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#1 |
"Rotated sector" anti clockwise -problem
Hi,
I have a problem with rotated sector which goes to anti clockwise (like left). I got two identical sectors, which should rotate to different directions. It's a lot easier to understand when You see it. I've edited and edited those sectors with my friend, but we can't understand _what_ is the problem. Map's url: http://kk4.fi:81/u/1225049753_pmw0310.map Player's start position "on" that problem. Just start a game with "-map 1225049753_pmw0310.map" and you'll see what's the problem. Thanks. |
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#2 |
Re: "Rotated sector" anti clockwise -problem
Now you have five rotated sectors that should have the same pivot point, but they are rotating about the SE 0 sprites situated inside themselves. You should only direct all the SE 0 to south (downward, .ang=512). Note that if you direct SE 0 sprites downward, the pivot and the direction of rotation are determined by the SE 1 sprite with matched hitag.
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#3 | |
Re: "Rotated sector" anti clockwise -problem
Quote:
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