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#41 |
Re: Really old Apogee stuff
Actually, didn't Blake Stone use the Wolf3D engine, too? I believe that Blake Stone was the first game on that engine to have textured ceilings and floors, unlike just flat colors like Wolf3D had, something like that. That was a cool engine to work with. Just unfortunate that the DOOM engine had to come out as quickly as it did after the Wolf engine was used, tho... Those were the days... Hated to see that happen so quickly like that, from Wolf3D's engine to DOOM's engine in less than a year. Man, it's too hard getting used to one game that'll be automatically replaced by a bigger, better game in that amount of time on you. ROTT did bring the Wolf engine to a better level of game play, at least that added the "Z" dimension to the Wolf engine, so I can't complain there.
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PC Specs (a.k.a. "Galacticus Prime"): http://pcpartpicker.com/p/7Vk7FT |
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#42 | ||
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Re: Really old Apogee stuff
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I can crack it for you if you can e-mail me the zip files. No problem. Interested? P.S. Dictionary attacks are much more efficient than brute force attacks. Just so you know. |
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#43 | |||
3D Realms Staff
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Re: Really old Apogee stuff
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Operation Body Count had a few firsts with Wolf technology - I need to confirm with ruben, but I believe one had breakable glass, or breakable something - a first, if I remember right. Quote:
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#44 | ||
Re: Really old Apogee stuff
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Wolfenstein 3-D Spear of Destiny Blake Stone: Aliens of Gold Blake Stone: Planet Strike Operation: Body Count Corridor 7: Alien Invasion Super 3D Noah's Ark Rise of the Triad Shadowcaster (?) Did I miss anything? |
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#45 |
3D Realms Staff
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Re: Really old Apogee stuff
Shadowcaster had new tech. That wasn't Wolfenstein 3D code.
I can't say I remember the Noah's Ark thing - is that real? Got a link?
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#46 | ||
Re: Really old Apogee stuff
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(define love (lambda () (map conquer all))) |
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#47 |
3D Realms Staff
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Re: Really old Apogee stuff
Actually, as I recall, most of them were words of some sort. One of the Alabama Smith & the Bloodfire Pendant zip passwords was Keith Schuler's old phone number when he lived in Colorado. (Colorado was another old password there, too).
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#48 |
Re: Really old Apogee stuff
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#50 |
Re: Really old Apogee stuff
Thanks for clarifying that, Joe... I like today's tech in the gaming world, but of course, I still do look back at where FPS games started from, and how it went from there, and the rapid pace of game tech. Hard to keep pace with it sometimes, you know how that goes.
Anyway, I really like the old Apogee stuff, just wish that DOSBox didn't have to crash on me on some games from those days, tho. Bio Menace REALLY locks up on you in DOSBox, couldn't figure out why... It was a great game during the old days, that and Hocus Pocus, just wish that DOSBox would've cooperated better with them, I wish that they'd do a better job with a manual on how to adjust DOSBox to certain games. Man, newer technology can be screwy with old games like those... Can't explain that at all.
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#51 |
3D Realms Staff
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Re: Really old Apogee stuff
Well, Bio Menace was always one of our tricker tech games. Even when everything was pure DOS, it was still a big PITA to get to run right sometimes.
It was one of the few games that required this in the config.sys file. stacks=9,256 Or something like that. It's no surprise that DosBox freaks out on it, too. This is all odd, as it's based off the Keen 4 engine.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#52 |
3D Realms Staff
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Re: Really old Apogee stuff
Operation Body Count also had NPC's that did stuff, and some other game innovations. I talked to Ruben about it today, but I've forgotten most of it.
Breakable glass was a tech first in that level of engine. He said there was a Corridor 8 under development, but it never got anywhere - it was to use the Build engine.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#53 |
Re: Really old Apogee stuff
They only had a license to do three Build games and their sequels. The three games where TekWar & Witchaven. And Corridor 8 or Fate. They chose to do Fate, but they could only finish a demo before they went down.
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#54 | |
Re: Really old Apogee stuff
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Some links: http://www.planetnintendo.com/thewarpzone/raiser.html http://www.gamezero.com/team-0/artic.../hellrais.html http://nesworld.parodius.com/kozik.htm http://www.planetnintendo.com/thewarpzone/cdreams5.html I've picked up Noah's Ark, I wouldn't recommended it accept to collectors.
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"Ah, so now he [sic] have silly Ivory Tower nonsense." - Draco |
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#55 |
Re: Really old Apogee stuff
I believe Shadowcaster used an engine Carmack developed sometime after Wolf3D and before Doom.
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#56 | ||
Re: Really old Apogee stuff
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#57 |
Re: Really old Apogee stuff
Yeah, but it's still an interesting footnote in history.
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"Ah, so now he [sic] have silly Ivory Tower nonsense." - Draco |
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#58 |
Re: Really old Apogee stuff
It sure is.
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#59 |
Re: Really old Apogee stuff
16-bit NES cartridge? Don't you mean SNES cartridge?
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#60 |
Re: Really old Apogee stuff
no
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#61 | |
3D Realms Staff
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Re: Really old Apogee stuff
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#62 | |
Re: Really old Apogee stuff
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sounds really interesting, it could have pulles the NES a level up, maybe even on par with the old SEGA master system
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"Check out the polygons on jimbob's girlfriend!" killerbyte "Jimbob, you're a god-damned genius" rollingbrass "You are a god among men" Water12356 |
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#63 | |
Re: Really old Apogee stuff
I recognized about 19 of those games.
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JR Ewing "Always keep your friends close, but your enemies closer." "No I don't give a damn about your happiness!" "Never tell the truth when a good lie'll do!" "I was told that dust is a killer for motherboards, so I ran mine through the dishwasher. Now it won't start." - Drazula |
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#64 |
Re: Really old Apogee stuff
I recognize 15. Boy, what is "Alabama Smith" or "Tom, Dick & Harry"????
One of these days I'll have to get Legend of 7 Paladins from somewhere.
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In Soviet Russia, air breathes YOU! |
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#65 | |
Re: Really old Apogee stuff
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16 bits is two bytes, the highest value being (in hex) FF, which allegedly, is part of where the name Final Fantasy came from.
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#66 |
Re: Really old Apogee stuff
You'd be wrong.
NES is 8, SNES is 16, N64 is 64. Nintendo skipped 32-bit. (It would have been hard for Sega to advertise the Genesis/Mega Drive "16-bit revolution" if Nintendo had already beaten them to it in 1985.) Nintendo added a number of extra chips to their cartridges over the years to extend the capabilities of their systems. The Super FX chip is probably the most famous of them, and enabled a far greater number of polygons to be displayed than the SNES could handle on its own. If anyone had the desire, they could put a 16-bit, or any CPU, in a NES cartridge and have it instruct the NES CPU to take a nap and just send RGB values to the TV. It's called Final Fantasy because Hironobu Sakaguchi was an intern and it was going to be his final game with Square. Finally, the highest value of a 16-bit number is $FFFF. Each hexadecimal digit can hold one nibble, not one byte. 2^8 = 255 = FF.
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"Today entirely the maniac there is no excuse with the article." Get free DOS games at www.classicdosgames.com |
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#67 |
Re: Really old Apogee stuff
Heh, nice goldmine there, Joe.
I've always been a big fan of old Apogee stuff, especially since I grew up around it.
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If wishes were fishes, we'd smell like ladies' underwear. "If you join the good fight, you get 72 domain names when you die." -- Wamplet |
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#68 | |
Re: Really old Apogee stuff
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D`oh. You're right. Don't know WHAT I was thinking
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." |
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#69 |
Guest
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Re: Really old Apogee stuff
i actually remember most of those games, although they all came out when i was around, 2 or 3, (i had an old demo disc till i was 12.)
god i miss halloween harry... and raptor. and bio menace... and that mining game... GOD i miss the good old days where i could be addicted to my computer with these old bad graphic games.... im goin off topic. i miss all those. is there a free halloween harry? |
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#70 |
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Re: Really old Apogee stuff
Nope, only the shareware version. I think I read in an interview Dosguy did that the game may be released on Gameboy Advance or something like that.
Personally, I would prefer having it released as freeware as I prefer playing that game on my PC instead of on a tiny screen gameboy. |
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#71 |
Re: Really old Apogee stuff
I approached the copyright holder, John Passfield, about a freeware release and he told me that he was interested in doing that. He then decided to see if he could port the game to a "handheld computer" before making a decision on the PC version. He was nice enough to go on the record about those plans in an interview which you can find here .
He didn't specify which handheld system. I originally assumed that he meant cell phones, since there seems to be an enormous market for retro games for cell phones. Handheld could theoretically mean Palm or Windows CE computers, NGage, PSP, GBA, NDS, etc. He answered all of my questions and seemed like a generous fellow, so I have no doubt that he will release the game as freeware if and when it doesn't pose a threat to sales of the game on other platforms. If you want to play for free, I have the shareware versions of both Halloween Harry and Alien Carnage on my website. Alien Carnage is Halloween Harry but switches the order of Episodes 1 and 3, so you can actually play half of the episodes for free still.
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"Today entirely the maniac there is no excuse with the article." Get free DOS games at www.classicdosgames.com |
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#72 | |
Re: Really old Apogee stuff
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collarbones. |
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#73 | ||
3D Realms Staff
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Re: Really old Apogee stuff
Quote:
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#74 | |||
Re: Really old Apogee stuff
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The truth is more important than anything else! Proud Hater of Hillary Clinton R.I.P. John F. Kennedy -- 1917-1963 |
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#76 |
Re: Really old Apogee stuff
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#77 |
Re: Really old Apogee stuff
What's that? Looks like the same artist did Halloween Harry too.
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#78 |
Re: Really old Apogee stuff
What I would like to see is a screenshot of the game in action to see if that version of the game is very different from the released game. Or if it's already possible in that version to play as a boy and a girl.
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#79 | |
Re: Really old Apogee stuff
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The truth is more important than anything else! Proud Hater of Hillary Clinton R.I.P. John F. Kennedy -- 1917-1963 |
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#80 |
Re: Really old Apogee stuff
Hmm... Interesting, I wonder what does Duke Nukem 3D and Shadow Warrior betas look like?
---------- Post added at 08:49 AM ---------- Previous post was at 08:17 AM ---------- Does Duke Nukem 3D beta look like this? ![]() |
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