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#81 |
Re: Survival TC
yeah itlooks realy neat, can't wait to play
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#82 |
Re: Survival TC
Arigato!
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#83 |
Re: Survival TC
Yeah I have to admit it looks awesome, make sure to update the AMC topic as well
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#84 |
Re: Survival TC
What are you talking about? I did that minutes (minutes, people!!!) before I posted here!!
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#85 | |
Re: Survival TC
Quote:
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#86 |
Re: Survival TC
Time for a real screenshot this time
![]() ![]() With the help of Quakis I finally tackled uvw mapping in 3dmax, giving me +10 exp and the new custom model skill. Because of this I'm now a level 10 paladin so I can release a screenshot! Check out the pipes! My pipes.
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"if we fill survival with particles then we can compete with modern games" - James |
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#87 |
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Re: Survival TC
:thumbsup:
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#88 |
Re: Survival TC
Thanks
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"if we fill survival with particles then we can compete with modern games" - James |
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#89 |
Re: Survival TC
^Except for the crew
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traB pu kcip |
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#90 |
Re: Survival TC
I like the way the weapons look and actually feel. Has a nice feeling to them.
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#91 |
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Re: Survival TC
Well Geoff, I think you'll be the best "new age duke mapper" with this new found ability. This some real top notch stuff.
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#92 |
Re: Survival TC
lol thanks
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"if we fill survival with particles then we can compete with modern games" - James |
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#93 |
Re: Survival TC
Another peek at swampgas
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"if we fill survival with particles then we can compete with modern games" - James |
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#94 |
Re: Survival TC
Looks like Quake.
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I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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#95 |
Re: Survival TC
Quake is killer.
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"if we fill survival with particles then we can compete with modern games" - James |
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#96 |
Re: Survival TC
Very promising.
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#97 |
Re: Survival TC
Green and brown mix perfectly; the first thing I did when making this map was get the color scheme and theme right - so that's not going to change.
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"if we fill survival with particles then we can compete with modern games" - James |
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#98 |
Re: Survival TC
Looks good, but it needs more contrast.
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#99 |
Re: Survival TC
Really? That's the thing I'm focussing on the most; the dark lines on the sides of floors and such run through the entire map. The green bricks are ment to counter the brown (which is basicly the map's skeleton) but I thought they were already bright enough to make a nice whole. And, ofcourse - I'm still hoping for dynamic light in the future which will certainly add a few extra strong highlights.
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"if we fill survival with particles then we can compete with modern games" - James |
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#100 |
Re: Survival TC
Well, I find that green and brown compliment each other rather than contrast each other, especially when similar shades have been used such as in that map. What I really meant, though, is that you need more variation in the lighting in the scene. Instead of dark areas and light areas, there's just kind of a muddy middle-of-the-road shading on the rooms. For instance, look at the lobby in the theatre in E1L1 with the light turned on. The middle area will be bright, as you'd expect, but there are some harsh shadows in the corner and whatnot that add to the atmosphere.
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#101 |
Re: Survival TC
I know exactly what you mean, that's the kind of shading I love in Duke3d (and I used it alot in fbsp003) but I wanted to give it a softer feeling in this map. Still using the same technique, just not as much - and mostly in trimming and not as much in actual shadows (which I'm not using yet because it'd be a waste of sectors with this kind of detail). I'm gonna go look into it though, but right now I have no idea to get the same effect in this map (as I'm using soft lightsprites, soft shadowsprites (check the two green walls in the background) and kindof soft textures) as I don't want it to look like a typical dukenukem map with hi-res textures.
Thanks for you comments, I can work on that ![]()
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"if we fill survival with particles then we can compete with modern games" - James |
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#102 |
Re: Survival TC
LOOKS EXCELLENT!!! OMFG!!!!! happy now?
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#103 |
Re: Survival TC
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"if we fill survival with particles then we can compete with modern games" - James |
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#104 |
Re: Survival TC
I use the same technique for faking dynamic lighting. Will you apply lens flares?
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#105 |
Re: Survival TC
You mean by placing lightspheres in the sky, like they did in that shadow warrior map at the airport? Then no; but if real lights ever get crammed into jfduke/eduke with the option of using réal lensflares then I'll be sure to toss them in
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"if we fill survival with particles then we can compete with modern games" - James |
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#106 | |
Re: Survival TC
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#107 |
Re: Survival TC
The only beef I have with the picture is the armor, Its just a lether jacket, and the lighting on it is bad, its destracting from the feeling of the TC
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#108 |
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Re: Survival TC
Agreed, It should be much more darker.
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#109 |
Re: Survival TC
Oh that's James' department, but he'll find this thread eventually
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"if we fill survival with particles then we can compete with modern games" - James |
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#110 |
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Re: Survival TC
It shouldnt be darker, it should match the style of everything.
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#111 |
Re: Survival TC
I think they're saying the jacket doesn't have enough contrast.
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I don't wanna be like other people are Don't wanna own a key, don't wanna wash my car Don't wanna have to work like other people do I want it to be free, I want it to be true Eduke32.com : The Rejected Applications : The Meadhall of the Comitatus |
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#112 |
Re: Survival TC
Nice screen. =)
Question though, are you going to make just one version or is there plans to make a version just for plain Duke and the other to be used with the HRP?
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"Psycho Mantis locking your doors, your fridge, shutting off your air conditioner, and clogging your toilet sure beats reading some crap off a memory card." - Mr. Blud "Men trade whatever they have for sex and women trade sex for whatever they want. That may be unromantic but theres truth to it." - Nessus |
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#113 |
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Re: Survival TC
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#114 |
Re: Survival TC
If you're asking if it will be compatible with classic mode then I'm afraid not; it would be too much of a hassle to get it working on both modes.
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"if we fill survival with particles then we can compete with modern games" - James |
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#115 |
Re: Survival TC
yeah thats it, and change it from a leather jacket.
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#116 |
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Re: Survival TC
Oak Man, in case you didnt read up on the mod, there are all sorts of weapons and armor etc.
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#117 |
Re: Survival TC
Yeah, but its just a leather jacket, I have the same exact one as in the picture, and I don't think it would stop a bullet
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#118 |
Re: Survival TC
Well no, I was refering to low resolution and high resolution art, and so on.
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"Psycho Mantis locking your doors, your fridge, shutting off your air conditioner, and clogging your toilet sure beats reading some crap off a memory card." - Mr. Blud "Men trade whatever they have for sex and women trade sex for whatever they want. That may be unromantic but theres truth to it." - Nessus |
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#119 |
Re: Survival TC
Dont worry Geoffrey, i really like it
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#120 |
Re: Survival TC
It looks fantastic, great job as always Geof!
![]() The armor looks a little out-of-place, but not that big of a deal ![]() Believe it or not, I'm actually looking forward to this TC more than DNF ![]()
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