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#1 |
Duke Plus Maps thread
Can we create this thread to psot Duke Plus maps? I love the mod but there's no maps about that I can find.
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#2 |
Re: Duke Plus Maps thread
There are a couple of maps in production and mods in the making that use Duke Plus, One of the new maps will be released with the next version of Duke Plus, and from what I have seen will be a great map. So let us hope we do not have to wait to much longer. There is also a DP CBP in the works at DNR.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#3 |
Re: Duke Plus Maps thread
James´ Christmas map uses Duke Plus
http://msdn.planetduke.gamespy.com/hotwctime.shtml |
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#4 |
Re: Duke Plus Maps thread
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#5 |
Re: Duke Plus Maps thread
WG mod for example. Dunno, if Commander uses DP for hir Stargate mod, too. But I think he does.
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#6 |
Re: Duke Plus Maps thread
What modes?
I think you mean mods? If so yes I do use Duke Plus for Stargate Mod,
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#7 |
Re: Duke Plus Maps thread
I have really speedy make one remake of the 5 first level of Duke...I use the XVEL and Extra on the monster,i have change anithyng in sector,i have just change the emplacement of all Keys,the most are in the monster...
http://www.poweruploader.net/download_Mow7hu.htm |
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#8 |
Re: Duke Plus Maps thread
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#9 |
Re: Duke Plus Maps thread
Here is a list of all the Duke Plus projects that I am aware of, including both released and unreleased:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 05-16-2008 at 07:37 AM.
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#10 |
Re: Duke Plus Maps thread
WID
![]() ![]() Edit: When 1.7 comes out finally I will have some BFG (gravity gun) for my map as getting it back is the objective of this mission. Some monsters in my map use railguns, I hope that sooner or later it will be available also for a player as it is mentioned in the documentation ![]()
Last edited by Spiker; 05-16-2008 at 08:12 AM.
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#11 | |
Re: Duke Plus Maps thread
Quote:
"IS" working on, heh. ![]()
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything!
Last edited by The Commander; 05-16-2008 at 06:58 PM.
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#12 |
Re: Duke Plus Maps thread
Don't hesitate to add mods and WIPs to this page (you can pimp your entries with screenshot thumbnails and stuff).
Seriously, do it. http://wiki.eduke32.com/wiki/EDuke32_Modifications
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EDuke32 - "The corrupt doctrine of terror has begun." |
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#13 |
Re: Duke Plus Maps thread
I thought only finished Mods would be allowed on that page. Or would make it more better. ect
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#14 | |
Re: Duke Plus Maps thread
Quote:
And what is a "finished" mod, Commander? Is EDuke32 a "finished" port? If the author adds a new feature to something, does that mean it wasn't "finished"? Generally speaking, when something is no longer being updated, the author has moved on to other things, in which case he isn't going to be interested in updating a wiki about it. I do think it makes sense to keep vaporware off of the wiki, though.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 05-16-2008 at 07:20 PM.
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#15 |
Re: Duke Plus Maps thread
Well, I was meaning that if the author has no intentions of finishing it to a publicly released version. I know I will finish Stargate Mod so I put that there now with a link to the Mod Data Base page for now. But I dont think I will put a link to CryHard Mod unless I turn that into a mini mod and release it how it is. Just needs a little more work for that to happen.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#16 |
Re: Duke Plus Maps thread
Just reformat this page as a table and add a "status" field to tell apart mods that are in development but not available yet from mods that are in development but with versions already available (with a link to the latest one), from dropped ones, from completed ones, etc.
Pimp your work, put screenshots, etc. Ideally that's the page where people would look first when looking for new stuff. i.e. people that read here but don't read other places such as AMC miss lots of eduke32 goodness.
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EDuke32 - "The corrupt doctrine of terror has begun." |
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#17 |
Guest
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Re: Duke Plus Maps thread
survial isnt finished or at least i didnt find a link to download it, but its at the wiki, so no worries there
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#18 |
Re: Duke Plus Maps thread
WGRealms 2 also uses DP, and I think I made a test map for the water, though I dont think it ever got included in the pack.
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WGRealms.com |
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#19 | |
Re: Duke Plus Maps thread
Quote:
By the way, Usurper just made the mods page on the wiki into a table. Pretty cool.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#20 |
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Man that looks pretty cool, He even put a quick summery of my mod to, Big up's to him.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#21 |
Re: Duke Plus Maps thread
I had a look through the old DP thread at AMC and found it.
So here it is. Remember its just a test map of some of the stuff.
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WGRealms.com |
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#22 |
Re: Duke Plus Maps thread
Don't know how accurate my "status" columns were for some of the mods. Obviously it's a wiki, so anyone can easily fix anything I messed up.
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#23 |
Re: Duke Plus Maps thread
I think it looks great how it is.
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#24 | |
Re: Duke Plus Maps thread
Quote:
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#25 |
Re: Duke Plus Maps thread
Cool, thanks for adding NS
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#26 |
Re: Duke Plus Maps thread
Heh, I added NS and another one a while back but Usurper made it look better,
![]() I hope the Madness Guts in the RooM mod pictures get moved around cos they dont look right sitting where they are. IMO. EDIT: Oh its being edited by Plagman as we speak. ![]()
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#27 |
Re: Duke Plus Maps thread
Okay, I added screenshots and a bunch of projects with placeholder information. Please update it if you can, it's just copying a bunch of lines and filling the holes to add a TC. It would be cool if someone could post it over at AMC so that people developing projects that aren't linked yet can put the info there. Thanks!
(please don't make me touch this page again ![]()
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EDuke32 - "The corrupt doctrine of terror has begun." |
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#28 |
Re: Duke Plus Maps thread
Awesome works guys looks fantastic.
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WGRealms.com |
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#29 | |
Re: Duke Plus Maps thread
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#30 |
Re: Duke Plus Maps thread
Hi to all, im new here, but im working with Deeperthought since a while, im making a new map for the upcomming DukePlus, and we will release our works together, well then, i just want to share with you some screenshots of my map. In really they are a little old, but since a time i decided no showing more screenshots since the release, take a look:
http://amc.planetduke.gamespy.com/sm...ach=6685;image http://amc.planetduke.gamespy.com/sm...ach=6687;image
Last edited by gambini; 05-19-2008 at 10:13 PM.
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#31 |
Re: Duke Plus Maps thread
The first shot looks fantastic!
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WGRealms.com |
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#32 |
Re: Duke Plus Maps thread
Here's another shot from Gambini's new map. I adjusted the brightness and contrast because it looked too dark outside of the game:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#33 |
Re: Duke Plus Maps thread
Here is the latest advance before a release:
My upcomming map for DP 1.7, enjoy and give me some feedback please! http://www.youtube.com/v/ir45uNOU2yU&hl=en |
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#34 |
Re: Duke Plus Maps thread
Looks sweet, in some way '98-DNF'ish. Even the release date is the same (sorry
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#35 |
Re: Duke Plus Maps thread
Well to me, I am amazed at what I saw there so.... cant wait to play it looks really amazing.
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WGRealms.com |
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#36 |
Re: Duke Plus Maps thread
it looks really good... what was the thing when you used the gravity gun on the monsters?
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#37 |
Re: Duke Plus Maps thread
^ is an Alien C9 nothing new.
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#38 |
Re: Duke Plus Maps thread
Here is my first Duke Plus map. I just have fnished it.
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#39 |
Guest
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Re: Duke Plus Maps thread
Great map!! It took me 17 minutes to beat it, definitely an enjoyable experience. I really like the designs you can come up with for outdoor locations, they are definitely your strong point. Keep it up! Here hoping that you release more maps in the future
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#40 |
Re: Duke Plus Maps thread
Thanks a lot!
Was it difficult to get into that first pig cop tower? Did you jump to get in there or did you take the other way? |
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