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Old 06-02-2004, 05:21 PM   #41
8IronBob

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Re: Really old Apogee stuff
Actually, didn't Blake Stone use the Wolf3D engine, too? I believe that Blake Stone was the first game on that engine to have textured ceilings and floors, unlike just flat colors like Wolf3D had, something like that. That was a cool engine to work with. Just unfortunate that the DOOM engine had to come out as quickly as it did after the Wolf engine was used, tho... Those were the days... Hated to see that happen so quickly like that, from Wolf3D's engine to DOOM's engine in less than a year. Man, it's too hard getting used to one game that'll be automatically replaced by a bigger, better game in that amount of time on you. ROTT did bring the Wolf engine to a better level of game play, at least that added the "Z" dimension to the Wolf engine, so I can't complain there.
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Old 06-02-2004, 05:59 PM   #42
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Re: Really old Apogee stuff
Quote:
Also, several of them are zip files that have passwords that have long since been forgotten. I've started setting some zip crackers on them.
Quote:
Iv'e had one of those working on one of the archives for awhile now. It's been two weeks and it hasn't cracked it yet.
Hey Joe, I have a fast zip cracker and an own list of over 200 million words (many languages: english, american, german, latin, etc.) with which I can run dictionary attacks on passwords up to 16 characters and longer.

I can crack it for you if you can e-mail me the zip files. No problem.

Interested?

P.S. Dictionary attacks are much more efficient than brute force attacks. Just so you know.
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Old 06-02-2004, 10:43 PM   #43
Joe Siegler
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Re: Really old Apogee stuff
Quote:
Actually, didn't Blake Stone use the Wolf3D engine, too? I believe that Blake Stone was the first game on that engine to have textured ceilings and floors, unlike just flat colors like Wolf3D had, something like that.
You're right on both accounts. A few other games used the Wolf engine. Corridor 7, Operation Body Count, and I believe a sequel to one of the games, I can't remember right. Ruben Cabrera worked on those long before he came here, he might remember.

Operation Body Count had a few firsts with Wolf technology - I need to confirm with ruben, but I believe one had breakable glass, or breakable something - a first, if I remember right.

Quote:
Hated to see that happen so quickly like that, from Wolf3D's engine to DOOM's engine in less than a year.
Well, not really. Wolf was released May 5, 1992. Doom was released Dec 10, 1993. But you also have to factor in that's when YOU see it, game developers are farting around with tech long before you see it, so the actual shelf life of a game engine doesn't start with the release of the game.

Quote:
Man, it's too hard getting used to one game that'll be automatically replaced by a bigger, better game in that amount of time on you.
With tech where it is now, you don't have to worry about that anymore.
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Old 06-03-2004, 02:50 AM   #44
Frenkel

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Re: Really old Apogee stuff
Quote:
Then there were three SOD Addon packs produced by Formgen (that were crap).
I thought 2? "Mission 2: Return to Danger" and "Mission 3: Ultimate Challange".

Quote:
A few other games used the Wolf engine. Corridor 7, Operation Body Count, and I believe a sequel to one of the games, I can't remember right.
Games using the Wolf engine:
Wolfenstein 3-D
Spear of Destiny
Blake Stone: Aliens of Gold
Blake Stone: Planet Strike
Operation: Body Count
Corridor 7: Alien Invasion
Super 3D Noah's Ark

Rise of the Triad

Shadowcaster (?)

Did I miss anything?
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Old 06-03-2004, 09:41 AM   #45
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Re: Really old Apogee stuff
Shadowcaster had new tech. That wasn't Wolfenstein 3D code.

I can't say I remember the Noah's Ark thing - is that real? Got a link?
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Old 06-03-2004, 10:54 AM   #46
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Re: Really old Apogee stuff
Quote:
I can crack it for you if you can e-mail me the zip files. No problem.
I doubt Joe wants you having copies of such files.

Quote:
P.S. Dictionary attacks are much more efficient than brute force attacks. Just so you know.
Anyone who uses real words as passwords deserves to have their data broken into. I suspect the passwords to those ZIP files are both fairly long and alphanumeric, rendering your dictionary attacks useless.
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Old 06-03-2004, 11:02 AM   #47
Joe Siegler
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Re: Really old Apogee stuff
Actually, as I recall, most of them were words of some sort. One of the Alabama Smith & the Bloodfire Pendant zip passwords was Keith Schuler's old phone number when he lived in Colorado. (Colorado was another old password there, too).
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Old 06-03-2004, 11:18 AM   #48
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Re: Really old Apogee stuff
Super_Noah's_Ark_3D

heres a link I found
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Old 06-03-2004, 12:35 PM   #49
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Re: Really old Apogee stuff
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I can't say I remember the Noah's Ark thing - is that real? Got a link?
Yes it's real. There's a version for the SNES and there's a version for the PC. You can buy both here.
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Old 06-03-2004, 06:49 PM   #50
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Re: Really old Apogee stuff
Thanks for clarifying that, Joe... I like today's tech in the gaming world, but of course, I still do look back at where FPS games started from, and how it went from there, and the rapid pace of game tech. Hard to keep pace with it sometimes, you know how that goes.

Anyway, I really like the old Apogee stuff, just wish that DOSBox didn't have to crash on me on some games from those days, tho. Bio Menace REALLY locks up on you in DOSBox, couldn't figure out why... It was a great game during the old days, that and Hocus Pocus, just wish that DOSBox would've cooperated better with them, I wish that they'd do a better job with a manual on how to adjust DOSBox to certain games. Man, newer technology can be screwy with old games like those... Can't explain that at all.
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Old 06-03-2004, 08:48 PM   #51
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Re: Really old Apogee stuff
Well, Bio Menace was always one of our tricker tech games. Even when everything was pure DOS, it was still a big PITA to get to run right sometimes.

It was one of the few games that required this in the config.sys file.

stacks=9,256

Or something like that. It's no surprise that DosBox freaks out on it, too. This is all odd, as it's based off the Keen 4 engine.
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Old 06-03-2004, 08:51 PM   #52
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Re: Really old Apogee stuff
Operation Body Count also had NPC's that did stuff, and some other game innovations. I talked to Ruben about it today, but I've forgotten most of it.

Breakable glass was a tech first in that level of engine.

He said there was a Corridor 8 under development, but it never got anywhere - it was to use the Build engine.
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Old 06-04-2004, 03:39 PM   #53
Frenkel

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Re: Really old Apogee stuff
They only had a license to do three Build games and their sequels. The three games where TekWar & Witchaven. And Corridor 8 or Fate. They chose to do Fate, but they could only finish a demo before they went down.
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Old 06-30-2004, 09:57 PM   #54
X-human
Re: Really old Apogee stuff
Quote:

Games using the Wolf engine:
Wolfenstein 3-D
Spear of Destiny
Blake Stone: Aliens of Gold
Blake Stone: Planet Strike
Operation: Body Count
Corridor 7: Alien Invasion
Super 3D Noah's Ark

Rise of the Triad

Shadowcaster (?)

Did I miss anything?
There's also a Hellraiser game made for the NES by Color Dreams. I believe it's the only stand alone 16-bit cartridge. I made a thread for it many moons ago, can't find it now.

Some links:
http://www.planetnintendo.com/thewarpzone/raiser.html
http://www.gamezero.com/team-0/artic.../hellrais.html
http://nesworld.parodius.com/kozik.htm
http://www.planetnintendo.com/thewarpzone/cdreams5.html

I've picked up Noah's Ark, I wouldn't recommended it accept to collectors.
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Old 07-01-2004, 03:36 AM   #55
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Re: Really old Apogee stuff
I believe Shadowcaster used an engine Carmack developed sometime after Wolf3D and before Doom.
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Old 07-01-2004, 04:38 AM   #56
Frenkel

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Re: Really old Apogee stuff
Quote:
Quote:

Games using the Wolf engine:
Wolfenstein 3-D
Spear of Destiny
Blake Stone: Aliens of Gold
Blake Stone: Planet Strike
Operation: Body Count
Corridor 7: Alien Invasion
Super 3D Noah's Ark

Rise of the Triad

Shadowcaster (?)

Did I miss anything?
There's also a Hellraiser game made for the NES by Color Dreams. I believe it's the only stand alone 16-bit cartridge. I made a thread for it many moons ago, can't find it now.

Some links:
http://www.planetnintendo.com/thewarpzone/raiser.html
http://www.gamezero.com/team-0/artic.../hellrais.html
http://nesworld.parodius.com/kozik.htm
http://www.planetnintendo.com/thewarpzone/cdreams5.html

I've picked up Noah's Ark, I wouldn't recommended it accept to collectors.
That 16-bit NES Hellraiser game was cancelled and the PC version too.
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Old 07-01-2004, 09:27 PM   #57
X-human
Re: Really old Apogee stuff
Yeah, but it's still an interesting footnote in history.
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Old 07-02-2004, 06:22 AM   #58
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Re: Really old Apogee stuff
It sure is.
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Old 07-02-2004, 08:04 AM   #59
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Re: Really old Apogee stuff
16-bit NES cartridge? Don't you mean SNES cartridge?
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Old 07-02-2004, 02:49 PM   #60
Frenkel

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Re: Really old Apogee stuff
no
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Old 10-10-2005, 10:11 AM   #61
Joe Siegler
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Re: Really old Apogee stuff
Quote:
Joe3DR said:
Shadowcaster had new tech. That wasn't Wolfenstein 3D code.
We actually were in production with a game for awhile with the Shadowcaster engine. That was the lone time in our history we dabbled with an RPG, that being "The Second Sword". It was abandonded. Was being worked on by the same guys who did Raptor. (and then later Strife elsewhere).
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Old 10-11-2005, 03:23 AM   #62
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Re: Really old Apogee stuff
Quote:
Frenkel said:
no
could the NES base system even do 16bit? i thought the "motherboard" or processor was 8 bit.

sounds really interesting, it could have pulles the NES a level up, maybe even on par with the old SEGA master system
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Old 10-12-2005, 11:29 AM   #63
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Re: Really old Apogee stuff
I recognized about 19 of those games.

Quote:
Joe3DR said:
Also, several of them are zip files that have passwords that have long since been forgotten. I've started setting some zip crackers on them.
I tried to use a zip cracker utility for a ZIP file on some really old CD I have. It estimated it could take 15 years to find the password. I forget what problem it was. I wanna say it was featured on TechTV's (now G4crapTechTV ) Call For Help.
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Old 12-10-2005, 02:17 PM   #64
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Re: Really old Apogee stuff
I recognize 15. Boy, what is "Alabama Smith" or "Tom, Dick & Harry"????
One of these days I'll have to get Legend of 7 Paladins from somewhere.
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Old 12-11-2005, 01:50 PM   #65
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Re: Really old Apogee stuff
Quote:
jimbob said:could the NES base system even do 16bit? i thought the "motherboard" or processor was 8 bit.
I could be wrong, but I believe that NES is 16 bit, SNES is 32 and N64 is 64...

16 bits is two bytes, the highest value being (in hex) FF, which allegedly, is part of where the name Final Fantasy came from.
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Old 12-11-2005, 02:27 PM   #66
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Re: Really old Apogee stuff
You'd be wrong.

NES is 8, SNES is 16, N64 is 64. Nintendo skipped 32-bit. (It would have been hard for Sega to advertise the Genesis/Mega Drive "16-bit revolution" if Nintendo had already beaten them to it in 1985.)

Nintendo added a number of extra chips to their cartridges over the years to extend the capabilities of their systems. The Super FX chip is probably the most famous of them, and enabled a far greater number of polygons to be displayed than the SNES could handle on its own. If anyone had the desire, they could put a 16-bit, or any CPU, in a NES cartridge and have it instruct the NES CPU to take a nap and just send RGB values to the TV.

It's called Final Fantasy because Hironobu Sakaguchi was an intern and it was going to be his final game with Square.

Finally, the highest value of a 16-bit number is $FFFF. Each hexadecimal digit can hold one nibble, not one byte. 2^8 = 255 = FF.
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Old 12-11-2005, 03:09 PM   #67
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Re: Really old Apogee stuff
Heh, nice goldmine there, Joe.

I've always been a big fan of old Apogee stuff, especially since I grew up around it.
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Old 12-14-2005, 08:44 AM   #68
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Re: Really old Apogee stuff
Quote:
DOSGuy said:Finally, the highest value of a 16-bit number is $FFFF. Each hexadecimal digit can hold one nibble, not one byte. 2^8 = 255 = FF.


D`oh. You're right. Don't know WHAT I was thinking (And I'm a CS... )
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Old 01-06-2006, 01:51 PM   #69
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Re: Really old Apogee stuff
i actually remember most of those games, although they all came out when i was around, 2 or 3, (i had an old demo disc till i was 12.)
god i miss halloween harry... and raptor. and bio menace... and that mining game... GOD i miss the good old days where i could be addicted to my computer with these old bad graphic games.... im goin off topic. i miss all those. is there a free halloween harry?
 
Old 01-06-2006, 09:40 PM   #70
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Re: Really old Apogee stuff
Nope, only the shareware version. I think I read in an interview Dosguy did that the game may be released on Gameboy Advance or something like that.
Personally, I would prefer having it released as freeware as I prefer playing that game on my PC instead of on a tiny screen gameboy.
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Old 01-07-2006, 09:08 PM   #71
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Re: Really old Apogee stuff
I approached the copyright holder, John Passfield, about a freeware release and he told me that he was interested in doing that. He then decided to see if he could port the game to a "handheld computer" before making a decision on the PC version. He was nice enough to go on the record about those plans in an interview which you can find here .

He didn't specify which handheld system. I originally assumed that he meant cell phones, since there seems to be an enormous market for retro games for cell phones. Handheld could theoretically mean Palm or Windows CE computers, NGage, PSP, GBA, NDS, etc. He answered all of my questions and seemed like a generous fellow, so I have no doubt that he will release the game as freeware if and when it doesn't pose a threat to sales of the game on other platforms.

If you want to play for free, I have the shareware versions of both Halloween Harry and Alien Carnage on my website. Alien Carnage is Halloween Harry but switches the order of Episodes 1 and 3, so you can actually play half of the episodes for free still.
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Old 01-09-2006, 12:23 AM   #72
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Re: Really old Apogee stuff
Quote:

Corridor 7: Alien Invasion

That game brings back memories.
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Old 01-09-2006, 10:09 AM   #73
Joe Siegler
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Re: Really old Apogee stuff
Quote:
Travis said:
Quote:

Corridor 7: Alien Invasion

That game brings back memories.
None of them any good, I'm sure.
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Old 01-31-2006, 08:55 AM   #74
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Re: Really old Apogee stuff
Quote:
Joe3DR said:
Quote:
Travis said:
Quote:

Corridor 7: Alien Invasion

That game brings back memories.
None of them any good, I'm sure.
WHAT?!? I've played Corridor 7 and it's actually quite fun. Nothing special, just good, old-school shooting action.
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Old 02-07-2006, 10:04 PM   #75
Joe Siegler
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Re: Really old Apogee stuff
Look what I managed to get running.

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Old 02-07-2006, 11:51 PM   #76
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Re: Really old Apogee stuff
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Old 02-08-2006, 05:28 AM   #77
Darth Darthy
Re: Really old Apogee stuff
What's that? Looks like the same artist did Halloween Harry too.
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Old 02-09-2006, 04:14 AM   #78
Frenkel

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Re: Really old Apogee stuff
What I would like to see is a screenshot of the game in action to see if that version of the game is very different from the released game. Or if it's already possible in that version to play as a boy and a girl.
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Old 03-20-2006, 05:07 PM   #79
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Re: Really old Apogee stuff
Quote:
Joe3DR said:
Look what I managed to get running.


That's the early version of Realms of Chaos.
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Old 12-08-2012, 08:49 AM   #80
Mikko_P
Re: Really old Apogee stuff
Hmm... Interesting, I wonder what does Duke Nukem 3D and Shadow Warrior betas look like?

---------- Post added at 08:49 AM ---------- Previous post was at 08:17 AM ----------

Does Duke Nukem 3D beta look like this?

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