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#82 |
Re: The Apogee Legacy Interview Series
Great read as usual. This one made me especially happy as I'm a big fan of Hall's work.
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#83 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
I just added a bit from Tom that he sent in after I posted it for Question #6 about the Dopefish.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#84 |
Re: The Apogee Legacy Interview Series
That was a good read, as any of the previous interview of those guys, i like it...
P.S. the first pic of him, reminds me of Jack Nicholson...
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A true genius does not need boundaries such as 'common sense' |
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#85 |
Re: The Apogee Legacy Interview Series
"And the reception for the Dopefish was so strange. One guy became an ordained priest of the church of the Dopey Fish. It's just funny that a dumb fish from one level of Keen 4 is now an industry easter egg thing. Heh."
Joe, who was that "ordained priest" isn't that mentioned somwhere in the Apogee FAQ ? |
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#86 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
That's Steve Quarrella. That's been known for quite awhile, just doesn't get talked about much.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#87 |
Re: The Apogee Legacy Interview Series
Excellent interview.
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Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
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#88 |
Re: The Apogee Legacy Interview Series
In the picture where Tom is searching thru papers and Mark Dochtermann is in the background, what did they do? Put a camera in a corner somewhere and record themselves working? Was there a point for doing that?
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JR Ewing "Always keep your friends close, but your enemies closer." "No I don't give a damn about your happiness!" "Never tell the truth when a good lie'll do!" "I was told that dust is a killer for motherboards, so I ran mine through the dishwasher. Now it won't start." - Drazula |
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#89 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
I had put a webcam in their office. Back then on our website, we used to have a live webcam. That's one of the shots.
The ones on this page were from the webcam: http://www.3drealms.com/camera/winners96.html
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#90 | |
Re: The Apogee Legacy Interview Series
Quote:
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" I am Power made flesh...Fell how weak you truely are!! " |
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#92 |
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Re: The Apogee Legacy Interview Series
Great interview, and I agree.. hurry up with DNF for Christ sake
Btw, in that pic (the one in Joes post here) he sort of reminds me of Mark Hamill from Star Wars. |
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#93 |
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Re: The Apogee Legacy Interview Series
I want that ROTT poster
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#94 | |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Quote:
![]() That was something we had made up for the ROTT team back in 1994. I have one hanging on my wall at home, too. That pic of Tom was taken in his house in Dallas shortly before he moved to San Diego. They were never made in any kind of quantity, just some for the ROTT team.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#95 |
Re: The Apogee Legacy Interview Series
If you ever decide to make more of those posters, I'll
buy one! |
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#96 |
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Re: The Apogee Legacy Interview Series
Yes, I would purchase one as well.
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#97 | |
Re: The Apogee Legacy Interview Series
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Not too long ago, Romero finally got around to releasing DDICI to his adoring public, and you can get it here - simple and buggy as it may be, this is a real piece of PC gaming history, heralding the birth of id Software. Check it out.
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"God damn it, you've got to be kind." - Kurt Vonnegut |
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#98 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Today our "Apogee Legacy" Interview series continues with its fifth edition, this time with Frank Maddin, author of a few games with us. His first game with us was 1991's Crystal Caves, and then followed it up with 1993's Monster Bash. After that, he teamed up with Jim Norwood to do 1997's Shadow Warrior. Frank also briefly did some work with is on a fourth game after Monster Bash called "Cybertank", but it was abandonded early on in development (was to be a tank game with a 3D engine). Additionally, Frank is the only developer we've had to ever get dressed up as one of their characters (see the pictures below).
Frank now works at Microsoft, and was happy to participate in the interview series. Hereeeee's Frank! ![]() <div align="center"> <font size="4" face="Verdana,Arial" color="#ffffff">The Apogee Legacy</font> <font size="2" face="Verdana,Arial" color="#ffffff">Past Pioneers of the Shareware Revolution Issue #5 - Frank Maddin</font> </div> 1) How did you first come in contact with Apogee? I met George Broussard in Lufkin, Texas. He calls it a "stinky little town". His family had moved there from Dallas. I'd lived there most of my life. I had a Commodore Amiga (Jack Tramiel was the devil the ST was crap) and knew very few people in town with one. So I put an ad in a local trade paper and his mom called me. We became good friends - his mom and I - eventually we let George hang out with us. :-) We commuted to college together in nearby Naca-nowhere. http://www.3drealms.com/news/2006/02...ee_lega_5.html
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#99 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
There's some good pictures in Frank's article. I think hardcore fans of ours will know what I'm talking about.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#100 |
Re: The Apogee Legacy Interview Series
That was a very nice read as always Joe.
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#101 |
Re: The Apogee Legacy Interview Series
I think i've seen pics of that cancelled tank game before... I'm not sure though...
Sad it got cancelled... Anyways, nice read...
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A true genius does not need boundaries such as 'common sense' |
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#102 |
Re: The Apogee Legacy Interview Series
That was cool to read. Great update.
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Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
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#103 |
Re: The Apogee Legacy Interview Series
That couch in the Cybertank screenshot looks exactly like the one in Monster Bash. (Which makes sense, as both games have the same programmer and artist.)
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#104 | |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Quote:
I was curious if anyone would pick up on that.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#105 |
Re: The Apogee Legacy Interview Series
As always i have enjoyed reading this...
and i agree i would love having that poster.... ( Would it be legall for me to re-create it Joe?? ) if not thats okay too..
__________________
Quote: "In an infinite universe where reality is interpreted through our continuously fluxuating perception, providing absolute definitive proof of anything becomes a little more than speculation based on random data." My Youtube Page-My Website(Not updated yet)-My Other Blog |
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#106 | |
Re: The Apogee Legacy Interview Series
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#107 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Today our "Apogee Legacy" Interview series continues with its newest edition, this time with Mike Voss, author of the 1994 game, "Hocus Pocus". Mike only did one title with us, but it was a memorable one; it was a great entry in Apogee's long line of sidescroller titles. Mike (who we have no pictures of) no longer works in the game industry but was very happy to be interviewed about his game with us now 12 years ago.
<div align="center"> <font size="4" face="Verdana,Arial" color="#ffffff">The Apogee Legacy</font> <font size="2" face="Verdana,Arial" color="#ffffff">Past Pioneers of the Shareware Revolution Issue #6 - Mike Voss</font> </div> 1) How did you first come in contact with Apogee? I was playing around with the idea of writing a shareware game around 1991. I started with a graphical adventure style game that ended up tired and boring after a while. Then I was inspired by Duke Nukem! I studied the game and figured that I might be able to tackle a similar style game. I was somewhat pessimistic about the idea of the shareware marketing model paying off until, in a local specialty magazine store, I came across "shareware magazine" and thumbed through it. I read in an article that Apogee was receiving about 300 orders per day. http://www.3drealms.com/news/2006/02...ee_lega_3.html
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#108 |
Re: The Apogee Legacy Interview Series
"My deepest appreciation goes out to everyone who played and enjoyed Hocus Pocus. Even the ones who enjoyed the pirated copies. (George will hate me for saying that.)"
lol As usual, a very interesting read. I didn't play Hocus Pocus till now, maybe I'll give it a try the next time I order something directly from 3D Realms. |
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#109 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Well, Hocus is only available as a registered download, we don't ship that one out anymore.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#110 |
Re: The Apogee Legacy Interview Series
Never tried that game...
It looks funny though... (damn, the final version is a GREAT improvement compared to the early builds....) Anyways... You know what my opinion about todays interview is... So this time i won't even mention it...
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A true genius does not need boundaries such as 'common sense' |
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#111 |
Re: The Apogee Legacy Interview Series
The "Hocus Pocus" link is faulty.
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"A Smith & Wesson beats four aces." |
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#112 |
Re: The Apogee Legacy Interview Series
Hocus Pocus has always been one of my favourite games. I've always wanted to play the Clyde games to try out Mike's other games but the timer runs down so fast on my computer, only giving me about 45 seconds to collect all the dots.
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#113 |
Re: The Apogee Legacy Interview Series
i have never tried hocus pocus... ill try the shareware when i get home...
and interesting read as always...
__________________
Quote: "In an infinite universe where reality is interpreted through our continuously fluxuating perception, providing absolute definitive proof of anything becomes a little more than speculation based on random data." My Youtube Page-My Website(Not updated yet)-My Other Blog |
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#114 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
I found the old archive with the Crystal Caves betas today:
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#115 |
Re: The Apogee Legacy Interview Series
Of course asking you to release that would be trivial and pointless right
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#117 |
Re: The Apogee Legacy Interview Series
*stares happily at Hocus prototype shots* Wow... I had no idea Hocus was ever anything like that, although I guess it makes some sense. Awesome, if admittedly not as visually appealing. Is there/are you willing to show any more from that build? Those pictures more than make up for the outdated betaish "final version" screenshots.
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#118 |
Re: The Apogee Legacy Interview Series
Just read the 7'th issue...
nice read as always... Too bad i never tried Alien Carnage, because it looks funny...
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A true genius does not need boundaries such as 'common sense' |
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#119 | |
Re: The Apogee Legacy Interview Series
There's an error with the latest edition. I thought I was experiencing deja vu when I read the second paragraph of the first response:
Quote:
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#120 |
Re: The Apogee Legacy Interview Series
Interesting he actually announces a game in there.
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