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Old 02-21-2003, 12:32 AM   #41
Joe Siegler
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Re: ROTT for dreamcast!
Quote:
Originally posted by Crosma:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Joe3DR:
Even though we have the rights to do it under OpenGL, I decided against it
<font size="2" face="Verdana, Arial">You mean GPL. </font><hr /></blockquote><font size="2" face="Verdana, Arial">[img]graemlins/doh.gif[/img] Don't know what the hell I was thinking there. [img]images/icons/smile.gif[/img]

Quote:
Heh actually I was aiming at the "less" part
<font size="2" face="Verdana, Arial">Uh, no. [img]images/icons/smile.gif[/img]

Quote:
Hey, this is cool. Worth of an Apogee Central news update, I'd say!
<font size="2" face="Verdana, Arial">Well?

Quote:
I was wondering if it would be possible to provide the cd image file for download too on top of the regular download already available at the on-line store.
<font size="2" face="Verdana, Arial"><Dr Evil>How about No, you crazy Dutch bastard?</Dr Evil> [img]images/icons/grin.gif[/img]

[ 02-21-2003, 12:36 AM: Message edited by: Joe3DR ]
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Old 02-21-2003, 08:17 AM   #42
Vetek
Re: ROTT for dreamcast!
Quote:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Hey, this is cool. Worth of an Apogee Central news update, I'd say!
<font size="2" face="Verdana, Arial">Well?</font><hr /></blockquote><font size="2" face="Verdana, Arial">Oh yah. I forgot about that.

/me runs to his news control panel

[EDIT] *done*

[ 02-21-2003, 08:34 AM: Message edited by: Vetek ]
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Old 02-22-2003, 05:22 AM   #43
ryche

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Re: ROTT for dreamcast!
Sounds cool Joe. I might actually purchase it since I've only played like the first level of ROTT and never knew what the hell it was about anyway other than it was a FPS [img]images/icons/smile.gif[/img]
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Old 02-24-2003, 05:05 AM   #44
CYBDMN
Re: ROTT for dreamcast!
Quote:
Originally posted by Kev_Hectic:
Does anyone here own a DC mouse, or has anyone tried the mouse to see if it works?
<font size="2" face="Verdana, Arial">I have a DC mouse. It works, but crappy as hell. Forget it. Play it with the gamepad or keyboard only.
Maybe the KallisiOS mouse drivers are bad, i havn't tried the mouse with other ports until yet. Or just the ported ROTT code isn't clean.
But hey, thats the first try. Others will follow.
It is fullscreen and has a great sound with the GUS patches. [img]images/icons/smile.gif[/img]
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Old 02-24-2003, 08:02 PM   #45
Flaose

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Re: ROTT for dreamcast!
I thought mouse support sucked in the original anyways...
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Old 02-25-2003, 06:54 AM   #46
Guest
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Re: ROTT for dreamcast!
Quote:
Originally posted by Flaose:
I thought mouse support sucked in the original anyways...
<font size="2" face="Verdana, Arial">It was the way you could use the mouse which sucked. If you could use it the 'modern' way it would be great.
 
Old 02-26-2003, 09:35 PM   #47
MrEricSir
Re: ROTT for dreamcast!
Quote:
Originally posted by jabbaDUDE:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Flaose:
I thought mouse support sucked in the original anyways...
<font size="2" face="Verdana, Arial">It was the way you could use the mouse which sucked. If you could use it the 'modern' way it would be great. </font><hr /></blockquote><font size="2" face="Verdana, Arial">They should add that in the next version. Why don't you do it? [img]images/icons/grin.gif[/img]
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Old 03-06-2003, 05:01 AM   #48
Guest
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Re: ROTT for dreamcast!
Quote:
Originally posted by MrEricSir:
They should add that in the next version. Why don't you do it? [img]images/icons/grin.gif[/img]
<font size="2" face="Verdana, Arial">Here's a hack just to get the feeling of how it is to have free mouse look in ROTT. It's far from perfect because the speed of the up/down look is static, and because everything is hard coded.


rt_playr.c
cvs version 1.8
add at line 2357:

//added by jabbaDUDE to get free mouse look
{
const long inverse_mouse = 1; //set to -1 if you don't want inverse mouse look

MY *= inverse_mouse;

if( MY > 0 ) {
buttonpoll[bt_lookup]=1;
}
else if( MY lt 0 ) {
buttonpoll[bt_lookdown]=1;
}

MY = 0; //prevent the mousemovement to move the player
MX *= 5; //mouse x sensitivity (mouse y sensitivity is set in _rt_play.h #define YZTILTSPEED number (line 26))
}
//END (added by jabbaDUDE to get free mouse look)

NOTE: replace 'lt' with <


Additionally you must prevent the 'snapback'.

_rt_play.h
cvs version 1.1.1.1
change at line 27:
#define SNAPBACKSPEED 0
 
Old 03-06-2003, 03:18 PM   #49
MrEricSir
Re: ROTT for dreamcast!
Cool! If I had my shit together I'd be compiling that and trying it out. [img]images/icons/wink.gif[/img]
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Old 03-09-2003, 09:21 PM   #50
Guest
Guest
Re: ROTT for dreamcast!
Joe: Will the new ROTT cd include the site license levels?

just wanted to remind you if you forgot about them [img]images/icons/smile.gif[/img]
 
Old 03-10-2003, 01:43 PM   #51
Joe Siegler
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Re: ROTT for dreamcast!
Oh come on - do you think I need to be reminded of that? [img]images/icons/smile.gif[/img]

The game is the site license version -we haven't shipped the "Standard" ROTT CD in a couple of years now.
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Old 03-10-2003, 04:24 PM   #52
CYBDMN
Re: ROTT for dreamcast!
New version of Dreamcast ROTT out.
Now with support of all versions, need to be tested. [img]images/icons/grin.gif[/img]
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Old 03-11-2003, 11:34 PM   #53
CYBDMN
Re: ROTT for dreamcast!
Tested it with Deluxe Edition.
Best thing, now with excellent mouse support.
Much better than win32 port and even the original DOS ROTT.
So guys, go buy a copy of ROTT, and a DC. [img]images/icons/grin.gif[/img]
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Old 03-12-2003, 01:57 AM   #54
Theseus314
Re: ROTT for dreamcast!
I kinda hope some form of multiplayer is ported accross.
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Old 03-12-2003, 03:40 AM   #55
Kev_Hectic

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Re: ROTT for dreamcast!
Quote:
Originally posted by CYBDMN:
New version of Dreamcast ROTT out.
Now with support of all versions, need to be tested. [img]images/icons/grin.gif[/img]
<font size="2" face="Verdana, Arial">
Quote:
bero has released a new version of Rise of the Triad DC, here's what's new:


REGISTERED/SUPERCD/SITELICENCE run on single binary (not tested)

disk swap support

full button support. L/R trigger for strafe, UP/DOWN for look,etc

better mouse support. wheel etc.

Binary, source & Nero/DJ images downloadeds can be found in bero's ROTTDC section. Check out this forum topic for more ROTTDC info.
<font size="2" face="Verdana, Arial">Cool, I wonder if the L & R triggers and D pad buttons can be re-configurable so strafing can be on the face buttons and L&R could be fire/ open and ect ?...

I'll have to download and try it out with the Shareware later.
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