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#41 | |
Remedy Staff
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Re: Max Payne 3: What I want to see
Caught this one a little late...
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Why? Because it sounds downright silly. For the very same reason they don't do it in dramatic slow motion sequences in films either. Voices sound silly when slowed down or sped up. You can actually try it yourself if you want some good laughs. It is a matter of making a few changes to the script files. Sounds can be flagged whether or not they get scaled with time-scaling. Tap Maddieman on the shoulder in the Mods & Editing forum to find out how. |
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#42 |
Re: Max Payne 3: What I want to see
i tested it in max1 once i changed some death sounds and mobster sounds. hehheh AAARRRGGGHH hhehe
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#43 | ||
Re: Max Payne 3: What I want to see
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#44 | |
Re: Max Payne 3: What I want to see
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#45 |
Re: Max Payne 3: What I want to see
It'll be cool if there are some new bullettime moves (but not stupid hong-kong action acrobatics). Also it will be very nice if MP3 is released soon (within an year).
That's it... List's short cuz the game's good ;-).
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#46 | |
Re: Max Payne 3: What I want to see
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#47 |
Re: Max Payne 3: What I want to see
One thing I'd like to see is 20 hours of play time.
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#48 |
Re: Max Payne 3: What I want to see
I'd like all the features to be more prominent in the game.
Like, maybe have situations where it's likely you need a certain weapon to win, otherwise some people just blaze through the game with their favorite weapon and rarely get to experience the others. And maybe have some destructable things purposely placed in the way of gunfire. |
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#49 |
Re: Max Payne 3: What I want to see
I'm guessing Remedy isn't going to do another MP game, they would probably have someone else do it, otherwise they wouldnt have sold the rights.
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#50 | ||
Re: Max Payne 3: What I want to see
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#51 |
Re: Max Payne 3: What I want to see
Take 2 owns it and controls the licensing I'd say.
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#52 |
Re: Max Payne 3: What I want to see
If their wont be any max payne 3i'l kill my self!!!!!!!
Max Payne -the game (that means 1&2) 1st-i finished the first game 45 timez 2nd-just once today!!!it'z brilliant 3rd-i must finish it personal note.........thier where all letz just say un-orginal ,i mean the cd-z(some of you now what it means) |
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#53 | |||
Re: Max Payne 3: What I want to see
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Xenomrph Author - unofficial Max Payne novelization Author - unofficial Max Payne 2 novelization (forthcoming) |
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#54 |
Re: Max Payne 3: What I want to see
Max Payne 3 needs a comprehensible story. And one that you don't find out at the end and think. "Oh thats what was going on."
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#55 | |
Re: Max Payne 3: What I want to see
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#56 | ||
Re: Max Payne 3: What I want to see
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#57 |
Guest
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Re: Max Payne 3: What I want to see
They need to bop the MP2 writers and search the streets to get the MP1 writers back
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#58 | |
Re: Max Payne 3: What I want to see
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#59 | |
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Re: Max Payne 3: What I want to see
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Max Payne was always about slow motion gun battles in the vein of HK action flicks. This spinning business and speeding up isn't true to the max payne routes, imo. Its matrix stuff. I think it didn't fit, since max payne 1 was touted as a HK/noir game experience. Bah. |
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#60 |
Re: Max Payne 3: What I want to see
i saw chow yun do spin moves similar to that way before matrix was out....they themselves copied.
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#61 |
Guest
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Re: Max Payne 3: What I want to see
then get a NEW Sam Lake!
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#62 |
Re: Max Payne 3: What I want to see
ok lookie ......
i was looking ... on the web i tried www.maxpayne3.com and lookie This domain name was recently registered at Register.com which is pleased to present the following additional services. ... bla bla bla uuuuuuu ...... so ...... |
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#63 |
Re: Max Payne 3: What I want to see
well, I've said this before but they made the decision to use the writer's face as the characters face, I guess blind optimism or they never figured it'd switch hands. I wonder just what Sam Lake said when they were going to use his face, I mean, if he's more dedicated to his writing or the money he should get, but who knows.
They didn't exactly say there'd be an MP3, only that it would continue. It could be books, a movie or quite possibly a game. Where do you think the story would go after MP2? I can't remember seeing one movie based off of a video game that Fufilled my expectations (D&D was most notable), not that an MP movie couldnt be different. I think the saving grace for the transition without Lake's face was that Mcaffrey was still the voice. As far as I can tell he would probably be the voice for a third, and honestly? I can see him playing Max in a movie. Without his voice, It'd be pretty strange to think of that as Max Payne. So, what I'm wondering is if they're going to do a complete overhaul and drop the voice actor....or is the opposite true and is Mcaffrey's employment a guarantee? Overall, it's anyones guess. To whomever might believe the franchise would justify the sequel; the jury is still out on how MP2 will do and even if it does great, can we say Gabriel Knight? Take it easy Jungian |
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#64 | |
Remedy Staff
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Re: Max Payne 3: What I want to see
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#65 |
Re: Max Payne 3: What I want to see
Take a look at this document. It says Rockstar have purchased the domain.
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#66 | ||
Re: Max Payne 3: What I want to see
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#67 |
Re: Max Payne 3: What I want to see
who knows ...
Sam Lake ...... it depends on him to make a good story , at first i didn't think much about the story but know .. who knows what's brewing in Sam's mind ... new unexplored ideas ..... the love noir story really got the job done GG Sam , GG |
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#68 |
Re: Max Payne 3: What I want to see
Well...yeah. Considering everything that had occured at the end of mp1. The transition between the two as pretty much nonexistant. Anyway, looking at the last line or two of MP2 makes me believe the sky is the limit for MP3...of course, since MP1's transition to 2 left such a gaping hole, I suppose the same can happen for 3. As long as Max isnt in the CIA in 3, Deputy Director in 4 and the president in 5 (heh, we could have harrison do the voice too!) I'm relatively happy...
Any chance they'll be publishing novels based on the games (like they did for the Wing Commander series of games), that'd be pretty nice. |
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#69 | |
Re: Max Payne 3: What I want to see
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(sorry, I couldn't resist the shameless plug
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#70 |
MY MP3
Ok... to get this thread back on track: Things I want in Max Payne 3...
1. New Bullettime moves, not kung fu moves. Just cool moves for example: I would like to see a move where I could quickly drop to the ground (in place) while in bullettime so I can avoid those "open the door with guy behind and get shot in the face situations" or another move that I would call "Bullettime quick draw" where you could quickly aim your gun (in place again) and while keeping the same footing rotate in place and aim at whatever direction to kill groups of people in one extra slow bullettime. Or the ability to chain together bulletime combos. For example I would be able to dive in one direction, land, then immediatly dive in another direction without standing up, land, then do a bullettime quick draw as I get up. Killing people would look so much cooler and be so much easier. And keep bullettime 2.0 it works well, regardless of what the haters think. 2. Attention to detail. Small little things have been missing from that game that I think should be in there. like: a. Sprinting. Just let him holster his gun for a sec so he can run quicker. You could also let him to farther bullettime leaps while sprinting. b. Crouch run. When I'm moving from place to place to get the drop on a group of bad guys I think it is f'ing rediculous that I have to stand up to move a few feet. Why the hell is that? Just let him lean over a bit in the crouch so he can do a slow run. c. Walking. Hard-core action purists will disagree, but I don't care so whatever. But walking would be a good addition. It has more applications then just being able to sneak up on people. You should also be able to aim more accurate while walking and shooting rather then running and shooting. Also I'd like to see a crouch walk. d. More animations. Many games are guilty of skipping the animation for more minute details. Such as seemingly everyone inability to animate rotation. When max turns around he doesn't rotate his torso and plant his feet in a new direction... he just slides his entire in a circle in a new direction. Or the over animation of dual weapon shootdodge combos. By that I mean he sticks out both frickin' arms to shoot a single gun, and the unused arm isn't doing anything but sitting in air acting like it has a gun in it's palm. e. Damage textures. I don't want Soldier of Fortune 2 type giblets of blood and guns. But if I shot someone in the head, chest, etc. then I would like to see a bullet hole texture. 3. Guns and etc. I want more guns and the ability to hold different single hand guns in each hand. I know some don't match, but others do. There isn't any reason why I shouldn't be able to hold a Deagle and a berreta, or a Mac 10 and a Berreta at the same time. And add guns that you might actually see in the street more often. Like a glock, or a tech 9. And during the later levels when you start fighting pros you could get higher tech stuff like USPs and Magnums. Also different ammos for the applicable guns, I want to be able to shoot slugs or flak with the shotgun. And I want to be able to shoot volitile or high velocity ammunition out of a M4. 4. Variation in levels. I always thought it was funny how Max has all these personal problems and he can't do anything to fix them but kill everyone in every place he is in. That said I congradulate MP2 for usage of nightmare scenes that do more then frustrate, and prologues that go deeper into the story. But I think there is possibly more to do. I of course want to keep a whole lot of action and killing... about 70-80%. But other times you could tie in the gunfights with more investagative action. He is a detective after all... how come we don't get to see him: a. Interogate a perp? Max can be pretty intimidating when he needs to be, and if done well I could easily see Max scaring the crap out of some guy in a Police station interrogation room while a tap recorder records everything, a spotlight lamb shine in the perps face, and other cops look through some mirrored glass. I think it could be funny as hell too. b. Investigate a crime scene with CSI people. He is a cop trying to solve cases, or at least one case. They should once upon a time, make the player use their brain to determine what happened at a crime scene by the accumulation of clues from the crime scene, testimony for witnesses, and interrogation from suspects. c. Catch a criminal and not kill him? Action purists will definitely hate this. I still don't care. MP2 was a great game, but it was hyped up to be a film noir love story and mystery. The love story it meet and exceeded as far as expectations go. But if you paid attention to the occasion hints in cut scenes and dialog from the bad guys then you didn't have to go but 40% through the game to know how it was going to end. Not much mystery. In a mystery you don't kill all the bad guys... not when some of them could hold valuable information. 5. Zone Damage models for characters. In both MP1 and 2 you could kill someone by shooting there foot enough times... no... NO! Death should come through shots to the chest, head, or complete incompacitation. I want my enemies to have some verocity in them. If I shoot a both a guys knees out and he can't stand then he should fall on his chest and try to shoot me from the ground. Or if I shoot out on leg he should limp, or if he is carrying two guns and I shoot a hand he should be forced to drop one. Etc. you know what I mean by the concept. 6. More realistic AI. How come enemies know where I am without any sort of hint? It makes setting up ambushes against people very difficult if not impossible. I want the AI to lose there extra sensory perception. If they don't see it, hear it, or are told about it then they should be completely oblivious to me or my where abouts (but they should have complete 180 degree peripheral vision). At the same time I also think that the determination of some of these guys is unbelievable. I would like it if some characters were rather cowardly, and wouldn't chase me unless they were in a group, or if i shot their gun from their hand they might run away rather then diving for it. I know they all aren't getting paid THAT well. 7. Engine effects. Just pretty looking stuff. Better lighting effects are welcome. It would be cool to have a group of badguys cut the power to the apartment your in to shut down the lights before they ambush you, forcing you to use fire and a flashlight to see what you are looking at. I wouldn't let you shot lights out though. Maybe flick a lightswitch on and off or shoot a fuse box if it is there... but no the lights themselves. And different materials and thicknesses should have different ballistics. Meaning I should be able to shoot through the narrow edges of a corner made of dry wall, but not through one of brick etc. 8. Max related stuff. Max should be able to wear a bullet proof vest under his jacket, sort of like the bad guys. It would have the same abilities as the bad guy's vests. If you shoot the vest then no damage is done, and the quality of the vest does not deteriorate, or if not it does so VERY slowly. He could just wear it over his shirt and have the tie tucked under. TA DA! And Max should have more actions, I don't mean like Tomb Raider or Splinter Cell, but a limited few actions are welcome like: a. Leaning. That way you can look down a hall full of badguys and pop off a few shots without presenting his whole body before the badguys take cover and return fire. He should be able to do this anywhere though, like in Soldier of Fortune 2 or Deus Ex. Just allow him to lean to the side. b. Hostage taking. Not that it would happen much, but in a nearly scripted situation of a incredible stroke of luck you should be able to wrap your arm around a persons neck and hold a gun to their head as your hostage. From there you should be able to blow their brains out, shoot someone else while holding them, or let them go and give them a hard push away. You could only do this with single handed weapons of course. Thats all I can think of right now. |
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#71 |
Remedy Staff
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Re: MY MP3
![]() ![]() It may have sufficed to say: "There needs to be more stuff, and stuff should be bigger and better, and stuff." |
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#72 | |
Re: MY MP3
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#73 |
Remedy Staff
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Re: MY MP3
I apologize for sounding like I don't care.
Of course all requests from the fans are duly noted (and we throw oodles of ideas around ourselves as well). It is the overall nature of the game that will dictate what stuff will be there and what not. Development time and hardware limitations also need to be taken into account. |
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#74 | |
Re: MY MP3
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Xenomrph Author - unofficial Max Payne novelization Author - unofficial Max Payne 2 novelization (forthcoming) |
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#75 |
Re: MY MP3
I figure I'll put my two cents in. Really, I just request you DON'T put any of that stealth crap in. I have stealth action games coming out the wazoo and I don't need another one, for Christ's sake.
I loved that the gameplay was only tweaked, rather than majorly changed, from the first Max Payne. All I'd want from Max 3 would be a few more minor tweaks, nothing in specific, though. How 'bout 'prooved graphics, heeyuck. In conclution: I like blowing stuff up, and shooting guys in the face, and knocking over chairs. Stealth is starting to bother me. I want to be a superhero, not a weenie hiding behind a box. |
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#76 | |
3D Realms Staff
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Re: Max Payne 3: What I want to see
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/me runs whois on maxpayne3.com It's owned by Rockstar, and it was registered May 29, 2002. NOT "recently registered". Use www.nsi.com - it's who I've been using for all domain name registries since we first started with the Internet here at Apogee back in 1994. The original, and still the #1 holder of domain name registrations. What's my point in saying that? Since they were the original, they hold the largest amount of domain names, and the information they have is a bit more detailed than these "other" domain name folks. Edit: I just looked at registar.com and it showed the same registration info that I saw on NSI.. WHERE do you see that it was just registered recently?
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#77 |
Re: Max Payne 3: What I want to see
Yeah, I believe Bruce Hamilton pointed out that it wasn't registered recently...
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Xenomrph Author - unofficial Max Payne novelization Author - unofficial Max Payne 2 novelization (forthcoming) |
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#78 | |
Remedy Staff
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Re: MY MP3
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#79 | |
Re: Max Payne 3: What I want to see
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#80 | ||
Re: Max Payne 3: What I want to see
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Xenomrph Author - unofficial Max Payne novelization Author - unofficial Max Payne 2 novelization (forthcoming) |
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