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Old 04-01-2005, 03:13 PM   #41
Phayzon

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Re: Shadow Warrior Source Code Released!
Yeah. DOSbox doesnt work well at all for sw.

Imagine something as much as hmmm.. lets say... SW_HRP....
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Old 04-01-2005, 03:23 PM   #42
Viper Knight
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Re: Shadow Warrior Source Code Released!
What a pleasant surprise. I usually go straight to the forums page but this morning, for some reason, I decided to look at the news page first and there we go.

I wonder if there will be a port where they make Shadow Warrior all 3D. Like how there is already some 3D sprites in the game, well maybe some people might make them all 3D including the monsters. That would be awesome. Interesting times ahead.
 
Old 04-01-2005, 03:37 PM   #43
Parkar

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Re: Shadow Warrior Source Code Released!
Quote:
Phayzon said:
Yeah. DOSbox doesnt work well at all for sw.

Imagine something as much as hmmm.. lets say... SW_HRP....
SW_HRP will be nice.
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Old 04-01-2005, 03:38 PM   #44
Ras

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Re: Shadow Warrior Source Code Released!
I think that's guaranteed, if the people making those things for Duke are interested in SW as well.
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Old 04-01-2005, 04:00 PM   #45
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Re: Shadow Warrior Source Code Released!
Quote:
drvarek said:
WHO WANTS SOME WANG!!!!!!!!!!

i hope that Jono will port it to windows!!!
I run it fine on windows xp pro
using compatability mode.
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Old 04-01-2005, 04:01 PM   #46
jbailey

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Re: Shadow Warrior Source Code Released!
Well, I stand corrected, I've got several different versions
of the watcom compiler installed (including the experimental
1.4 beta stuff), but I didn't have a current 1.3, I had a VERY
old 1.2 beta. So I downloaded the current 1.3 installer, and
it compiles now (but won't start when clicked on). my screen
blinks for a second, and I just sit at the desktop....
But at least it compiles.
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Old 04-01-2005, 04:03 PM   #47
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Re: Shadow Warrior Source Code Released!
Hah, now THIS forum is a true reason why I'll visit 3dRealms everyday! Usually it'd just be for Duke3d_HRP.
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Old 04-01-2005, 04:05 PM   #48
Sir Lemonhead
Re: Shadow Warrior Source Code Released!
Quote:
jbailey said:
Well, I stand corrected, I've got several different versions
of the watcom compiler installed (including the experimental
1.4 beta stuff), but I didn't have a current 1.3, I had a VERY
old 1.2 beta. So I downloaded the current 1.3 installer, and
it compiles now (but won't start when clicked on). my screen
blinks for a second, and I just sit at the desktop....
But at least it compiles.
Yeah it did that for me too. Worked using VDMSound though.
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Old 04-01-2005, 04:08 PM   #49
wieder
Re: Shadow Warrior Source Code Released!
Quote:
jbailey said:
Well, I stand corrected, I've got several different versions of the watcom compiler installed (including the experimental 1.4 beta stuff), but I didn't have a current 1.3, I had a VERY old 1.2 beta. So I downloaded the current 1.3 installer, and it compiles now (but won't start when clicked on). my screen blinks for a second, and I just sit at the desktop.... But at least it compiles.
Try opening a DOS command window and running it from there instead of double clicking on it. That will allow you to see any error messages you might be getting that would prevent it from running. This will help show what might be going wrong.

This sounds like a dumb question, but gotta ask anyways... do you have the Shadow Warrior data in the same directory as the SW.EXE that was compiled? I've tested it with the 1.2 CD version and the 1.2 shareware version with no problems.
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Old 04-01-2005, 04:10 PM   #50
Sir Lemonhead
Re: Shadow Warrior Source Code Released!
Thanks for putting all the work into getting this release for us, Charlie
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Old 04-01-2005, 04:15 PM   #51
Elmurfud

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Re: Shadow Warrior Source Code Released!
I am not a programmer by any lengthy stretch The closest I get is web design (javascript, HTML, etc.), but I was under the impression that shadow warrior was based off of the DN3D engine so wouldn't the source be realy friggen similiar.

Just wondering.
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Old 04-01-2005, 04:20 PM   #52
Parkar

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Re: Shadow Warrior Source Code Released!
Yes, at the engine side and basic gampaly stuff maybe but the gameplay code is probably pretty diffrent though.
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Old 04-01-2005, 04:20 PM   #53
Carger2000
Re: Shadow Warrior Source Code Released!
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH!!!

Damn this is sweet. I'll look into some old projects of me that weren't finished now. Mapping tiiiiiiiime!
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Old 04-01-2005, 04:22 PM   #54
jbailey

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Re: Shadow Warrior Source Code Released!
Yes, the original sw.exe runs fine, I have a shadow warrior
icon on my desktop that runs vdmsound when clicked, but
when I copied over my new compiled exe, it doesn't do much.
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Old 04-01-2005, 04:30 PM   #55
wieder
Re: Shadow Warrior Source Code Released!
Quote:
jbailey said:
Yes, the original sw.exe runs fine, I have a shadow warrior icon on my desktop that runs vdmsound when clicked, but when I copied over my new compiled exe, it doesn't do much.
Dunno bud, not without you passing along what error messages you are getting, etc. If you disable sound completely via the setup.exe you should be able to run it from the command line without having to use VDMSound and see what error messages you are getting.

I also can forsee potential issues if you aren't using a clean install of Shadow Warrior since there aren't any guarantees it can deal with modified files at all. Then again, there wasn't much you could modify in SW.
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Old 04-01-2005, 04:31 PM   #56
jbailey

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Re: Shadow Warrior Source Code Released!
Ok, I got my compiled sw.exe running, I had to re-run the
vdmsound wizard and save everything, after that, it
started running. I have no idea why that was required, but if
it fixes the problem, I'm not going to worry about that much.
I probably look like a idiot by now, but re-running
the wizard sure helped...
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Old 04-01-2005, 04:35 PM   #57
Bludd

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Re: Shadow Warrior Source Code Released!
Neat.
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Old 04-01-2005, 04:35 PM   #58
Carger2000
Re: Shadow Warrior Source Code Released!
Im jumping the gun a bit but what about the build tool?
What's a mappers best option (running XP) these days?

Duke3D has mapster.
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Old 04-01-2005, 04:36 PM   #59
wieder
Re: Shadow Warrior Source Code Released!
Quote:
jbailey said:I probably look like a idiot by now, but re-running the wizard sure helped...
Not at all... just glad you got it running.
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Old 04-01-2005, 04:36 PM   #60
Sir Lemonhead
Re: Shadow Warrior Source Code Released!
Oh actually, I remember why it was closing on me. I hadn't ran setup.exe to generate sw.cfg
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Old 04-01-2005, 04:37 PM   #61
wieder
Re: Shadow Warrior Source Code Released!
Quote:
Carger2000 said:
Im jumping the gun a bit but what about the build tool?
What's a mappers best option (running XP) these days?

Duke3D has mapster.
The BSTUP.C file is included, which is what is needed to bring all the Shadow Warrior enhancements over to the build editor. Might take a little bit of time, but shouldn't be too bad once people start working on it.

This also has the SETUP.EXE source code finally.

What I'd love to see is Room over Room support added to Duke 3D!
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Old 04-01-2005, 04:41 PM   #62
Carger2000
Re: Shadow Warrior Source Code Released!
The entire SW engine is just awesome to work with, there's so many neat extra's in it.

Upgrading your pc is nice and all but it also means saying goodbye to SW mapping for a while. Blasted WinXP.
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Old 04-01-2005, 04:45 PM   #63
jbailey

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Re: Shadow Warrior Source Code Released!
Here's wht seems to be required to get your freshly compiled
version of sw.exe to run:

1. Download & install latest version of vdmsound.

2. Download & install the current 1.3 release version of
openwatcom. This is a must, older versions of openwatcom
& newer versions don't seem to work (beleive me, I tried).

3. Rerun the vdmsound wizard on your new sw.exe and
save everything.

It should run ok (cross fingers)...

I have no doubt that eventually, other compilers will be
able to be used (gcc, msvc6 & 7, etc), but for now, OW is it.
The guys at icculus.org are
REALLY making good time on this code! Can't wait to see
what jonof does with this code...
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Old 04-01-2005, 07:04 PM   #64
5ththrax
Re: Shadow Warrior Source Code Released!
Sweet! We gonna see a 3D version of SW like DN3D or Hi-Res pack?
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Old 04-01-2005, 07:07 PM   #65
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Re: Shadow Warrior Source Code Released!
I can't wait for Jonof to get a SW port going. With OpenGL suport like Duke3D... damn that'll be kickass.

I can play SW right now, just have to go over to the other PC (it runs XP to though). It got it working from Willis's site... Deathmask. But playing higher than 800*600 with extra little goodies will kick ass.
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Old 04-01-2005, 07:09 PM   #66
Ras

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Re: Shadow Warrior Source Code Released!
I can't seem to play--even going through the instructions on that deathmask page or whatever it's called--which someone said is a common problem with ATI cards. I can't wait for the port.
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Old 04-01-2005, 07:46 PM   #67
Damien_Azreal
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Re: Shadow Warrior Source Code Released!
Quote:
Ras said:
I can't seem to play--even going through the instructions on that deathmask page or whatever it's called--which someone said is a common problem with ATI cards. I can't wait for the port.
Hmmm.... I use an ATI card with no problem. But yeah, the port should help a lot of gamers.
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Old 04-01-2005, 07:46 PM   #68
Ivan
Re: Shadow Warrior Source Code Released!
{Short News Over at Neowin}
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Old 04-01-2005, 08:29 PM   #69
Deth

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Re: Shadow Warrior Source Code Released!
I love 3DRealms. God I can't wait until there is a windows port. Now to go cry from happyness.
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Old 04-01-2005, 09:02 PM   #70
DissidentRage

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Re: Shadow Warrior Source Code Released!
Quote:
NotWieder3DR said:
What I'd love to see is Room over Room support added to Duke 3D!
I think what most people want (like myself) is to see sector-based vehicles added into Duke 3D.
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Old 04-01-2005, 09:13 PM   #71
Dennis J
Re: Shadow Warrior Source Code Released!
The Room-over-room code seems to be contained in the file ROOMS.C (and ROOMS.H). I think it may be possible to just copy the Room-over-room code over and get a Duke3D port with room-over-room. Don't know about sector-based veicals, yet, though
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Old 04-01-2005, 09:24 PM   #72
DissidentRage

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Re: Shadow Warrior Source Code Released!
IIRC the way ROR works as has been seen fails in Polymost. It needs to be rewritten I think.
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Old 04-01-2005, 09:37 PM   #73
IceColdDuke
Re: Shadow Warrior Source Code Released!
How exactlly does ROF work? Does it actually move all the sectors over the other sector?
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Old 04-01-2005, 09:38 PM   #74
wieder
Re: Shadow Warrior Source Code Released!
Quote:
Roger said:
IIRC the way ROR works as has been seen fails in Polymost. It needs to be rewritten I think.
I've seen Polymost running with RoR working perfectly, even with translucent surfaces between them like in Map01 where the pond with fish is located. It works great. I'm pretty sure Jonothan is just having to go ensure his work is up to date with the real release of the source. He helped track down a couple of bugs and looked over it to see if he could notice anything that might be missing that would affect everyone's ability to fully support writing port code for the game.
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Old 04-01-2005, 09:43 PM   #75
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Re: Shadow Warrior Source Code Released!
I'm really out of the loop as of late.
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Old 04-01-2005, 09:57 PM   #76
jbailey

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Re: Shadow Warrior Source Code Released!
For those who are having audio stutters, after you compile
your sw.exe, run cli2nop on your executable:

cli2nop -p sw.exe

mine said '47 occurances'

the audio was a LOT smoother after that...
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Old 04-01-2005, 10:06 PM   #77
Fragger00
Re: Shadow Warrior Source Code Released!
Thank you.
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Old 04-01-2005, 10:27 PM   #78
Boinky

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Re: Shadow Warrior Source Code Released!
ROR
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Old 04-01-2005, 10:39 PM   #79
jbailey

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Re: Shadow Warrior Source Code Released!
Glad to help! As I recall, the rott executable that was
compiled from the original source code had a similar
problem. Too bad this won't work on my hl2 stutters....
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Old 04-01-2005, 11:15 PM   #80
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Re: Shadow Warrior Source Code Released!
Exactly what Charlie said. I'm verifying my code is in line with what 3D Realms have just released, ported over the specific Build editor stuff for SW, and am doing some final testing before I put it all online. The release is a matter of hours away.

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