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#41 | ||||
3D Realms Staff
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Re: ROTT for dreamcast!
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[ 02-21-2003, 12:36 AM: Message edited by: Joe3DR ]
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#42 | |
Re: ROTT for dreamcast!
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/me runs to his news control panel [EDIT] *done* [ 02-21-2003, 08:34 AM: Message edited by: Vetek ]
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www.apogeecentral.tk |
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#43 |
Re: ROTT for dreamcast!
Sounds cool Joe. I might actually purchase it since I've only played like the first level of ROTT and never knew what the hell it was about anyway other than it was a FPS [img]images/icons/smile.gif[/img]
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{<- machines have no conscience ->} {<- “Shoot him!” They say, Who will be the killer? Who will be the winner? ->} |
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#44 | |
Re: ROTT for dreamcast!
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Maybe the KallisiOS mouse drivers are bad, i havn't tried the mouse with other ports until yet. Or just the ported ROTT code isn't clean. But hey, thats the first try. Others will follow. It is fullscreen and has a great sound with the GUS patches. [img]images/icons/smile.gif[/img] |
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#45 |
Re: ROTT for dreamcast!
I thought mouse support sucked in the original anyways...
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#46 | |
Guest
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Re: ROTT for dreamcast!
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#47 | |
Re: ROTT for dreamcast!
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Big Brother is watching. Dress accordingly. |
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#48 | |
Guest
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Re: ROTT for dreamcast!
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rt_playr.c cvs version 1.8 add at line 2357: //added by jabbaDUDE to get free mouse look { const long inverse_mouse = 1; //set to -1 if you don't want inverse mouse look MY *= inverse_mouse; if( MY > 0 ) { buttonpoll[bt_lookup]=1; } else if( MY lt 0 ) { buttonpoll[bt_lookdown]=1; } MY = 0; //prevent the mousemovement to move the player MX *= 5; //mouse x sensitivity (mouse y sensitivity is set in _rt_play.h #define YZTILTSPEED number (line 26)) } //END (added by jabbaDUDE to get free mouse look) NOTE: replace 'lt' with < Additionally you must prevent the 'snapback'. _rt_play.h cvs version 1.1.1.1 change at line 27: #define SNAPBACKSPEED 0 |
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#49 |
Re: ROTT for dreamcast!
Cool! If I had my shit together I'd be compiling that and trying it out. [img]images/icons/wink.gif[/img]
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Big Brother is watching. Dress accordingly. |
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#50 |
Guest
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Re: ROTT for dreamcast!
Joe: Will the new ROTT cd include the site license levels?
just wanted to remind you if you forgot about them [img]images/icons/smile.gif[/img] |
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#51 |
3D Realms Staff
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Re: ROTT for dreamcast!
Oh come on - do you think I need to be reminded of that? [img]images/icons/smile.gif[/img]
The game is the site license version -we haven't shipped the "Standard" ROTT CD in a couple of years now.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#52 |
Re: ROTT for dreamcast!
New version of Dreamcast ROTT out.
Now with support of all versions, need to be tested. [img]images/icons/grin.gif[/img] |
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#53 |
Re: ROTT for dreamcast!
Tested it with Deluxe Edition.
Best thing, now with excellent mouse support. Much better than win32 port and even the original DOS ROTT. So guys, go buy a copy of ROTT, and a DC. [img]images/icons/grin.gif[/img] |
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#54 |
Re: ROTT for dreamcast!
I kinda hope some form of multiplayer is ported accross.
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#55 | ||
Re: ROTT for dreamcast!
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I'll have to download and try it out with the Shareware later.
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RIP: 3D REALMS 1987 - 2009, you're still dead to me |
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