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Old 07-22-2005, 02:55 PM   #1
Carger2000
Multiplayer stability
As Im looking into various interesting things regarding to multiplayer, I'd to know about the stability of the multiplayer option.

Some questions people like ProAsm or JonoF might have answers for;

*SW supports up to 8 players but with JonoF's port and ProAsm's launcher what can be said about it? Will a game be possible with such an amount of players and will it run as stable as -say- Unreal tournament? Is it possible?

*Player hosted servers; possible? Ever?

*As SW doesn't have the con files, is it possible we'll see mod files which can be downloaded to function as them? How deep into code can you go? (Stuff like
changing weapon names, hud)

Oh and be kind, Im not up to date with the source.

Thanks!
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Old 07-23-2005, 06:48 AM   #2
ProAsm

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Re: Multiplayer stability
Currently JonoF is working hard on getting the Multiplayer section right on these games.
Whether it will ever be on par with UT etc I doubt but will hopefully get close

Regarding the lack of con files etc, modding the game like changing weapon names, strengths, amounts etc, has already been taken care of, just read through this forum and you'l find out all there is
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Old 07-23-2005, 12:03 PM   #3
TerminX

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Re: Multiplayer stability
Quote:
ProAsm said:
Regarding the lack of con files etc, modding the game like changing weapon names, strengths, amounts etc, has already been taken care of, just read through this forum and you'l find out all there is
And then when the next version of JFSW comes out, you'll find swcustom.cfg obsoleted entirely by the new options in swcustom.txt.
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Old 07-23-2005, 01:26 PM   #4
ProAsm

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Re: Multiplayer stability
Hope all the other stuff goes in as well
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Old 07-26-2005, 01:38 AM   #5
SamSwashbuckler
Re: Multiplayer stability
oh god, to finally be able to wangbang in dark woods of the serpent again *drool*
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Old 07-31-2005, 07:08 AM   #6
Old Sparky

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Re: Multiplayer stability
I think that a standalone server is better than a server included on the game client, because it can be installed on a server box in a fast farm instead of an dialup, adsl, or slow cable connection. The problem isn't the bandwith, but the latency.

Imho client-server is deprecated .
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Old 07-31-2005, 07:15 AM   #7
Phayzon

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Re: Multiplayer stability
Quote:
SamSwashbuckler said:
oh god, to finally be able to wangbang in dark woods of the serpent again *drool*
Read that over and think about that for a second...


But yeah that was fun.
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Old 07-31-2005, 11:03 AM   #8
hitman71

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Re: Multiplayer stability
Can't beat Heavy Metal IMO. Most fun i've had in ANY multiplayer game. I used to play every friday night with 3 other guys on a small Lan, for about 5 hours a time on this map. We played blood, blood 2, quake, duke3d, unreal tournament, sin, kingpin and many many others. SW Heavy Metal was by far our favourite.
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Old 08-01-2005, 07:31 PM   #9
SamSwashbuckler
Re: Multiplayer stability
Homosexual innuendo and which-map-is-best aside, is there any way to get wangbang going in the current release or do we have to wait for JonoF's next edition?
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Old 08-01-2005, 07:36 PM   #10
Ryanthelurkster

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Re: Multiplayer stability
we gotta wait
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Old 08-03-2005, 05:07 PM   #11
Stephen3DR
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Re: Multiplayer stability
Quote:
hitman71 said:
Can't beat Heavy Metal IMO. Most fun i've had in ANY multiplayer game. I used to play every friday night with 3 other guys on a small Lan, for about 5 hours a time on this map. We played blood, blood 2, quake, duke3d, unreal tournament, sin, kingpin and many many others. SW Heavy Metal was by far our favourite.
 
Old 08-03-2005, 05:16 PM   #12
hitman71

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Re: Multiplayer stability
lol - i take it you made the map ? if so, kudos and 3 cookies for you... and possibly a gold star in your workbook !!
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