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1996 Nostalga
Did some inventory on my part to go through abunch of my old cds and I found this on my 1.3 Registered Version of Duke3D.
NOTE Prey's story and character are still in their infancy stages. None of this should be considered final product, just development info. We want to take the step, since the game is about being hunted, of making the character a Native American. The character will be a successful business person or politician, striking against the stereotypes. While a few aspects of Native American culture will be brought into it, it will be as part of fleshing out the character. STORY You are a successful Native American, fighting for part of what were your ancestral lands. When the ruling goes against you, you pack up your Hummer and head out to the wilderness to contemplate your future and hope for guidance. Suddenly, there is a blinding flash of light, your skin crawls with electricity and you black out. You wake to find yourself in a hostile alien environment. Strange creatures pour out of every crevice of the odd alien architecture, firing weapons of incredible might. You must find out how to defeat them: master the alien weapons, explore the foreboding battlefields to uncover their secrets, and discover what part you will take in this violent new world. DEVELOPMENT CONTACT: Tom Hall Creative Director/Producer/Designer/etc. Apogee / 3D Realms Apogee Software Attn: Tom Hall 3960 Broadway, Suite 235 Garland, TX 75043 (214) 271-1648 I also have some very very early screens from prey, that were included on the CD. I'll post them if there's an interest in them. I know it has nothing to do with the new iteration of the game, but it's an interesting piece of evolution from it's conceptual birth in 1996.
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#2 |
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Re: 1996 Nostalga
if they aren't included on http://atlas.secs.oakland.edu/~lcmat...iles/files.htm I wouldn't mind to see them
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