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Old 06-23-2007, 12:56 PM   #1
Altered Reality

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To 3DR: what post-processing filters does DNF have?
I currently have two games with post-processing filters that cannot be turned off: The Matrix: Path Of Neo and Test Drive Unlimited. This produces 3 unpleasant side effects:
1) the whole screen is blurred out, so everything looks out of focus and the resolution looks lower than it really is
2) the effect puts extra (useless) stress on the system, so the game, besides looking bad because it's blurry, runs at a lower frame rate than it would without the post-processing
3) the final scene is rendered as a flat plane where an image of the game world is projected, as opposed to a number of polygonal objects which exist in a 3D world: this makes stereoscopic 3D impossible.
I know there are other games out there with these very problems (today I visited the nVidia forum, where a group of users complained about those points occurring with Rainbow Six: Vegas). So I need to know: what post-processing effects (if any) does DNF use? Can they ALL be turned off?
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Old 06-23-2007, 01:08 PM   #2
Kristian Joensen

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Re: To 3DR: what post-processing filters does DNF have?
(The awesome effects that are) motion blur and depth of field have already been confirmed as well as the most obvious one that is bloom.

Which effects can be turned off or not is not currently publicly known.
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Old 06-23-2007, 01:27 PM   #3
DavoX

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Re: To 3DR: what post-processing filters does DNF have?
Don't worry, chances are you won't be able to play it with your current rig.
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Old 06-23-2007, 02:08 PM   #4
alexgk

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Re: To 3DR: what post-processing filters does DNF have?
Quote:
Originally Posted by DavoX View Post
Don't worry, chances are you won't be able to play it with your current rig.
Those chances are effective for me .
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Old 06-23-2007, 11:43 PM   #5
Spooger

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Re: To 3DR: what post-processing filters does DNF have?
And this is why I'm saving up for a new PC...
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Old 06-24-2007, 12:57 AM   #6
killtacular

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Re: To 3DR: what post-processing filters does DNF have?
Don't worry, no matter how much power DNF needs to take up Alienware ALX will take anything and then some........(Does it sound like I am advertising for Alienware?)
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Old 06-24-2007, 02:21 PM   #7
Skiffer
 
Re: To 3DR: what post-processing filters does DNF have?
Armed Assault makes use of DOF, and while it looks stunning, it can be irritating when you actually "play" (as opposed to "watch") the game. Grass in the foreground becomes crisp, when in prone, with the rest of the world in blurry haze. As luck has it, DOF in ArmA is optional.

I think it's standard (and if not, it should be) that every graphical option that can be turned off without actually crippling the gameplay, should have an off button.
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Old 06-24-2007, 05:04 PM   #8
Mr.Fibbles

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Re: To 3DR: what post-processing filters does DNF have?
Quote:
Originally Posted by Skiffer View Post
Armed Assault makes use of DOF, and while it looks stunning, it can be irritating when you actually "play" (as opposed to "watch") the game. Grass in the foreground becomes crisp, when in prone, with the rest of the world in blurry haze.
Doesn't that defeat the purpose of going into a prose position?

Please don't let that happen to DNF; Although Duke is a not the type of person to snipe out people, there may be times when you might want to look ahead without being blown up.
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Old 06-24-2007, 07:02 PM   #9
Skiffer
 
Re: To 3DR: what post-processing filters does DNF have?
Quote:
Originally Posted by Mr.Fibbles View Post
Doesn't that defeat the purpose of going into a prone position?
Indeed it does, hence I don't use DOF. Still, the migrating CS crowd doesn't seem to notice. I'm not sure they know there's a prone option in the first place.

For whatever reason, be it personal quirk, performance or crippled gameplay: keep graphical features optional, just to be on the safe side.
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Old 06-25-2007, 04:21 AM   #10
Altered Reality

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Re: To 3DR: what post-processing filters does DNF have?
Quote:
Originally Posted by Skiffer View Post
I think it's standard (and if not, it should be) that every graphical option that can be turned off without actually crippling the gameplay, should have an off button.
I agree. The way you describe DOF, it's a "feature" that would actually cripple the gameplay by turning it ON, because you can't see sh17. I want my games to look crisp and clear, I don't want a blurry mess!
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