01-09-2006, 10:07 AM | #1 |
3D Realms Staff
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The Apogee Legacy Interview Series
Today we lead off a new regular section on our website. Apogee Software has been around since 1987, and while we changed the name we're generally known by (to 3D Realms), the origins of the company are in the name Apogee. We were involved with many developers back in those days. Some of these folks have gone on to bigger things in the game industry. Some are not working in the industry at all anymore. But we've sought out as many of our old developers that we could locate (some of which we haven't had any contact with in a decade) for an interview series based on their time working with us. It's been fun talking to these folks about their time with us, and we hope you enjoy this insight into the developers who helped found what our company is today.
This series will be a regular thing on our website, with a new interview appearing each Monday for you to check out. This first edition of the series is with Jim Norwood. Jim was involved with two projects with us, 1993's Bio Menace, and 1997's Shadow Warrior. Bio Menace was also recently released as freeware, so we thought that would be a good starting point for our interview series.. http://www.3drealms.com/news/2006/01...im_norwoo.html I think Frenkel will especially like this. Read it Frenk, you'll see why.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
01-09-2006, 11:10 AM | #2 |
Re: The Apogee Legacy Interview Series
cool interview!
i like his work on the duke 1 backgrounds as you can see from my signature also great he still loves sidescroller games.
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01-09-2006, 11:11 AM | #3 |
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01-09-2006, 11:53 AM | #4 | |||
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Nice Interview Joe.
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01-09-2006, 12:35 PM | #5 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Don't forget, we're talking about games from a dozen years ago when things are different. Don't overthink things, man.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
01-09-2006, 01:05 PM | #6 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
I amended the interview. The text is the same, but I replaced the picture that was in the middle with one of Jim now.
He emailed me a picture of himself shortly after I got the interview up (probably after seeing that horrible picture I did post of him in the middle )... Anyway, check it out, the picture was taken today, so it's about as current as you can get if you want to see what he looks like now.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
01-09-2006, 02:54 PM | #7 |
Re: The Apogee Legacy Interview Series
thanx Joe .. and of course Jim.
I just finished the first episode of Bio Menace and congrats for doing this all on your own
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The borg assimilated my race and all I got is this lousy signature. |
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01-09-2006, 03:59 PM | #8 |
Re: The Apogee Legacy Interview Series
I liked the Interview..!
Does he have an account here too..? Would be nice to see him pop up, and hear us worship him..!
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A true genius does not need boundaries such as 'common sense' |
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01-09-2006, 04:13 PM | #9 | |
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01-09-2006, 04:57 PM | #10 | |
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That was a great interview. Very cool idea.
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01-09-2006, 05:02 PM | #11 | |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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01-09-2006, 05:03 PM | #12 | |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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01-09-2006, 05:07 PM | #13 |
Re: The Apogee Legacy Interview Series
Joe are you gonna interview Keith Schuler and Allen Blum for this too ?
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01-09-2006, 05:35 PM | #14 | ||
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01-09-2006, 05:57 PM | #15 | |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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01-09-2006, 07:41 PM | #16 |
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Re: The Apogee Legacy Interview Series
I agree, if we knew exactly who were going to be interviewed and when it would not be as much fun. I prefer not knowing that.
Btw, 3DR really rocks, I don't know any other company that cares as much about its legacy as 3DR does. While most companies seem to be in it for the money alone almost, 3DR seems to be just as much in it for the love of gaming. At least that's my impression |
01-09-2006, 09:43 PM | #17 |
Re: The Apogee Legacy Interview Series
Hi, just wanted to drop by and say that i think this is cool and a good read.
Also thanks for BM i istalled it on my PocketPC and It's still fun after all thieas years
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hell-angel: "I would sig this if I had the room." Duke 3D art to do list New and improved. |
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01-10-2006, 12:53 AM | #18 | |
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01-10-2006, 02:00 AM | #19 |
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Yeah, I had the feeling that was the case, but I don't know the guy well enough to be sure
Thanks a lot Joe |
01-10-2006, 04:14 AM | #20 |
Re: The Apogee Legacy Interview Series
Yeah, thanks Joe. Great interview and I'm really looking forward to the next ones.
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01-10-2006, 08:27 AM | #21 |
Re: The Apogee Legacy Interview Series
Joe, I agree with you on the surprise thing, I love surprises. I am looking forward to the next installment in this series. This looks like it will be an interesting "feature".
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01-10-2006, 10:31 AM | #22 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
There are about half a dozen guys I've been unable to track down. If any of you guys know how to reach them, please let me know.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
01-10-2006, 01:58 PM | #23 | |
Re: The Apogee Legacy Interview Series
I guess you already tried to contact Dave Sharpless through Matty of The Jumpman Lounge. He interviewed Dave in
August 2004. Quote:
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01-10-2006, 02:01 PM | #24 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
That's the email I'm referring to in my msg, but he never answered me.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
01-10-2006, 05:25 PM | #25 | |
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Really cool interview! Props to you! (Joe)
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Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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01-11-2006, 08:00 PM | #26 |
Re: The Apogee Legacy Interview Series
Joe should interview Joe.
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My vision is augmented. |
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01-12-2006, 05:08 AM | #27 | |
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I have to be nerdy here and say I dig development team behind-the-scenes stuff and the bonus stuff they usually pack with games. To me this is great, because no other company does this. Gamasutra has a where are they now, but it's nothing in-depth (they just tell you about the guy's career briefly and then says what he's doing now). Looking forward to future installments.
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01-12-2006, 07:13 AM | #28 | ||
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01-12-2006, 09:45 AM | #29 |
Re: The Apogee Legacy Interview Series
He did? Can you point me to one of his posts or tell me what his username was/is?
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"A Smith & Wesson beats four aces." |
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01-12-2006, 11:56 AM | #30 |
Re: The Apogee Legacy Interview Series
Todd Replogle, last posted in 2003.
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"Gentlemen, generations to follow will see us as the first pioneers of the internet. They will look upon our days as those of brave spirits and free ideals - where men were men, women were men and children were the FBI." Free Speech |
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01-16-2006, 02:25 PM | #31 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Last week we started a new series on our website about some of our developers from the past. We called this series "The Apogee Legacy Interview Series". In our first edition, we brought you an interview with Jim Norwood. For the second edition, we are bringing you an interview with our own Keith Schuler. Keith has been involved with us for a very long time, and continues to do so to this day. His first project with us came out back in 1991 (Paganitzu), and then he went through Realms of Chaos, the aborted Duke aNukem Forever scroller game, as well as Duke Nukem 3D Atomic Edition, Shadow Warrior, and now Duke Nukem Forever.
So without further adieu, we bring you the tallest developer in our history, Keith Schuler... <br clear="right"><div align="center"> <font size="4" face="Verdana,Arial" color="#ffffff">The Apogee Legacy</font> <font size="2" face="Verdana,Arial" color="#ffffff">Past Pioneers of the Shareware Revolution Issue #2 - Keith Schuler</font> </div> 1) How did you first come in contact with Apogee? I had seen Kroz games in shareware catalogs and other places, so I was familiar with the name. Big Blue Disk published one of my earliest games, Chagunitzu. About a month later, they forwarded a fan letter to me. It was written by a little boy, and he wanted to know what my high score was at Chagunitzu. I thought it was an odd question, but I couldn't ignore my fan, so I wrote a letter back to him. http://www.3drealms.com/news/2006/01...ogee_lega.html
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
01-16-2006, 02:39 PM | #32 |
Re: The Apogee Legacy Interview Series
Very cool, interview Joe. How many kids has Keith got ?
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01-16-2006, 02:39 PM | #33 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Two. One relatively recently, around the same time mine was born.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
01-16-2006, 02:49 PM | #34 |
Re: The Apogee Legacy Interview Series
Cool, this interview was great too...
Kieth's wife looks pretty... He's lucky... I really liked the way Scott contacted him..! Joe..! Are you going to interview yourself too..? I mean, i suppose we all want to now more about the man who's writing all this..! Anyways, i'm looking forward to next monday-evening... (i was like waiting the whole day for this interview to show up today... by me it first showed up around 9 PM)
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A true genius does not need boundaries such as 'common sense' |
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01-16-2006, 02:54 PM | #35 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
No, there's no point in interviewing me for this. The only time I was ever a "developer" was on Rise of the Triad about 11.5 years ago. This is geared towards developers of old stuff, not guys who did a few maps for one game.
However, I was sent an interview about myself from another site after I started this. But I'll deal with that later.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
01-16-2006, 03:02 PM | #36 | |
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Great interview, i'm looking forward to reading about more of Apogee's employees.
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Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
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01-16-2006, 03:03 PM | #37 | ||
3D Realms Staff
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Re: The Apogee Legacy Interview Series
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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01-16-2006, 03:06 PM | #38 | |||
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I'll never ignore "fan letters" from now on..!
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A true genius does not need boundaries such as 'common sense' |
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01-16-2006, 03:17 PM | #39 |
3D Realms Staff
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Re: The Apogee Legacy Interview Series
Yeah, the Miller/Romero story is not a secret. Been told many a time over the years. It's also in the Masters of Doom book.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
01-16-2006, 03:31 PM | #40 |
Re: The Apogee Legacy Interview Series
Well, despite it being mentioned several places before, i must've have missed it anyways...
Are there any other than Keith and John who got this "Fan letter" from Scott..?
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A true genius does not need boundaries such as 'common sense' |
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