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#81 | ||
Re: \"Prey\" is coming
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"Portals are holes in space - connecting different geometric areas" ie. Not teleporters in the normal, classic sense. Quote:
However, as i already said, you can have a camera (like in HL2) for viewing stuff - and the display can easily be set to be one-sided and transparent on the reverse. It also can easily be set so that when you turn the "viewing pane" upside down that the view will be affected accordingly. Creating "dynamic portals" is "easy" as well - as i said, you could combine the teleporting tech of Q3 or UT with the camera and view pane thingies and apply it to a dropable mine. But making a physical rip in space between the two is beyond (AFAIK) what BSP base engines can do - that's if i'm interpreting the 4-dimensional thing correctly and it wasn't just spin-talk. Looking at the videos, they produce something much smoother and dynamic than a teleporter, but i suppose that's what it might be. As i said, i'd need to look at code or be told either way which it is. So i would say, yes. Prey tech is possible but maybe not in exactly the same way..... ie. no shooting through portals, or if there is, then it is a secondary calculation that takes position, direction and force into account when hitting the view plane and translates it to the portal's opposite number..... i think that may be less computationally expensive than having a 4-D physical rip in space.....
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DudeMiester: IT IS ARE THE COOLEREST!!! Roger: OH NOES, TEH END OF TEH WERLD. |
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#82 | |
Re: \"Prey\" is coming
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talking about story, typical duke gameplay elements, the characters, and what 3drealms wants to achieve in general with this game, i'm sure dnf hasn't been changed alot. but it's still another experience to play it on the unreal than on 3drealms proprietary game engine. differences in movement, animations and graphics. and i'm sure, they made the decision to leave some maps behind to replace it with other levels, when they started over. reasons can be design aspects or the implementation of gameplay elements in a more apppropriate world. i'm sure, there were moments where they realised, it's better to doesn't make it the same way like we had done it before. george said, they couldn't bring their ideas and visions to ingame-life, cause of unreal engine's limitations. they can now do things, which weren't possible before. it would be really interesting to see, how it plays and looks, the good ol' dnf build. making a comparison between the final version of dnf and the old one. ![]() |
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#83 |
Re: \"Prey\" is coming
Have you guys seen the E3 demo of Prey from 1998(I am not talking about the IMHZ interview here) its really cool.
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#84 |
Re: \"Prey\" is coming
You mean the trailer?
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"Can't wait for shoreleave to get me some f*cking poontang." - Mr Garrison "Sikterlan, ipné!!!" - Sammy the Turk |
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#85 |
Re: \"Prey\" is coming
Yes, you could call it that. If this version of the game is just 1% as cool as that, then the game development industry can shut down.
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#86 |
Re: \"Prey\" is coming
it's obviously a trailer.
hm, shouldn't be too long anymore 'til the announcement..... |
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#87 |
Re: \"Prey\" is coming
I am really looking forward to this game. I can't wait till they annouce it and give us some info.
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#88 | |
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Re: \"Prey\" is coming
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#89 |
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Re: \"Prey\" is coming
I'm looking forward to the game too. When this game was first announced, I was looking forward to it more than DNF. Hell, the main reason why they didn't make their own engine for DNF, was cuz they didn't want it to directly compete with Prey. Prey was supposed to be the big fish with the original, state of the art Portal Engine. DNF was using the cruddy Q2 engine, remember.
Today, I gotta admit, I'm less enthusiatic about it, but the D3 engine is a fantastic engine, and I'm sure the game will be great. |
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#90 |
Re: \"Prey\" is coming
I'm just hoping that the developers at 3d realms don't discover World of Warcraft, or we can kiss progress goodbye for a few years
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#91 | |
Re: \"Prey\" is coming
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#92 | |
Guest
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Re: \"Prey\" is coming
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#93 |
Guest
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Re: \"Prey\" is coming
god I hope so
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#94 | ||
Re: \"Prey\" is coming
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#95 | |
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Re: \"Prey\" is coming
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#96 |
Re: \"Prey\" is coming
I'd just like to point out that Doom 3 is actually not a BSP based engine. It's a portal based renderer and calculates visibility in real-time. (I got this info right from Brian Harris at id Software) From what I know of Doom 3 and Prey's portal technology I don't think Doom 3 works entirely like Prey, but it is real-time and implementing user created portals and so forth shouldn't require any major changes to the core engine. I think this may be one of the reasons why the Doom 3 engine was picked, because all the other major engines such as Quake 3, Unreal, Source, ect. are BSP based which wouldn't be capable of doing what Prey did with portals, as you've pointed out.
Besides portals, Doom 3's unified lighting makes it an excellent engine for heavily destructable enviroments. It also lets level designers render the level in real-time as they create it in the editor (the editor is incorporated into the engine)...this seems very much like Prey as well. I really think the Doom 3 engine is the perfect choice for Prey, and I can't wait to see what Prey's like now. |
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#97 |
Re: \"Prey\" is coming
Interesting.
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#98 |
Re: \"Prey\" is coming
Indeed, that's one of the more interesting things I've read in a while.
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#99 | |
Re: \"Prey\" is coming
As far as i know, Doom 3 is still a BSP engine. It's just that the Vis and Rad functions are done in real-time. The actual geometry is pre-calculated. I hate to tell you, but a portal-based renderer is not a portal engine. It is a BSP engine which uses portal-type calculations/algorithms to tell the engine what to draw and when. The BSP "tree" is still there. Basically an upgraded Quake 3 engine.... which is what the Doom 3 engine is.
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DudeMiester: IT IS ARE THE COOLEREST!!! Roger: OH NOES, TEH END OF TEH WERLD. |
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#100 | |||
Re: \"Prey\" is coming
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PC Specs (a.k.a. "Galacticus Prime"): http://pcpartpicker.com/p/7Vk7FT |
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#101 | |
Re: \"Prey\" is coming
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(define love (lambda () (map conquer all))) |
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#102 |
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Re: \"Prey\" is coming
>>>>>>>If you're writing a typical shooter then it's a waste of development time.
Yes, it is. What significant advantage does portal tech offer to gameplay? It's more like a gimick than anything else. |
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#103 | |
3D Realms Staff
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Re: \"Prey\" is coming
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#104 | ||
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Re: \"Prey\" is coming
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#105 |
Super Moderator
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Re: \"Prey\" is coming
If you havn't tried it, don't knock it.
Just because it doesn't seem like a good idea to you, doesn't mean it won't kick all sorts of ass.
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
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#106 |
Re: \"Prey\" is coming
***** me. Prey is back...
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#107 |
Re: \"Prey\" is coming
Yep and according to George it has been in development since late 2001. Plus, 3D Realms have a policy to not reveal games until about 6 months prior to release so except to see Prey soon.
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#108 |
Re: \"Prey\" is coming
Out of the blue for me. I didn't take much notice of the threads in other parts of the forum as it just looked like a load of bull crap. But, I was wrong. Prey!
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#109 | |
Re: \"Prey\" is coming
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
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#110 |
Re: \"Prey\" is coming
Yes it is, this is the official Prey forum you are posting in.
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#111 | |
Re: \"Prey\" is coming
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#112 |
Re: \"Prey\" is coming
I was replying to Iggy.
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#113 | |
Re: \"Prey\" is coming
Quote:
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
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#114 |
Re: \"Prey\" is coming
Ahh, I understand know
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