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Old 04-07-2007, 09:00 PM   #1
StanC
Beat Duke again, and need some coding help
It seems like it doesn't matter if I have a nice gaming computer or a xbox 360. I always fall back on to good old duke. I went old school this time and played the entire game with the original keyboard scheme in 8 bit mode. Its been almost a decade since I've done that and still, the amount of interactivity and just how modern some of the gameplay mechanics still amazes me.

I just hope that the newer gamers out there will appreciate and understand why Duke is Duke; and not the laughing stock of the industry.

Duke will always be my favourite franchise; and I'll put money down on it the first day it will come out = ]

Anyway, I'm begining to fool around with the game con files now. I want to know how to make the shotspark1 explosive. I've manage to do it with explosion2; but I've no idea to get it to use the devastator one. If anyone can give me a hand with that; it would be awesome!


StanC
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Old 04-08-2007, 08:21 PM   #2
Hendricks266
Re: Beat Duke again, and need some coding help
I don't fully understand what you are saying. I have a hunch, though.

Put this between “actor EXPLOSION2 1 EXPLOSION_FRAMES” and “enda”:

Code:
ifspawnedby SHOTSPARK1 { sizeat 7 7 }
This will make the explosions spawned buy the bullets be the exact size of the Devastator rockets' explosions.
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Old 04-09-2007, 11:55 AM   #3
StanC
Re: Beat Duke again, and need some coding help
Thanks! That did the trick = ]
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Old 04-10-2007, 07:02 PM   #4
Hendricks266
Re: Beat Duke again, and need some coding help
I'm glad to be of help.
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