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#1 |
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Sure we are ALL looking forward to Prey's release, but what exactly ARE you looking forward to...
Details, details, details... I myself am looking forward to sneaking up on an unsuspecting foe in MultiPrey via ceiling walkway, plummeting down behind he/she and bashing his/her's head in with my almighty wrench! Please share... ![]()
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"Dolph Lundgren for Lead Role" -Shadow Warrior Eternal |
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#2 |
Re: Little Things That Count!
In single player, I can hardly wait to run into a horde of enemies, back up around a corner, and stick a spider-like grenade onto to very corner of the wall, and watch as they come after me around the corner...
gruesome fuqn trap isnt it
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"Dolph Lundgren for Lead Role" -Shadow Warrior Eternal |
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#3 |
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Re: Little Things That Count!
wall walk
spirit walk portal walk puzzle walk Generally, I just look forward to walking I guess. ![]() |
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#4 | |
Re: Little Things That Count!
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Seems more like a chaotic 'keep running and shooting, or die' fragfest.
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#5 |
Re: Little Things That Count!
yeah, i had to thik more ut than halo... and i prefer ut
i hope that mp is a lot faster than halo...
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"Dolph Lundgren for Lead Role" -Shadow Warrior Eternal |
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#6 |
Guest
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Re: Little Things That Count!
Well what I thought about the nice little touches was the fact that tommy will puke if the walls go too crazy.
-Maniac |
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#7 |
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Re: Little Things That Count!
Yeah, that is cool.
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#8 |
Re: Little Things That Count!
Hmmm then there has to be some "tap" somehere where ha can wash his face afterwards. Or he will have to carry paper nappies with him all the time ! Can't believe he would like to go on fighting with the aliens for saving his girlfriend with a dirty face
![]() Again another little touch. If he sees a real big alien boss, he may too scared and fart ![]() |
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#9 | |
Re: Little Things That Count!
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John Hancock |
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#11 | |
Re: Little Things That Count!
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A true genius does not need boundaries such as 'common sense' |
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#12 |
Re: Little Things That Count!
I love how you see Tommy's hand when activating things. It definitely adds to the immersion.
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#13 |
Re: Little Things That Count!
I like voice comments from Player Characters i mean Duke3d introduced this feature very well but i have barely seen it in shooters in the past. *g*
Ahh and not to forget the crazy level design. |
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#14 | |
Human Head Staff
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Re: Little Things That Count!
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#15 |
Re: Little Things That Count!
Judging from what I've seen (and not seen) in the demo, those are the things I hope to find in the full version:
-Fun and interessting locations to explore. Stuff that we haven't seen already in the preview material. -Fun and interessting monster to fight. Again, something that hasn't been given away already. Also, I hope they'll put up more of a fight later in the game. The enemies in the demo are barely more than practice dummies. -A bunch of fun and interessting boss fights. 'Nuff said. |
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#16 |
Re: Little Things That Count!
Personally, I love the music selection (blue oyster cult was genius) and hope that the game has a lot more moments like that.
Also, for some reason I really loved the dissolving blocks when you go to the spirit realm (the kind of quasi-doors with the bird logo). It's the little flourishes like that that show what a quality piece of work Prey is. |
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