12-20-2002, 06:28 PM | #1 |
Source File Descriptions
Here is an attempt to describe the contents of each source file.
</font><blockquote><font size="1" face="Verdana, Arial">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">CIN_ACTR.C Cinematic Actor CIN_EFCT.C Cinematic Effect CIN_EVNT.C Cinematic Environment CIN_GLOB.C Cinematic Misc Functions CIN_MAIN.C Cinematic Main Control CIN_UTIL.C Cinematic Set/Get Palette Fuctions ENGINE.C Top Level Engine FLI_MAIN.C Read graphics FLI_UTIL.C More Read graphics ISR.C Timer Stuff LOOKUPS.C LOOKUPS.EXE, seperate ultility for building gamma, tan, sin, etc tables MODEXLIB.C Set screen mode RT_ACTOR.C Main Actor Code RT_BATTL.C Battle mode support routines RT_BUILD.C Draws menus and strings RT_CFG.C Read/Write config files RT_COM.C Network Code RT_CRC.C Calculate CRC RT_DEBUG.C Cheat Codes RT_DMAND.C Code for talking to other players through microphones RT_DOOR.C Doors, Pushwalls, Elevators RT_DRAW.C Draw screen, credits RT_ERROR.C Hard Error Routines RT_FILM.C Record demo? RT_FLOOR.C Draw sky and floor RT_GAME.C Main Game Code RT_IN.C Keyboard, Mouse, Joystick Input RT_MAIN.C main() RT_MAP.C Draw AutoMap RT_MENU.C Main and Sound Setup Menus RT_MSG.C Network Messages RT_NET.C Main Network Code RT_PLAYR.C Player status RT_RAND.C Random functions RT_SCALE.C Resize sprites RT_SER.C Serial Multiplayer RT_SOUND.C Control sounds and music RT_SPBAL.C Spaceball libraries RT_STAT.C Static Items RT_STATE.C Sets which sprites to use for the state of each actor RT_STR.C Input / Draw Strings RT_SWIFT.C SWIFT services module - for CYBERMAN use RT_TED.C Load maps RT_TEXT.C Help screens and other text RT_UTIL.C Misc Functions RT_VID.C Misc drawing and screen fading RT_VIEW.C View size, lighting SBCONFIG.C Reads sbconfig.dat SCRIPLIB.C Parsing Stuff TEXTURE.C XDominantFill()? USRHOOKS.C Get/Free Memory W_WAD.C Read WAD File Z_ZONE.C Zone Memory Allocation CIN_ACTR.H CIN_DEF.H CIN_EFCT.H CIN_EVNT.H CIN_GLOB.H CIN_MAIN.H CIN_UTIL.H DEVELOP.H Define shareware / registered version ENGINE.H FLI_DEF.H FLI_GLOB.H FLI_MAIN.H FLI_TYPE.H FLI_UTIL.H FX_MAN.H F_SCALE.H GMOVE.H ISR.H KEYB.H LAUNCH.H LUMPY.H MAPSROT.H MEMCHECK.H MODEXLIB.H MOUSE.H MUSIC.H MYPRINT.H PROFILE.H ROTTNET.H ROTTSER.H RT_ACTOR.H RT_BATTL.H RT_BUILD.H RT_CFG.H RT_COM.H RT_CRC.H RT_DEBUG.H RT_DEF.H RT_DMAND.H RT_DOOR.H RT_DRAW.H RT_DR_A.H RT_ENG.H RT_ERROR.H RT_FC_A.H RT_FILM.H RT_FLOOR.H RT_GAME.H RT_IN.H RT_MAIN.H RT_MAP.H RT_MENU.H RT_MSG.H RT_NET.H RT_PLAYR.H RT_RAND.H RT_SCALE.H RT_SC_A.H RT_SER.H RT_SOUND.H RT_SPBAL.H RT_SQRT.H RT_STAT.H RT_STR.H RT_SWIFT.H RT_TABLE.H RT_TED.H RT_UTIL.H RT_VH_A.H RT_VID.H RT_VIEW.H SBCONFIG.H SCRIPLIB.H SNDCARDS.H SND_REG.H SND_SHAR.H SPLIB.H SPRITES.H SPW_INT.H STATES.H TASK_MAN.H TEXTURE.H TSR.H USRHOOKS.H VERSION.H VRIO.H WATCOM.H W_WAD.H Z_ZONE.H _ENGINE.H _ISR.H _RT_ACTO.H _RT_BUIL.H _RT_COM.H _RT_DMAN.H _RT_DOOR.H _RT_DRAW.H _RT_FILM.H _RT_FLOO.H _RT_GAME.H _RT_IN.H _RT_MAIN.H _RT_MAP.H _RT_MENU.H _RT_MSG.H _RT_NET.H _RT_PLAY.H _RT_RAND.H _RT_SCAL.H _RT_SER.H _RT_SOUN.H _RT_SPBA.H _RT_STAT.H _RT_STR.H _RT_SWFT.H _RT_TED.H _RT_UTIL.H _RT_VID.H _ST_MENU.H _W_WAD.H _Z_ZONE.H F_SCALE.ASM R_DrawFilmColumn, DrawFilmPost RAND.ASM Init randomizer, return int RT_DR_A.ASM DrawPost... RT_ENG.ASM RayCast RT_FC_A.ASM DrawRow... RT_SC_A.ASM R_DrawColumn... RT_VH_A.ASM VH_UpdateScreen R_SCALE.ASM R_DrawFilmColumn TEXTURE.ASM TextureLine [/code]</blockquote><font size="2" face="Verdana, Arial">- Lon Matero http://www.apogeegames.com |
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