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Old 04-21-2009, 05:00 PM   #81
Micky C

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Re: Yet another netplay guider (YANG)
How many people actually pre-organise online matches with other people, or is everyone happy to let anyone join their game?

And does the polymer renderer have a lower framerate/take longer to load than the 8 bit renderer?
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Old 04-21-2009, 05:23 PM   #82
William Gee

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Re: Yet another netplay guider (YANG)
I quite often ask friends on MSN to play on YANG with me, if there is nobody on MSN I host a room and wait, most times someone will join.
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Old 04-21-2009, 08:49 PM   #83
The Commander

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Re: Yet another netplay guider (YANG)
Quote:
Originally Posted by Micky C View Post
And does the polymer renderer have a lower framerate/take longer to load than the 8 bit renderer?
Same as Polymost, if you are NOT using the HRP.
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Old 04-22-2009, 01:00 AM   #84
Micky C

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Re: Yet another netplay guider (YANG)
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And does the polymer renderer have a lower framerate/take longer to load than the 8 bit renderer?
Oooo, sorry, I meant did the polymost renderer effect framerate and loading times compared with the 8 bit renderer. But it's good to know that the polymer renderer doesn't slow it down too much.

So I guess the question becomes; do most people use polymost online?
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Old 04-22-2009, 01:14 AM   #85
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Re: Yet another netplay guider (YANG)
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Originally Posted by The Commander View Post
Same as Polymost, if you are NOT using the HRP.
That's not true at all. Performance is very different from polymost because it's a completely different renderer with nothing in common with how polymost works. Polymer framerates are currently quite a bit lower than polymost rendering the same scene but it doesn't get so slow as to be unplayable or anything.
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Old 04-22-2009, 01:39 AM   #86
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Re: Yet another netplay guider (YANG)
I was assuming he meant map loading times. Yes, I know there is a slight increase compared to polymost, but it's not that much more significant.
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Old 04-22-2009, 04:42 AM   #87
Micky C

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Re: Yet another netplay guider (YANG)
Though what about loading times and frame rate difference between polymost and 8 bit? Which one do people usually use? I would probably run 32bit polymost without high res textures or models.
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Old 04-22-2009, 06:40 AM   #88
Timiditas
Re: Yet another netplay guider (YANG)
Why would you use 32bit mode if you are NOT using the HRP?
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Old 04-22-2009, 07:03 AM   #89
Micky C

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Re: Yet another netplay guider (YANG)
Well, there's distortion when looking up and down when using the 8 bit renderer. I wouldn't mind using it if really improves the frame rate, but otherwise I'd use polymost.
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Old 04-22-2009, 07:03 AM   #90
Steve

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Re: Yet another netplay guider (YANG)
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Why would you use 32bit mode if you are NOT using the HRP?
It smooths things out.
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Old 04-22-2009, 07:21 AM   #91
The Commander

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Re: Yet another netplay guider (YANG)
Quote:
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Why would you use 32bit mode if you are NOT using the HRP?
Some user maps are designed for 32 bit and not 8 bit. I have seen some, where paraxaled ceilings/walls will look like hall of mirrors if you are using 8 bit, but it looks normal in 32bit. Plus there is the fog and a ton of other things that out weigh using 8 bit.
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Old 04-22-2009, 08:47 AM   #92
NY00123
Re: Yet another netplay guider (YANG)
The frame rate may actually be higher in OpenGL mode than in software mode, as 3D acceleration is used in the former case.

Back to topic, just in case you wonder, I can't tell when I release a new version of YANG if ever. I've got real life like anybody here
It may take at least three months until I find the right moment to release something. I just don't know.
However, remember that YANG is open-source, so you can make forks of it. Just don't forget to release the source changes as well
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Old 04-22-2009, 09:02 AM   #93
Timiditas
Yingyang Re: Yet another netplay guider (YANG)
Quote:
Originally Posted by Micky C View Post
Well, there's distortion when looking up and down when using the 8 bit renderer. I wouldn't mind using it if really improves the frame rate, but otherwise I'd use polymost.
You have what? (See attachments)
However Steve, Commander and NY are right.
~~~
The open-source-y-ness of YANG is a good thing, but IMHO it is contraproductive if 50 people are grabbing the code and doing their own thing (speak of branches). Anybody who is willing to read into your code should
work together with you, so there would be a maximum of two versions.
Combined manpower.
Attached Images
File Type: jpg 8bit.jpg (48.1 KB, 35 views)
File Type: jpg 32bit.jpg (51.4 KB, 43 views)
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Old 04-22-2009, 06:06 PM   #94
Micky C

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Re: Yet another netplay guider (YANG)
I'd forgotton about that top distortion thing till now it's still worth it though.

There are branches of YANG?! They are compatible aren't they?
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Old 04-22-2009, 07:18 PM   #95
William Gee

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Re: Yet another netplay guider (YANG)
There is only one YANG.
Now go and play.
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Old 04-22-2009, 07:18 PM   #96
The Commander

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Re: Yet another netplay guider (YANG)
@ Timiditas pictures,

In Polymer that doesn't happen and you can look right up the shaft.
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Old 04-23-2009, 03:20 AM   #97
Timiditas
Re: Yet another netplay guider (YANG)
Quote:
Originally Posted by The Commander View Post
@ Timiditas pictures,

In Polymer that doesn't happen and you can look right up the shaft.
Really looking forward to Polymer. Maybe I take Polymer as an excuse to even restart the TC I was working on in 1997 and that was lost in a HDD crash.

The distortions in Polymost are there, but I *never* got to see them in multi- or singleplayer except when crawling around very tight and tilted vents, when the camera starts to break through the ceiling. I wouldn't mind if Polymer had these as well.

Quote:
Originally Posted by William Gee View Post
There is only one YANG.
Now go and play.
I hope it stays that way.
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Old 04-23-2009, 04:22 AM   #98
NY00123
Re: Yet another netplay guider (YANG)
I'm currently aware of a branch named Meltdown by Poda.
It should be compatible with YANG, as long as non-Unicode characters are sent over the network.
Otherwise, lets say I just don't 'officially' support it ;]
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Old 04-23-2009, 07:21 PM   #99
Micky C

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Re: Yet another netplay guider (YANG)
I feel really disheartened at the moment about YANG. I've tried to join rooms 4 times in total.
The first time was the stadium level, which happened to load with the HRP but worked fine.
Second time, I joined 3 other people hoping that the HRP wouldn't load, but when they started the game, it took too long and they kicked me out, which is understantable.
At this point I linked eduke32 to a new folder without the HRP so it wouldn't load in YANG.
The last 2 times I joined a room, the host never started the game or responded to anything I said, even when the room was full.

To make it worse, I can't seem to advertise a room, something about port 8501 not being fowarded.

So is this all a problem on my part? The FAQ doesn't seem too helpful. p.s, we should make a poll on this thread about who plays on YANG.
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Old 04-23-2009, 08:41 PM   #100
The Commander

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Re: Yet another netplay guider (YANG)
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Originally Posted by Micky C View Post
To make it worse, I can't seem to advertise a room, something about port 8501 not being fowarded.

So is this all a problem on my part? The FAQ doesn't seem too helpful.
Yes it is, you have not opened your ports on your router and the FAQ can't really tell you how to do it because all routers are different. Till you do open them you won't have the greatest game play or be able to host rooms.

Quote:
Originally Posted by Micky C View Post
p.s, we should make a poll on this thread about who plays on YANG.
Uh, no we shouldn't.
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Old 04-23-2009, 11:00 PM   #101
Micky C

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Re: Yet another netplay guider (YANG)
When I asked if it was my fault I was refering mostly to games not starting when I join rooms, but that's probably because the hosts aren't awake when I join them

As long as I'm still able to join rooms, I'll be ok. I'll figure out how to do the other stuff later.
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Old 04-23-2009, 11:48 PM   #102
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Re: Yet another netplay guider (YANG)
Quote:
Originally Posted by Micky C View Post
When I asked if it was my fault I was refering mostly to games not starting when I join rooms
This is probably because you don't have your ports on your router opened... Try this:

1) press [Windows key]+[R] and the "Run" prompt should pop up on your computer...
2) In the box type "cmd" and hit [Enter], a black window should open...
3) Type in "ipconfig" in the black window, and press [Enter], take note of what it says next to "Default Gateway" (Probably something like 192.168.0.1 or 10.13.0.1 or something like that)
4) Type in the "IP" you just found using the above method into a web browser. (Like Internet Explorer, Firefox, Google Chrome, etc...)

This should bring you into your router's firmware, most firmwares are different, but they all should have a way to open ports... You should open ports 4600, 4601 (For Dukonnector rooms) 8500, 8501 (For DukesterX and YANG rooms) and 23513 (For the game itself, as it is the default port it would probably use.) I can't recall which are for TCP and what are UDP, as I normally open both

If your router has a password that was not set by you or someone you know, there should be a default password in your manual for it...

Hope this helps you out, and happy Dukematching!
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Old 04-24-2009, 01:12 AM   #103
NY00123
Re: Yet another netplay guider (YANG)
Actually, YANG shouldn't need UDP port 8500 to be forwarded.
Regarding Dukester X, it looks like the recent 1.6 release uses port number 23513 instead of 8500. If it works for you, then in theory it shouldn't be a problem even with clients who use 8500 (or anything else).
For YANG, UDP 23513 may be the minimum for joining rooms. TCP 8501 for hosting.
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Old 05-07-2009, 12:27 PM   #104
NY00123
Re: Yet another netplay guider (YANG)
As the forums may go down, I guess we may continue YANG discussion here:
http://www.duke4.net/forums/index.php?showtopic=700
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Old 09-23-2009, 02:22 AM   #105
NY00123
Re: Yet another netplay guider (YANG)
As the forums are still up, and there are people posting here, it looks like I'll go back to posting here for awhile...

Well, several things have changed. Since sometime in July I have more free time, at least until sometime in October.
I got to integrate updates to YANG, contributed by someone known as Turrican.
These include: Ping from/to the host, showing country and country flag, and printing the operating system of each client.
A bit later, by request, I added the ability to start fake multiplayer games via the single player dialog.
Another new feature added in, is password protected rooms. So the "Manual join" should be used for local (LAN) games only.
Now Turrican provides me files for Mac OS X.

But maybe the most important update in the latest version, thanks to the efforts of Turrican - Blood support!
I know a few people wanted it. Well, here it is. All you need is Blood and the DOSBox emulator.

For more details, you can enter the website in my signature and read the news (including old news if you want to learn about earlier updates).

EDIT: Apparently, I had no signature...tried adding and still don't see it.
So, here's the link: http://ny.duke4.net/
Last edited by NY00123; 09-23-2009 at 08:29 AM.
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Old 09-29-2009, 05:06 AM   #106
NY00123
Re: Yet another netplay guider (YANG)
An update has been released, which is YANG v0.72.
Among the few changes, Duke3dw players can choose player color, the GOG.com release of Duke3D should be recognized as a DOS game, and YANG should hopefully work better with application bundles on Mac OS X (like DOSBox.app).
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Old 10-19-2009, 02:56 AM   #107
NY00123
Re: Yet another netplay guider (YANG)
Version 0.80 has been released. The main addition, again thanks to the efforts of Turrican, is support for Descent 1 and 2.
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Old 10-24-2009, 11:04 AM   #108
NY00123
Re: Yet another netplay guider (YANG)
Version 0.81 has been released. This is mainly a bug fix release. One example you may have noticed in version 0.80 is the wrong icon set for the Windows executable :P
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Old 12-12-2009, 03:00 AM   #109
zappyisfun
Re: Yet another netplay guider (YANG)
Does anyone use YANG? i tryed searching for games today for duke3d but none where found all day???
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Old 12-12-2009, 04:31 AM   #110
The Commander

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Re: Yet another netplay guider (YANG)
Yes, they do.
But it can help if you pre organize a game with friends online. (MSN etc)

Plus most online players now frequent Duke4.net on this YANG thread.

http://forums.duke4.net/index.php?showtopic=700
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