10-27-2005, 01:06 AM | #1 |
Quest for Perfectionism
I'm sure George has realized by now that his quest for perfectionism has taken its toll. I was wondering whether it has caused any break downs in terms of employee productivity. Has it affected any of you guys mentally, or perhaps physically? If so, how do you cope? Just curious.
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10-27-2005, 02:39 AM | #2 |
Re: Quest for Perfectionism
Whenever the idea of chasing perfection has been brought up George has always said it has never been a case of trying to be perfect. It's more like they just made some mistakes and have been trying to finish what they started while also making a game that's as good as can be.
I don't wanna put words in his mouth but he's said similar things in the past. |
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10-27-2005, 02:47 AM | #3 |
Re: Quest for Perfectionism
Yes you are absolutely correct, that and a case of WAY to few employees from early on.
All of that was fixed in 2002, they hired alot of people and moved into new and bigger offices. That is when they restarted, to more exact they restarted in early 2002. By November 2002 their new renderer was finished so the could begin work on content by January 2003. |
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10-27-2005, 03:10 AM | #4 | ||
Re: Quest for Perfectionism
Here are some quotes from George:
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10-27-2005, 09:21 AM | #5 |
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Re: Quest for Perfectionism
I think DNF should try to get a 10 on gamespot
gamespot says they give such scores, but never saw such a game (there are, though, according to them) |
10-27-2005, 11:48 AM | #6 | |
Re: Quest for Perfectionism
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They should aim for perfection imo, DNF is 3drīs "return" after so many years, DNF should pwn them all and show whoīs the king (I never expected something less, possibly a way to much! I canīt imagine what would happen when DNF is going to be on of those games which "just" get 91% or so ) |
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10-27-2005, 01:22 PM | #7 |
Re: Quest for Perfectionism
I'm not trying to rain on anyone's parade...but I have such a perfect mental image of the game already (in my mind of course) that it will take a miracle to meet/exceed my expectations. I really, really hope this is that one special release that is both equally visually impressive and fun/exciting to take part of. Just seeing/knowing 3dr has had a part in Prey developement/etc....makes me giddy/excited about how DNF will look and play.
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10-27-2005, 01:48 PM | #8 | |
Re: Quest for Perfectionism
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This is the burden that the brave people at 3DR have taken upon themselves (to create a game that gets higher than 91% at Gamespot) and this is in fact the real reason why development of the game has taken so long - they can't afford to get it wrong. So for all the naysayers out there I say stop your potentially catastrophical lambasting, 3DR are only trying to save the world here!
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10-27-2005, 02:16 PM | #9 | ||
Re: Quest for Perfectionism
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10-27-2005, 02:19 PM | #10 |
Re: Quest for Perfectionism
OK, then replace "the universe" and "the world" with "SyntaxN".
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We're on an express elevator to hell... going clown. HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness. Some days you just can't get rid of a bomb |
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10-27-2005, 02:22 PM | #11 | |
Re: Quest for Perfectionism
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10-27-2005, 02:28 PM | #12 |
Re: Quest for Perfectionism
And you're supposed to be a DNF cult member?
Methinks you should repent your ways before an excommunication is in order.
__________________
We're on an express elevator to hell... going clown. HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness. Some days you just can't get rid of a bomb |
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10-27-2005, 02:32 PM | #13 | |
Re: Quest for Perfectionism
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10-28-2005, 01:08 AM | #14 |
Re: Quest for Perfectionism
There are 4 games that got 10 at gamespot.
http://www.gamespot.com/games.html?type=...date_filter=all |
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10-28-2005, 04:26 PM | #15 | |
Re: Quest for Perfectionism
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Shaam |
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10-28-2005, 11:02 PM | #16 |
Re: Quest for Perfectionism
Yes, currently there is no PC game which got 9.7 or higher. But next year, DNF will got 10.
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10-28-2005, 11:12 PM | #17 |
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Re: Quest for Perfectionism
The fact that DNF has been missing for 8 years or so alone may tack on an extra one-and-a-half point onto the average.
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10-28-2005, 11:54 PM | #18 | |
Re: Quest for Perfectionism
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10-29-2005, 04:33 AM | #19 |
Re: Quest for Perfectionism
If Gamespot gives thegame 2.5, it's very unlikely that I'll enjoy it.
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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10-29-2005, 05:06 AM | #20 |
Re: Quest for Perfectionism
I will buy this game even if every reviewer in the world gave it 0 AND EVERYONE on this forums aboslutely HATED it.
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10-29-2005, 05:21 AM | #21 | |
Re: Quest for Perfectionism
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10-29-2005, 06:08 AM | #22 | |
Re: Quest for Perfectionism
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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10-29-2005, 08:46 AM | #23 |
Re: Quest for Perfectionism
I once asked Scott a question at Game Matters about the criteria they are using to create DNF as near perfect as possible but I forgot his exact reply. he mentioned that they are going to innovate in the area they feel important for the FPS genre. Unfortunately, Game Matters doesn't feature a search engine to get his exact response.
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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10-29-2005, 08:48 AM | #24 | |
Re: Quest for Perfectionism
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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10-29-2005, 09:09 AM | #25 | |
Re: Quest for Perfectionism
If I remember well, Scott talked about " appropriate innovations" wich lead to Charlie's statement.
Here is Charlie's Statement: Quote:
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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10-29-2005, 09:51 AM | #26 | |
Re: Quest for Perfectionism
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10-29-2005, 10:07 AM | #27 |
Re: Quest for Perfectionism
Found it.
Scott, what criteria you guys at 3drealms are using to make DNF as near perfect as possible? Posted by: joseph ghassan | November 3, 2004 01:26 PM Joseph, our overriding goal is to add a significant building block to the "franchise." This requires making a game that is innovative, fun, and executed to near perfection. We apply this same battle plan to all of the games we're involved with, including Max Payne. Basically, we refuse to release crap. http://dukenukem.typepad.com/game_ma..._game_par.html
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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10-29-2005, 10:09 AM | #28 |
Re: Quest for Perfectionism
^^^
Excellent!
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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10-29-2005, 10:21 AM | #29 |
Re: Quest for Perfectionism
Great I was looking for a comment by dark_angel and also decided that it was unlikely to by a comment to that blog entry.
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10-29-2005, 10:33 AM | #30 | ||
Re: Quest for Perfectionism
I also once stated to Charlie the following:
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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10-29-2005, 10:37 AM | #31 |
Re: Quest for Perfectionism
I REALLY like this comment:
"Actually, we could do that if we wanted to", this also means that some of the peole who are able to mod will have quite an amount if ideas to implement. I hope the changes theyhave done to Unrealscript have only made it easier and not harder. |
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10-29-2005, 10:37 AM | #32 | |
Re: Quest for Perfectionism
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A cup of coffee please.
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10-29-2005, 10:43 AM | #33 | |
Re: Quest for Perfectionism
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This really show how enormous the engine is, giving them the capability to implement their innovative gameplay elements.
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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10-29-2005, 10:45 AM | #34 |
Re: Quest for Perfectionism
They already achieved perfection with Duke Nukem 3D in 1996, so long as DNF is as good and as interactive then I am happy and will consider it the best game ever made, simply because Duke Nukem 3D already holds that spot for me.
Anything above and beyond Duke Nukem 3D is for me just an added bonus. |
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10-29-2005, 10:54 AM | #35 | |
Re: Quest for Perfectionism
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I hope theyīre still extremely ambitious |
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10-29-2005, 10:55 AM | #36 |
Re: Quest for Perfectionism
Yeah, back in 1996 Duke Nukem 3D was a unique FPS pc title.
Now if we can replace the 199 by 200 and see what title would acheive that again
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Duke Nukem Forever - Crysis - Castle Wolfenstein - Bioshock - CMR : Dirt www.Duke4.net - The ultimate source for 3DRealms next-gen game - DNF " Life rewards no death for immortals " - dark_angel |
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10-29-2005, 10:57 AM | #37 |
Re: Quest for Perfectionism
Well in a recent post on the Shack he said:
"You left out the part about picking up a rat and putting it in a microwave, turning it on, watching it spin then explode, or picking up a piece of paper, pressing use and making a paper airplane and throwing it across the room with physics." http://www.shacknews.com/ja.zz?id=10981435
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"I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack |
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10-29-2005, 11:00 AM | #38 |
Re: Quest for Perfectionism
3D Realms can't be aiming for perfection. Getting a game to be perfect is impossible.
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10-29-2005, 11:04 AM | #39 |
Re: Quest for Perfectionism
Last I knew Duke Nukem 3D actually exists. That falsifies your claim.
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10-29-2005, 11:06 AM | #40 | ||
Re: Quest for Perfectionism
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