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Old 10-26-2008, 01:38 PM   #1
Firsti

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"Rotated sector" anti clockwise -problem
Hi,

I have a problem with rotated sector which goes to anti clockwise (like left).
I got two identical sectors, which should rotate to different directions.

It's a lot easier to understand when You see it.
I've edited and edited those sectors with my friend, but we can't understand _what_ is the problem.


Map's url: http://kk4.fi:81/u/1225049753_pmw0310.map

Player's start position "on" that problem. Just start a game with "-map 1225049753_pmw0310.map" and you'll see what's the problem.

Thanks.
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Old 10-26-2008, 04:17 PM   #2
CraigFatman

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Re: "Rotated sector" anti clockwise -problem
Now you have five rotated sectors that should have the same pivot point, but they are rotating about the SE 0 sprites situated inside themselves. You should only direct all the SE 0 to south (downward, .ang=512). Note that if you direct SE 0 sprites downward, the pivot and the direction of rotation are determined by the SE 1 sprite with matched hitag.
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Old 10-26-2008, 06:34 PM   #3
Firsti

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Re: "Rotated sector" anti clockwise -problem
Quote:
Originally Posted by CraigFatman View Post
Now you have five rotated sectors that should have the same pivot point, but they are rotating about the SE 0 sprites situated inside themselves. You should only direct all the SE 0 to south (downward, .ang=512). Note that if you direct SE 0 sprites downward, the pivot and the direction of rotation are determined by the SE 1 sprite with matched hitag.
Thanks really much. This helped me alot!
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