04-14-2008, 03:46 AM | #1 | |
Commander Keen on the NES
John Romero has a flyer for Commander Keen on his website. He says it was created by Scott Miller. One of the things this flyer says is:
Quote:
|
||
04-14-2008, 04:21 AM | #2 |
Re: Commander Keen on the NES
Looks like it was planned but never published.
__________________
Duke Hard - 17 map episode for Duke Nukem 3D. |
|
04-14-2008, 07:38 AM | #4 |
Re: Commander Keen on the NES
however David A. Palmer Productions did release an utterly craptastic Commander Keen game for the Gameboy Color.
|
|
04-14-2008, 03:06 PM | #6 |
Re: Commander Keen on the NES
|
|
04-14-2008, 07:51 PM | #8 | |
Re: Commander Keen on the NES
Quote:
|
||
04-15-2008, 04:50 AM | #9 |
Re: Commander Keen on the NES
well duh -_-;
if i was talking about you guys, i'd have said "that's the problem with 3dr farming out it's characters". I was just using Manhattan Project of an example of a third party game going right. Doesn't mean i was blaming you guys for what id did when they let David A Palmer screw over their franchises. I mean cmon, freaking green blood in doom? The wolfenstein port was completely uncensored! It's like a reverse of what happened on the snes years ago. Moral of the story? Never let anyone mess around with your characters, cuz then you get crap like Jazz Jackrabbit GBA, and ET for the atari. Ok, i'm done ranting now, let's go out for a beer. EDIT: Don't forget about the totally awesome Wolfenstein 3D port for the 3DO that like only 3 people (including me) got to play. It was based on the mac version, so snealing up on enemies was sacrificed, but damn, the music was pure ownage.
Last edited by Nukkus; 04-15-2008 at 04:53 AM.
|
|
04-15-2008, 06:32 AM | #10 |
Re: Commander Keen on the NES
Good gravy. E.T. for the Atari 2600 was possibly the worst game of all time. I can't believe that anyone felt justified in releasing the game in that condition.
It's easy to be nostalgic about that era now that you can pick up old games for 50 cents a piece at your local Goodwill. If the game sucks, who cares? It's worth remembering that, back then, there were a LOT of games that sucked, and they were up to $60 back then. Take inflation into account, and that was a lot of money to pay for an absolute piece of crap. Also, since there was no world wide web, you couldn't just look up a review or watch a trailer on YouTube. Back then, all you had to go on was the name. You figured that no one would put out a bad game with "E.T." attached to it, but they did. You took your chances, and if you didn't know anyone who owned the game, it often came down to reputation. Which publishers could you trust? That's one thing that I appreciated about Apogee. I don't think they ever put out a bad game. I'm serious. I like some games better than others, but at least you knew that you were going to get a halfway decent game and not feel screwed out of your money. It made me really mad that some companies would have the gall to sell a bad game for that kind of money, and a lot of those companies aren't around any more. The Apogee Model of try before you buy, and the fact that they refused to put out a bad game, is the reason why they're still here. Customer loyalty. What a concept.
__________________
"Today entirely the maniac there is no excuse with the article." Get free DOS games at www.classicdosgames.com |
|
04-15-2008, 08:50 AM | #11 |
Re: Commander Keen on the NES
|
|
04-15-2008, 10:30 AM | #12 |
Re: Commander Keen on the NES
I liked Xenophage... when I was a kid, and didn't know any better.
|
|
04-15-2008, 11:01 AM | #13 | |
3D Realms Staff
|
Quote:
Now the David Palmer Keen game.. That was just crappy. Never played any Doom ports (unless you count the Xbox Live version), so I can't comment on them. Learn the full story behind that, please.
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
|
04-15-2008, 10:00 PM | #14 | |
Re: Commander Keen on the NES
Oh, I know the story behind it. I wouldn't make that kind of declaration if I didn't know what I was talking about. I didn't want to go into detail because it was off-topic. The game was rushed, being developed in only 5 weeks. It must have been obvious that the game was terrible, but they sold it anyway. I realize that there are deadlines in the real world, and not every company is able to release software "when it's done." But someone at Atari/Warner should have shat themselves when they saw it, declared "we have a serious problem, we cannot sell this game as it is now", and called a meeting to discuss options. But someone at some level felt justified selling it anyway and, after all these years, it is not only widely regarded as the worst game ever made, but as the beginning of the end of not only the Atari empire, but the American video game industry.
Quote:
Did E.T. destroy America's dominance in the video game industry? No, that would be drawing an unfair conclusion. Atari became fragmented, and developers of its various consoles and home computers were actually competing with each other, intentionally making their systems incompatible with each other. A company divided against itself cannot stand. Allowing E.T. to be sold the way it was was only one of the calamitous decisions that brought down the company. But the fact remains, sales were driven by the fact that their fans expected a game bearing both the Atari and E.T. names to be good, and it was a huge blow to Atari's customer appreciation and loyalty when it wasn't. If you attach your good name to garbage, it's not a good name any more. Anyway, I apologize for the rant, but I felt the need to defend my understanding of the subject. I'm a video game historian. You may not agree with all of my conclusions, but at least my opinions are well researched. If I make a statement like "worst game of all time", you can be sure that I know the story behind it.
__________________
"Today entirely the maniac there is no excuse with the article." Get free DOS games at www.classicdosgames.com |
||
04-15-2008, 11:43 PM | #15 |
Re: Commander Keen on the NES
In Palmer's defense, the GBA Keen game was a good game. It just wasn't a good Keen game. The only guy who can make those is Tom Hall, and I would donate $500 just to try to help him buy back the rights.
__________________
If wishes were fishes, we'd smell like ladies' underwear. "If you join the good fight, you get 72 domain names when you die." -- Wamplet |
|
04-15-2008, 11:56 PM | #16 |
Re: Commander Keen on the NES
So would I...
|
|
04-24-2008, 03:55 PM | #17 |
Re: Commander Keen on the NES
me too
__________________
Do you love dos games? |
|
04-25-2008, 08:25 AM | #18 |
3D Realms Staff
|
Re: Commander Keen on the NES
You guys are totally mising the point. It's not Tom. It's id.
It's IP rights. They don't want to give it up because they know if someone ever wants to make another one, they hold onto it, so they can get a cut of the pie. It really is as simple as that.
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
04-25-2008, 07:59 PM | #19 |
Re: Commander Keen on the NES
Yes, listen to Joe. It's a lovely sentiment, but it's getting a bit repetitive. If you seriously want to start a donation drive to help buy the rights from id, I suggest talking to Tom Hall. He could at least tell you if it's realistic or not (most likely not).
__________________
"Today entirely the maniac there is no excuse with the article." Get free DOS games at www.classicdosgames.com |
|
04-27-2008, 06:40 AM | #20 |
Re: Commander Keen on the NES
Nowhere did I say I was contemplating it. There's not any rule against hyperbole, right?
Of course it's all up to id. Everybody knows that and nobody is saying otherwise. I'm basically saying I'd pay that much money for a new Keen game that doesn't suck.
__________________
If wishes were fishes, we'd smell like ladies' underwear. "If you join the good fight, you get 72 domain names when you die." -- Wamplet |
|
04-27-2008, 04:00 PM | #21 |
Re: Commander Keen on the NES
If you'd really pay that much, it's not hyperbole! I see good intentions from Keen fans, but there's a saying that goes, "The road to Hell is paved with good intentions." I contact game authors all the time and most of them respond. I seriously think that someone should contact Tom Hall and ask him if there would be any value to Keen fans organizing and starting some kind of fundraising drive. If he says no, then at least you asked. I'm a Browncoat, and we got a canceled TV series turned into a major motion picture. I think Joe is finding it burdensome to point out that 3DRealms has no say in what happens to the Keen franchise, but the idea has merit.
"Never doubt that a small group of thoughtful, committed citizens can change the world. Indeed, it's the only thing that ever has." — Margaret Mead
__________________
"Today entirely the maniac there is no excuse with the article." Get free DOS games at www.classicdosgames.com
Last edited by DOSGuy; 04-27-2008 at 04:02 PM.
|
|
05-16-2008, 07:11 AM | #22 |
Re: Commander Keen on the NES
The SNES port of Doom wasn't as bad as the SNES port of Wolf3d in my opinion. Sure, Doom suffered from memory constraints and stuff, but at least they didn't censor the shit out of it.
__________________
Duke forever! |
|
05-19-2008, 06:50 AM | #23 |
Re: Commander Keen on the NES
I thought Tom and John Romero bought the Keen rights back when they started Monkeystone...
|
|
08-11-2008, 06:15 PM | #25 | |
Re: Commander Keen on the NES
Quote:
They say Tom was upset when Super Mario 64 came out. I'd hate to see him now that there's Super Mario Galaxy. That could have been a good, fresh Keen game! |
||
08-12-2008, 03:33 PM | #26 |
Re: Commander Keen on the NES
So wouldn't it be plausible to think that iD could let Tom Hall create a new Keen game? Have him direct the project, essentially being the driving force behind the game (which worked for all Tom's Keen games so far...) and they'd just get to stamp their label on it and have him release it?
I mean... then iD gets to keep the IP and Tom Hall gets to make a true Keen game. Sounds to me like everyone would be happy.
__________________
Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
|
08-12-2008, 04:01 PM | #27 |
Guest
|
Re: Commander Keen on the NES
I believe he was upset because he wanted to do the same thing with keen, make a 3d platformer and, IIRC, wanted to have a Zoo with all the alien in it.
|
08-13-2008, 06:44 AM | #28 |
Re: Commander Keen on the NES
Yeah, I remember reading that somewhere. He just wanted to make a 3D Platformer.
|
|
08-13-2008, 07:27 PM | #29 |
Re: Commander Keen on the NES
Hey I loved the Doom SNES port, I still own the cartridge! When I was little it got me into the fps!...And also scared the crap outa me...
__________________
"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
|
08-14-2008, 10:01 AM | #30 |
Re: Commander Keen on the NES
|
|
08-21-2008, 08:41 AM | #31 | |
Re: Commander Keen on the NES
Quote:
It would've been a new trilogy of 3D games "halfway between Super Mario 64 and Pandemonium". (That is a direct copy paste.) SM64 got quite a bit of good press, so I can imagine Tom being disappointed TUIT never was. I am too. Tom recently (a month ago) mentioned he's still planning on getting the rights from id, so that's cool! Oh, I just found he said that in May already as well. I'm with you guys hoping he'll succeed!
__________________
Retodon8 Sheep happens! |
||
08-29-2008, 04:25 PM | #32 |
Re: Commander Keen on the NES
If anyone would do an unofficial port of COmmander Keen as an emulation project, I would be more than happy to do sound effects programming as I have some experience with that.
__________________
Duke forever! |
|
08-30-2008, 01:15 AM | #33 |
Re: Commander Keen on the NES
I'm confused. If it's an emulation project, then the goal would be to emulate the original game in other environments (i.e. DOSBox). It sounds like you're talking about porting (i.e. rewriting or recompiling) the game, so maybe you mean a simulation project? Anyway, what system are you hoping to port it to?
__________________
"Today entirely the maniac there is no excuse with the article." Get free DOS games at www.classicdosgames.com |
|
09-01-2008, 02:30 AM | #34 |
Re: Commander Keen on the NES
Unless I missed it, no Keen source code has been released.
I'm afraid it's actually gone... although I heard a rumor about John Romero having it years ago, but nothing came of that (yet anyway). You can't port without the source code (maybe decompile, reverse engineer to get a version of it, but that's not legal).
__________________
Retodon8 Sheep happens! |
|
09-01-2008, 02:35 AM | #35 |
Re: Commander Keen on the NES
I suppose you could make an entire new engine from scratch.
__________________
Duke forever! |
|
09-02-2008, 12:54 AM | #36 |
Re: Commander Keen on the NES
Which brings us back to simulation. The question is, why bother when you can just use an emulator to play the real game?
__________________
"Today entirely the maniac there is no excuse with the article." Get free DOS games at www.classicdosgames.com |
|
09-02-2008, 01:35 AM | #37 |
Re: Commander Keen on the NES
Just for the experiment I suppose and because it was supposed to be done.
__________________
Duke forever! |
|
Bookmarks |
Tags |
commander keen, nes |
|
|