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#1 |
Beat Duke again, and need some coding help
It seems like it doesn't matter if I have a nice gaming computer or a xbox 360. I always fall back on to good old duke. I went old school this time and played the entire game with the original keyboard scheme in 8 bit mode. Its been almost a decade since I've done that and still, the amount of interactivity and just how modern some of the gameplay mechanics still amazes me.
I just hope that the newer gamers out there will appreciate and understand why Duke is Duke; and not the laughing stock of the industry. Duke will always be my favourite franchise; and I'll put money down on it the first day it will come out = ] Anyway, I'm begining to fool around with the game con files now. I want to know how to make the shotspark1 explosive. I've manage to do it with explosion2; but I've no idea to get it to use the devastator one. If anyone can give me a hand with that; it would be awesome! StanC |
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#2 |
Re: Beat Duke again, and need some coding help
I don't fully understand what you are saying. I have a hunch, though.
Put this between “actor EXPLOSION2 1 EXPLOSION_FRAMES” and “enda”: Code:
ifspawnedby SHOTSPARK1 { sizeat 7 7 } |
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#3 |
Re: Beat Duke again, and need some coding help
Thanks! That did the trick = ]
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#4 |
Re: Beat Duke again, and need some coding help
I'm glad to be of help.
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