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#41 |
Re: Shadow Warrior Source Code Released!
Yeah. DOSbox doesnt work well at all for sw.
Imagine something as much as hmmm.. lets say... SW_HRP....
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#42 |
Guest
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Re: Shadow Warrior Source Code Released!
What a pleasant surprise. I usually go straight to the forums page but this morning, for some reason, I decided to look at the news page first and there we go.
I wonder if there will be a port where they make Shadow Warrior all 3D. Like how there is already some 3D sprites in the game, well maybe some people might make them all 3D including the monsters. That would be awesome. Interesting times ahead. |
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#43 | |
Re: Shadow Warrior Source Code Released!
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#44 |
Re: Shadow Warrior Source Code Released!
I think that's guaranteed, if the people making those things for Duke are interested in SW as well.
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#45 | |
Re: Shadow Warrior Source Code Released!
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using compatability mode.
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#46 |
Re: Shadow Warrior Source Code Released!
Well, I stand corrected, I've got several different versions
of the watcom compiler installed (including the experimental 1.4 beta stuff), but I didn't have a current 1.3, I had a VERY old 1.2 beta. So I downloaded the current 1.3 installer, and it compiles now (but won't start when clicked on). my screen blinks for a second, and I just sit at the desktop.... But at least it compiles. |
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#47 |
Re: Shadow Warrior Source Code Released!
Hah, now THIS forum is a true reason why I'll visit 3dRealms everyday! Usually it'd just be for Duke3d_HRP.
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#48 | |
Re: Shadow Warrior Source Code Released!
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#49 | |
Re: Shadow Warrior Source Code Released!
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This sounds like a dumb question, but gotta ask anyways... do you have the Shadow Warrior data in the same directory as the SW.EXE that was compiled? I've tested it with the 1.2 CD version and the 1.2 shareware version with no problems. |
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#50 |
Re: Shadow Warrior Source Code Released!
Thanks for putting all the work into getting this release for us, Charlie
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#51 |
Re: Shadow Warrior Source Code Released!
I am not a programmer by any lengthy stretch The closest I get is web design (javascript, HTML, etc.), but I was under the impression that shadow warrior was based off of the DN3D engine so wouldn't the source be realy friggen similiar.
Just wondering.
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#52 |
Re: Shadow Warrior Source Code Released!
Yes, at the engine side and basic gampaly stuff maybe but the gameplay code is probably pretty diffrent though.
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#53 |
Re: Shadow Warrior Source Code Released!
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH!!!
Damn this is sweet. I'll look into some old projects of me that weren't finished now. Mapping tiiiiiiiime!
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#54 |
Re: Shadow Warrior Source Code Released!
Yes, the original sw.exe runs fine, I have a shadow warrior
icon on my desktop that runs vdmsound when clicked, but when I copied over my new compiled exe, it doesn't do much. |
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#55 | |
Re: Shadow Warrior Source Code Released!
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I also can forsee potential issues if you aren't using a clean install of Shadow Warrior since there aren't any guarantees it can deal with modified files at all. Then again, there wasn't much you could modify in SW. |
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#56 |
Re: Shadow Warrior Source Code Released!
Ok, I got my compiled sw.exe running, I had to re-run the
vdmsound wizard and save everything, after that, it started running. I have no idea why that was required, but if it fixes the problem, I'm not going to worry about that much. I probably look like a idiot by now, but re-running the wizard sure helped... |
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#57 |
Re: Shadow Warrior Source Code Released!
Neat.
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#58 |
Re: Shadow Warrior Source Code Released!
Im jumping the gun a bit but what about the build tool?
What's a mappers best option (running XP) these days? Duke3D has mapster.
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#59 | |
Re: Shadow Warrior Source Code Released!
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#60 |
Re: Shadow Warrior Source Code Released!
Oh actually, I remember why it was closing on me. I hadn't ran setup.exe to generate sw.cfg
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#61 | |
Re: Shadow Warrior Source Code Released!
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This also has the SETUP.EXE source code finally. What I'd love to see is Room over Room support added to Duke 3D! |
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#62 |
Re: Shadow Warrior Source Code Released!
The entire SW engine is just awesome to work with, there's so many neat extra's in it.
Upgrading your pc is nice and all but it also means saying goodbye to SW mapping for a while. Blasted WinXP.
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#63 |
Re: Shadow Warrior Source Code Released!
Here's wht seems to be required to get your freshly compiled
version of sw.exe to run: 1. Download & install latest version of vdmsound. 2. Download & install the current 1.3 release version of openwatcom. This is a must, older versions of openwatcom & newer versions don't seem to work (beleive me, I tried). 3. Rerun the vdmsound wizard on your new sw.exe and save everything. It should run ok (cross fingers)... I have no doubt that eventually, other compilers will be able to be used (gcc, msvc6 & 7, etc), but for now, OW is it. The guys at icculus.org are REALLY making good time on this code! Can't wait to see what jonof does with this code... |
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#64 |
Re: Shadow Warrior Source Code Released!
Sweet! We gonna see a 3D version of SW like DN3D or Hi-Res pack?
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#65 |
Super Moderator
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Re: Shadow Warrior Source Code Released!
I can't wait for Jonof to get a SW port going. With OpenGL suport like Duke3D... damn that'll be kickass.
I can play SW right now, just have to go over to the other PC (it runs XP to though). It got it working from Willis's site... Deathmask. But playing higher than 800*600 with extra little goodies will kick ass.
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#66 |
Re: Shadow Warrior Source Code Released!
I can't seem to play--even going through the instructions on that deathmask page or whatever it's called--which someone said is a common problem with ATI cards. I can't wait for the port.
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#67 | |
Super Moderator
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Re: Shadow Warrior Source Code Released!
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#68 |
Re: Shadow Warrior Source Code Released!
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#69 |
Re: Shadow Warrior Source Code Released!
I love 3DRealms. God I can't wait until there is a windows port. Now to go cry from happyness.
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#70 | |
Re: Shadow Warrior Source Code Released!
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#71 |
Re: Shadow Warrior Source Code Released!
The Room-over-room code seems to be contained in the file ROOMS.C (and ROOMS.H). I think it may be possible to just copy the Room-over-room code over and get a Duke3D port with room-over-room. Don't know about sector-based veicals, yet, though
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#72 |
Re: Shadow Warrior Source Code Released!
IIRC the way ROR works as has been seen fails in Polymost. It needs to be rewritten I think.
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#73 |
Re: Shadow Warrior Source Code Released!
How exactlly does ROF work? Does it actually move all the sectors over the other sector?
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#74 | |
Re: Shadow Warrior Source Code Released!
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#75 |
Re: Shadow Warrior Source Code Released!
I'm really out of the loop as of late.
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#76 |
Re: Shadow Warrior Source Code Released!
For those who are having audio stutters, after you compile
your sw.exe, run cli2nop on your executable: cli2nop -p sw.exe mine said '47 occurances' the audio was a LOT smoother after that... |
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#77 |
Re: Shadow Warrior Source Code Released!
Thank you.
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#78 |
Re: Shadow Warrior Source Code Released!
ROR
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#79 |
Re: Shadow Warrior Source Code Released!
Glad to help! As I recall, the rott executable that was
compiled from the original source code had a similar problem. Too bad this won't work on my hl2 stutters.... |
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#80 |
Re: Shadow Warrior Source Code Released!
Exactly what Charlie said. I'm verifying my code is in line with what 3D Realms have just released, ported over the specific Build editor stuff for SW, and am doing some final testing before I put it all online. The release is a matter of hours away.
Jonathon |
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