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Old 08-15-2008, 04:36 AM   #481
16bit
Re: Duke Nukem 3D Modelling Project part 4
It was a joke lol. Plus I don't think I'm even close to industry material yet.
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Old 08-15-2008, 04:37 AM   #482
XTHX2

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Re: Duke Nukem 3D Modelling Project part 4
That model's face is good enough for you to let you get in
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Old 08-15-2008, 05:37 AM   #483
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Re: Duke Nukem 3D Modelling Project part 4
A pity that Skywalker model can only be seen a single time throughout the whole game, and even then, it's hidden in a secret area. However, I am sure practically anyone around here knows how to get there, after having played through Duke3D a million times...
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Old 08-15-2008, 06:26 AM   #484
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Re: Duke Nukem 3D Modelling Project part 4
I'm not sure but I have never gone for the completionist in that game.
However, user levels have him in various places I am sure
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Old 08-15-2008, 01:26 PM   #485
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Re: Duke Nukem 3D Modelling Project part 4
I've never seen it, but I'm not a huge player.

Anyway, about the model. Should that arm be hanging straight down? I don't think arms work like that. I think it should be at 45 degrees to vertical instead. Otherwise, amazing model.
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Old 08-15-2008, 02:20 PM   #486
16bit
Re: Duke Nukem 3D Modelling Project part 4
I've played duke nukem for years and never knew about skywalker or indy, I remember the terminator in the 64 version.

-Maruno-

I tried to mimic how he hung in Empire Strikes back, but I mainly have it sticking farther out so I can skin it easier.
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Old 08-15-2008, 02:55 PM   #487
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Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by XTHX2 View Post
That model's face is good enough for you to let you get in
Seconded - also compare your wires with some other people who have posted on the forum - you know what you are doing and can do it to pro standard.
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Old 08-16-2008, 03:51 PM   #488
NightFright

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Re: Duke Nukem 3D Modelling Project part 4
Yeah, the face is remarkably well made. Definitely one thing you don't need to change any more regarding the model.
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Old 08-17-2008, 01:34 AM   #489
16bit
Re: Duke Nukem 3D Modelling Project part 4
I UV'd the rest of the body.

I guess I could show you what they look like.

Head

Torso and Crotch

Arms

Legs

I'll start texturing the arms tomorrow, I like to jump around on my models to keep the textures from getting stale from forcing myself to do them.
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Old 08-17-2008, 02:29 AM   #490
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Re: Duke Nukem 3D Modelling Project part 4
I just hope you won't make four 512x512 textures for this guy and make one 1024x1024 texture to keep HRP files integrity and texelrate compared to the other models' textures. Or at least one 512 for the body and one 512 for the head (since the head uses transparency for the hair and generally needs more texelrate to be detailed enough). Just to prevent any misunderstanding
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Last edited by Roma Loom; 08-17-2008 at 02:37 AM.
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Old 08-17-2008, 02:35 AM   #491
16bit
Re: Duke Nukem 3D Modelling Project part 4
I've always been taught that having 4 smaller textures, is easier on the processor than 1 large texture?
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Old 08-17-2008, 03:10 AM   #492
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Re: Duke Nukem 3D Modelling Project part 4
Well.. I haven't seen any game that uses 4 textures on a character. Just take a look into STALKER or FarCry or Half-Life2 game resources. The good policy in my opinion is to use one texture on the body and one on the head (to make the head more detailed or even to use several heads on one character). Anyway in terms of HDD performance it's faster to locate and load one texture than seeking for all that textures and loading them one by one. Also I think it's far easier to work on one canvas in Photoshop than on several. But hey... there are no strict rules here.. just suggestions.
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Old 08-17-2008, 03:23 AM   #493
16bit
Re: Duke Nukem 3D Modelling Project part 4
The only transparent thing on the head is the teeth. The hair itself, is another object, but the texture is just 128x128.

Which brings me to an interesting question. Since I plan on using transparency for the ripped cloth on the Arms. Can I use different image formats at the same time. Cause Jpegs are alot smaller in size compared to pngs. Or does everything have to .png

On the note of textures per character.

Sora along with most of the charactes from Kingdom Hearts has 7-15 256x256 textures :O
Link from Twilight princess has nearly 12 textures by himself.
But at the same time Tommy Verciti has 1 256x256 for the entire character.
-Edit-
Gears of War had 4 512's for each character, but I think they combine them into 1 1024 in the end. Or was it 4 4096's and turned it into 1 1024, Can't remember, will have to look in my book later.

But I really can do either way, although getting them all aligned back in uv space will be annoying. But all I care about is the most efficient final end product.

I really wouldn't need to use all this space if I could just overlap the uv's and do it symmetry.
Last edited by 16bit; 08-17-2008 at 03:27 AM.
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Old 08-17-2008, 03:28 AM   #494
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Re: Duke Nukem 3D Modelling Project part 4
Yep. You can use JPG for usual textures and PNG only for transparency if you like. Just be sure you set JPG quality as high as the compresson artifacts disappear.
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Old 08-17-2008, 03:29 AM   #495
16bit
Re: Duke Nukem 3D Modelling Project part 4
Excellent.
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Old 08-20-2008, 06:21 AM   #496
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Re: Duke Nukem 3D Modelling Project part 4
nice model,16 bit.
Could you post a 100% self illumination picture of the model with the texture? i think it could use more contrast.
Also, you have to much wasted space on the torso and arm uv's
Keep it up
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Old 08-21-2008, 01:46 PM   #497
16bit
Re: Duke Nukem 3D Modelling Project part 4



I know there is wasted space.. But I like to keep things uniform and relative to each other. I'll probably end up combing the arms and torso.

I've really not got much done.. only been getting 4 hours of sleep. I should be back 100% tomorrow.

oh.. also there's some wierd transparency rendering defects on the hair.. The model is completely transparent at the end.. but keeps rendering the edge... ignore it I guess.
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Old 08-21-2008, 03:01 PM   #498
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Re: Duke Nukem 3D Modelling Project part 4
This is really turning out well. Judging from your facial modelling skills, I start to believe you would also be able to do the Terminator from the Ep.3 "Freeway" secret level. But first things first, of course.
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Old 08-22-2008, 03:47 AM   #499
alandog

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Re: Duke Nukem 3D Modelling Project part 4
really excellent, this is a beautiful model!
I've never saw the original ingame, since I don't like the space episodies much, but I could make an eception just to see it ingame
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Old 08-22-2008, 05:22 AM   #500
16bit
Re: Duke Nukem 3D Modelling Project part 4
Just messing around seeing what the cloth looks like torn.



-NightFright-

You're a funny man. The terminator is faar to complex for me, it would be easy as pie if I could use normal maps. But plastic is hard enough to fake.. Let alone shiny metal. some day.

A man can dream though... a man can dream.
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Old 08-22-2008, 06:44 AM   #501
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Re: Duke Nukem 3D Modelling Project part 4
Now that it is mentioned. . .how would one do the Terminator model? You would have to do it mostly as a skin. Modeling it would require so many polygons. . .
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Old 08-22-2008, 07:01 AM   #502
The Stinger
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Re: Duke Nukem 3D Modelling Project part 4
And besides it flattend in the press with arm sticking out.
The flat part could be a a texture and the arm a model.
 
Old 08-22-2008, 08:51 AM   #503
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Re: Duke Nukem 3D Modelling Project part 4
Still though, i think if someone can get them both a model, then that's what they should do.
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Old 08-22-2008, 01:55 PM   #504
The Stinger
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Re: Duke Nukem 3D Modelling Project part 4
IMO there is no reason to model it, unless you use the model to render a high quality texture. It's debateable if it's already been crushed, but once it is it should be flat.
 
Old 08-22-2008, 03:00 PM   #505
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Re: Duke Nukem 3D Modelling Project part 4
I don't get it. Even if he did get crushed, you can still make out his face, so he obviously isn't flat, therefore, i model should be made.
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Old 08-22-2008, 03:01 PM   #506
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Re: Duke Nukem 3D Modelling Project part 4
It should be acheivable with a moderate poly count. You only see the top half of him anyway.

I can't remember in the level if you get up close to him or not.
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Old 08-22-2008, 03:47 PM   #507
NightFright

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Re: Duke Nukem 3D Modelling Project part 4
Well, you can crawl into the crusher (which even makes sense because there's an RPG in there). So I guess a model would be in order - however, you could (or even should) make it look like severely compacted...
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Old 08-23-2008, 12:35 AM   #508
16bit
Re: Duke Nukem 3D Modelling Project part 4
I don't believe I've seen the duke3d version before. Just the secret level on 64. But I'll see what I can do after I get skywalker done.
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Old 08-23-2008, 09:28 AM   #509
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Re: Duke Nukem 3D Modelling Project part 4
16bit, when will those speaker models you made be released?
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Old 08-23-2008, 10:09 PM   #510
16bit
Re: Duke Nukem 3D Modelling Project part 4
I've combined everything into 1 big 1024x1024 png file. So I'm going to have to redo the arms and torso textures. But if I didn't it wouldn't be as nice too look at and more blurry.

And I was going to release it with the luke model, or whenever you all were going to do an update.
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Old 08-24-2008, 12:05 AM   #511
16bit
Re: Duke Nukem 3D Modelling Project part 4
I have tried to use as much space as possible without getting one part too much out of ratio with another part.



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Old 09-03-2008, 03:34 AM   #512
16bit
Thumbs up Re: Duke Nukem 3D Modelling Project part 4
Got virus'd and had to reformat, I didn't lose any of the models, but It's why I haven't updated lately.
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Old 09-03-2008, 03:50 AM   #513
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Re: Duke Nukem 3D Modelling Project part 4
Hooray, someone who knows the importance of backing up files! That's rare to find.
Last edited by Lightning Hunter; 09-03-2008 at 03:52 AM.
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Old 09-03-2008, 05:50 AM   #514
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Re: Duke Nukem 3D Modelling Project part 4
Hmmm may I advice you to hide your images inside spoiler tags? That would make life easier
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Old 09-03-2008, 07:05 PM   #515
Hendricks266
Re: Duke Nukem 3D Modelling Project part 4
Quote:
Originally Posted by Mr.Fibbles View Post
http://forums.3drealms.com/vb/showpo...8&postcount=24

There is also an announcement about it. Joe fixed the spammer but he has started a re-enforcement of rules (and added a few).

Luke looks great.

EDIT: also, I am itching to maybe model some. . .maybe I should finish that hydroplant I started a long time ago. . .
That's a very buggy item. It, along with everything else hardcoded that was fixed in The Fly's CON fixes, should be fixed for EDuke32.
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Old 09-03-2008, 08:37 PM   #516
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Re: Duke Nukem 3D Modelling Project part 4
????
You talking about the hydroplant that isn't finished? Or was I misquoted?
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Old 09-06-2008, 04:38 PM   #517
Hendricks266
Re: Duke Nukem 3D Modelling Project part 4
Not the model, the hardcoding is severely messed up.
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Old 09-21-2008, 05:39 AM   #518
16bit
Re: Duke Nukem 3D Modelling Project part 4
Welp, I'm finally back, When I format, it takes me forever to get back into wanting to model. I've started on the rope, which is prooving to be annoying trying to make it low poly, and look good.

I've tanned him a bit since he's rather tan in the movie, you know.. living under like 3 suns an all. But I'm working on it now. Sorry for the huge delay.

But I also might be getting a job too, but I'm able to model at work when theres nothing to do.

So til next time.
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Old 09-21-2008, 12:22 PM   #519
alandog

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Re: Duke Nukem 3D Modelling Project part 4
hey, welcome back! hope to see your work soon!
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Old 09-22-2008, 10:54 AM   #520
16bit
Re: Duke Nukem 3D Modelling Project part 4
Well... even when I use his face from the movies.. It still doesn't look right... I have no idea, it just doesn't look right with a dark skin.
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