thought i'd mention it...
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hitm4n |
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12-19-2005, 08:44 AM | #18 | |
Re: HRP + MapPack updates
Quote:
and http://www.proasm.com/files/Sw-Hrp-v1.7.zip |
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12-26-2005, 02:55 AM | #19 | |
Re: HRP + MapPack updates
Quote:
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04-24-2006, 04:50 AM | #20 |
Re: HRP + MapPack updates
Hey I know many guys are currently concentrating their efforts on the Duke3D HRP, but well... SW HRP v1.7 was released more than 4 months ago. Perhaps there´s new content to be added? Or is something big coming up you want to wait for first? If so, I haven´t said/written anything.
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04-24-2006, 06:37 AM | #21 |
Re: HRP + MapPack updates
i'm still following things and theres been virtually no new content to add. 1 model and a couple of textures is all... Its gone decidedly silent since i stopped updating the hrp and asking for submissions.
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hitm4n |
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04-24-2006, 10:07 AM | #22 |
Re: HRP + MapPack updates
Papou was working on about 4-5 models including the fish enemy and various props, but he dissapeared again.
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04-24-2006, 12:17 PM | #23 |
Re: HRP + MapPack updates
When there's time I'll finish those couple of textures and do a few new ones..
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Signature? No not now. |
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04-24-2006, 12:37 PM | #24 |
Re: HRP + MapPack updates
I hope someone makes something soon...
BTW: The current HRP version is 1.7B if you want to get technical ;p
__________________
I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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