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Old 10-10-2008, 11:14 AM   #41
Mortal Shang

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Re: Duke It Out In D.C. HRP
Ok guys it's too boring to be lost in the 4th dimension, nothing works with those damn addons (I tried everything with PlayDuke too) so I stop there.
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Old 10-11-2008, 12:22 AM   #42
Mateos

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Re: Duke It Out In D.C. HRP
Try to delete eduke32_mus.zip from autoload/duke3d.grp : I had this prob with eduke32_mus.zip in this folder, but in new versions normaly there isn't bug...
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Old 10-11-2008, 01:14 PM   #43
Mortal Shang

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Re: Duke It Out In D.C. HRP
Ok man I'll try, while my webpage about this game is online from now.
http://mortal.shang.free.fr/pages/culte_duke_nukem.htm
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Old 10-11-2008, 03:00 PM   #44
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Re: Duke It Out In D.C. HRP
Not bad. Nice screenshots. Could need more, though. At least one of each level for a representative overview.
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Old 10-12-2008, 08:52 AM   #45
Mateos

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Re: Duke It Out In D.C. HRP
(Ah tiens Français ^^, mon forum sur Duke -> Ma signature).

Great screens. Users can participate ?
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Old 10-13-2008, 02:33 PM   #46
Mortal Shang

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Re: Duke It Out In D.C. HRP
Thanks dudes, did you see all the screens (dhtml) of my webpage ?

About my personnal PSX Duke CD, the game crashes with the recent pSX emulator and doesn't load correctly with ePSXe, that's why the screens aren't numerous.
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Old 10-15-2008, 08:45 AM   #47
Mateos

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Re: Duke It Out In D.C. HRP
I can help you too with ePSXe, I have it ^^.

Try to great an ISO with your CD : on my PC ePSXe lags with a CD.

What is your graphic configuration (PC and ePSXe) ? Screens as you can plz.
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Old 10-15-2008, 01:48 PM   #48
Mortal Shang

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Re: Duke It Out In D.C. HRP
I give you my video config for ePSXe with a snapshot and I'll try to make an iso from my PSX CD-Rom game.

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Old 10-17-2008, 12:15 PM   #49
Mateos

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Re: Duke It Out In D.C. HRP
Tomorow I'll post my config. Now I go sleep -_-

Edit :
Here uploaded screens of my config :
http://files.filefront.com/ePSXe+Con.../fileinfo.html

Good luck, and send me PM if don't work (This subject is for DukeDC HRP at begin ^^).
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Last edited by Mateos; 10-18-2008 at 01:16 AM.
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Old 10-26-2008, 09:56 PM   #50
Hendricks266
Re: Duke It Out In D.C. HRP
I extracted all of the frames from the cutscene, removed redundant ones, and converted them to PNG so that artists could remake them easier.

DukeDC HRP Cutscene.7z
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Old 11-11-2008, 11:05 AM   #51
Mortal Shang

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Re: Duke It Out In D.C. HRP
Hehe I really like this addon : White House, Lincoln Memorial, FBI Headquarter, Smithsonian (too large in my point of view), Capitol (my personnal best), Metro (I've found the "Top Secret" level from there) : nice but hard maps, great job.
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Old 11-12-2008, 07:22 AM   #52
Mateos

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Re: Duke It Out In D.C. HRP
It can be play with SD_Duke, it's better :P
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Old 11-12-2008, 08:56 AM   #53
Mortal Shang

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Re: Duke It Out In D.C. HRP
Yesterday I've finished the huge "Top Secret" level : I love so much the music and the mayan pyramid zone, nice place to take vacation.
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Old 12-26-2008, 02:02 PM   #54
Hendricks266
Re: Duke It Out In D.C. HRP
Here's another present: An automated installer for Duke it out in D.C. (proper capitalization). Hopefully it could be integrated into the Duke D.C. HRP. All you have to do is copy your DUKEDCPP.SSI file to your EDuke32 directory, extract this to it as well, and run the batch file. DUKEDC.GRP will be created. Happy easy day!

dukedcinstall.7z

This functionality has also been included into the Caribbean batch file for VACA15.SSI and VACAPP.SSI, as the GRP files are identical in both. Nuclear Winter does not use SSI files.
Last edited by Hendricks266; 12-26-2008 at 02:04 PM.
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Old 12-27-2008, 05:43 AM   #55
alandog

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Re: Duke It Out In D.C. HRP
good work Hendricks!
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Old 12-27-2008, 10:06 AM   #56
Mateos

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Re: Duke It Out In D.C. HRP
I had Vacation.grp patched, it's normal ?

I don't know why somebody who made mod or TC don't make GRP... For exemple, all the TC i dl on internet I make them 1 whole GRP, that work without CONs and in Sigle/multi play.
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Old 02-17-2009, 12:04 PM   #57
Fran77
Re: Duke It Out In D.C. HRP
Hi. I got the dukedcpp.ssi in my directory, but when i run the dukedcinstall.bat
it dont copy the dukedc.grp

how can i fix it? thanks you for help.
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Old 02-17-2009, 12:22 PM   #58
HellFire

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Re: Duke It Out In D.C. HRP
Reading this will surely help you: http://www.duke4ever.eu/index.php?view=d3d_jf_addons
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Old 02-17-2009, 01:09 PM   #59
Fran77
Re: Duke It Out In D.C. HRP
I cant understand the step 4... what should I do there?

hope you can help me.
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Old 02-17-2009, 01:30 PM   #60
HellFire

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Re: Duke It Out In D.C. HRP
it says you must use the upackssi.exe to unpack the ssi file to a GRP one that eduke32 will be able to run. You need to get that program from jonof's site and then open it via command line. The tutorial already explained how to do it, just re-read that line.
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Old 02-18-2009, 08:03 AM   #61
Mateos

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Re: Duke It Out In D.C. HRP
Or you download this :
[Deleted link]

My pack, with dukedc.grp and the batch file.
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Last edited by Mateos; 02-19-2009 at 02:17 AM.
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Old 02-18-2009, 10:52 AM   #62
supergoofy

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Re: Duke It Out In D.C. HRP
@Mateos, I hope that in the file you didn't include dukedc.grp, which is a commercial product. Ok you produced dukedc.grp from Duke It Out in DC original files, but nevertheless dukedc.grp still has copyright restrictions and cannot be distributed freely. I hope you can clarify that. I understand you had good intention to help, but be careful with copyright issues.
Last edited by supergoofy; 02-18-2009 at 10:58 AM.
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Old 02-19-2009, 02:15 AM   #63
Mateos

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Re: Duke It Out In D.C. HRP
Erf... I wasn't sure -_-", ok I delete it.
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Old 05-06-2009, 07:42 AM   #64
Mateos

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Re: Duke It Out In D.C. HRP
NightFright, you can resize an 3D model with the maphacks ?
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Old 05-06-2009, 02:30 PM   #65
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Re: Duke It Out In D.C. HRP
Resize? You mean shrink or enlarge? No, that's the "scale" parameter. It is defined statically in the def files for each model. I think I know why you are asking. In Ep.4 and some other places, there are some props (switches, keycard panels or other stuff like buckets) which appear larger than they should be. I have no idea why this happens, but maphacks won't help with that. Has to do something with the maps.
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