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#161 | ||
Re: Remade music to be included?
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About longtime development. I know it has been taking too much time to get it done(not just get it working). Perhaps this isn't that easy as it was appeared. @ coders(mostly) I don't like the fact that my OpenAL snapshot works other way comparing to the original sound engine. It is very difficult to add support for high-quality sound without replacing the original sound engine. I have to found way to minimize changes in the sound engine. Because replacing the sound engine is a radical thing and I think the coders won't like this too. Quote:
After that I will come back to the OpenAL to make it done. EDIT About my OpenAL snapshots. Never mind for now(I'm speaking about this post of mine). I'll explain that later.
Last edited by Hunter_rus; 12-12-2007 at 05:09 PM.
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#162 |
Re: Remade music to be included?
Hello,
Duke HRP is amazing, and with better music it's even more amazing. Thanks to everybody who contributed to it - it is remarkable job. Duke Nukem with 3d models, better textures, etc is simply incredible. However I have a problem with Eduke32 music pack I can either have new music and lose all my saves, or keep saves but do not have the music - the Eduke32.exe which is included in the pack (and wchich supports ogg playback) does not see my previous saves. Is there any remedy to this? Regards, Simplex |
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#163 |
Re: Remade music to be included?
Well it might be necessary to start a new game with no saves from previous builds.
Also note that the exe included in current mod is outdated. Latest version can be downloaded from here: http://www.mediafire.com/?enrse39bvjj |
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#164 |
Re: Remade music to be included?
Nothing has been changed in OpenAL snapshotd related to savegames.
I think you are using an old version of official EDuke32(what's the first line in the EDUKE32.LOG file?). The savegame format had been changed in August in the official EDuke32 and there wasn't a OpenAL snapshot at that time. |
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#165 | |||
Re: Remade music to be included?
Wow, amazing reponse time
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EDuke32 1.4.0 svn (Apr 21 2007 16:56:55) I hope I'm not missing out much by using the old version. EDIT: Is the newest version of Eduke32 here: http://eduke32.com/downloads or somewhere else? (may sound as a stupid question, but sometimes the original author stops woriking on a project and others continue it somewhere else - or official page contains old stable versions, and newest builds are somewhere else). If savegames were changed in august, then where is the newest version of Eduke32 if it is not on sourceforge? http://sourceforge.net/project/showf...roup_id=126745 Here, the newest version is from 2006, this is the one I have been using.
Last edited by Simplex; 12-21-2007 at 06:34 PM.
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#166 |
Re: Remade music to be included?
You have to either continue with the old snapshot or start a new game with a newer snapshot.
The format had been changed several times and the last one was in August. The official EDuke is alive and kicking. TerminX will release a new official snapshot soon. The OpenAL snapshots is a separate development branch and isn't based on the latest official EDuke32. It was supposed to be merged with official EDuke32 but hadn't for some reasons yet. |
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#167 |
Re: Remade music to be included?
Thanks for clearing that up. So where can I get the latest snapshot? I tried the link this thread: http://forums.3drealms.com/vb/showthread.php?t=25577 but it is dead.
Just a thought - would the music from music pack work on official snapshot if it was converted to mp3 (or wav)? |
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#168 |
Re: Remade music to be included?
Official is here: http://eduke32.com/downloads(Development snapshots)
Official EDuke32 would reduce sample rate for sounds(to 11000Hz by default) and it supports: Sound - VOC, WAV. Music - MID. EDIT More direct link. http://wiki.eduke32.com/stuff/
Last edited by Hunter_rus; 12-21-2007 at 06:53 PM.
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#169 | |
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Perhaps there is a converter of old saves for the new snapshot? |
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#170 |
Re: Remade music to be included?
EDuke32 Music Pack v1.03 has been released. Latest EDuke32 mod build (9c) has been included, filesize reduced by 25% and several tracks edited for better loopback.
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#171 |
Re: Remade music to be included?
I'm downloading this now. I already have a music pack of my own but maybe there are some songs in this pack that are better that the ones i have in my pack so i'm downloading it.
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#172 |
Re: Remade music to be included?
Streets and Subway seem to be corrupted. Anyone else get this problem?
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#173 |
Re: Remade music to be included?
Define "corrupted". Are they incomplete or don't they play at all? I am having no problems on my side.
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#174 |
Re: Remade music to be included?
Whenever i try to open them it says "Windows cannot complete the extraction. The destination file could not be created."
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#175 |
Re: Remade music to be included?
I just unpacked the archive without any problems. I suggest redownloading the zip file (perhaps from a different mirror just in case).
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#176 |
Re: Remade music to be included?
I wonder if JFAud will ever be released...
At this point i'd be willing to pay him to finish it.
__________________
Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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#177 |
Re: Remade music to be included?
I wonder whether it's a legend.
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#178 |
Guest
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Re: Remade music to be included?
Hi everyone
![]() First of all a BIG thanks to all of those guys who's spending a lot of their time making Duke3D even better, i really enjoy playing Duke everytime! Keep up the good work! Im new here at the forum, so i apologize if my question is a bit stupid. Hunter_rus: is it possible you can post the eduke source with your OpenAL patch? the reason i ask is because i want to compile it for linux (as its what i use as everyday operating system) and so others here at the forum who are using linux also can enjoy a good music pack ![]() kind regards Funtex ![]() |
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#179 |
Re: Remade music to be included?
It isn't customized for Linux yet. I need to make some changes to reduce problems which can take place during compiling in Linux. I was going to prepare the source code. I'm still going to release it as soon as I can but it will take some time.
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#180 |
Re: Remade music to be included?
Just getting this topic back on top with the request that latest EDuke32 snapshot (2008-01-26) should be modified to deliver OpenAL as the previous mod build. And it would be great if the "low pitch echo" effect could be eliminated.
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#181 |
Re: Remade music to be included?
Well, actually, a couple day ago i was playing E1L3 to E1L5 and i never heard the "low pitch echo" once. Maybe to resolve the problem, you just need to play the game a couple of times?
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#182 |
Re: Remade music to be included?
This seems not to be a really realistic approach to solve the problem. *LOL* I think there's still some glitch in the code. Still better than having to rely on plain MIDI music, though. And Vista users need OpenAL, anyway.
Last edited by NightFright; 01-30-2008 at 05:27 AM.
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#183 |
Re: Remade music to be included?
*sorry, wrong thread*
Last edited by Hendricks266; 03-10-2008 at 04:32 PM.
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#184 |
Re: Remade music to be included?
Answer to first question: Download the Music Pack off of NighFright's site and the .def files in it might help you.
Answer to second question: No, not yet. ![]() Answer to fifth question: Openal.org . Download the latest version and SDK.
__________________
OFFICIAL HRP Nitpicker! |
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#185 |
Re: Remade music to be included?
Hunter could you please upload with a cache of all your custom EDuke32 build with music from BEFORE they incorporated it in the official ones? Those builds always worked fine for me without any crashing.
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#186 | |
Re: Remade music to be included?
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#187 |
Re: Remade music to be included?
Also note the latest official EDuke32 builds seem to correct the texture misalignment issues on some maps (most famous example being the E1L5 "San Andreas Vault" sign). You cannot miss those!
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#188 |
Re: Remade music to be included?
1. The SAF was never misaligned for me.
2. I understand that your builds are newest and contain performance and bugfixes aswell as compatibility updates for the current HRP maphacks and SD_Duke. However, these builds CRASH OFTEN on my machine! I have already uploaded a memory dump as advised, and got no feedback as to what was discovered as of yet. Until a build that will address these issues will be out I JUST WANNA PLAY MY DUKE! I don't care how old the builds are. |
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#189 |
Re: Remade music to be included?
Well, my EDuke NEVER crashes. I guess that compensates for your never-misaligned SAF.
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