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Old 02-11-2007, 03:06 PM   #1241
NightFright

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Re: Enhancing Duke's Spritely Appearance part 2
OK I dunno why but that did something... it looks better now.
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Old 02-11-2007, 03:10 PM   #1242
Hellbound
 

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Re: Enhancing Duke's Spritely Appearance part 2
Well, I'm sure that animation is better.
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Old 02-11-2007, 05:48 PM   #1243
Symok

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Re: Enhancing Duke's Spritely Appearance part 2
Quote:
Originally Posted by Hellbound View Post
IMHO it's better to have 'em modelled. But they're look cool
Quote:
Originally Posted by gt1750 View Post
Yes, the glasses should be modeled. Like every static sprite. Only the effects should remain flat.
Yea, the glasses definitely need to be modeled. But until such a time as they are, high res sprites are still better than low res ones. At least IMHO.
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Last edited by Symok; 02-11-2007 at 05:49 PM. Reason: Messed up trying to use the multi-quote
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Old 02-12-2007, 11:14 AM   #1244
Tea Monster

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Re: Enhancing Duke's Spritely Appearance part 2
Quote:
Originally Posted by pigz View Post
Here comes wine glasses. Tiles 954, 1012 and 1013. Created in blender edited in gimp.
If they were created in Blender... then they should be issued as models! Those sprites look very good, but the models would look much better. We can do transparency now as long as you don't get too funky with layers and stuff. Is there some reason you didn't issue them as models?

@ Symok and Hellbound - they were made in Blender - they WERE modeled!
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Old 02-12-2007, 10:15 PM   #1245
L2theKING

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Re: Enhancing Duke's Spritely Appearance part 2
Good job Yatta... I like your mental blast version :P
Can't wait to got one of those in my face ingame
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Old 02-13-2007, 12:13 AM   #1246
Ding Bat

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Cool Re: Enhancing Duke's Spritely Appearance part 2
Well...i just finished my endevor on the Teleporter tile set. Tiles 1261, 1262, 1263, 1264, 1265 ans 1266.I tried them out "in game" and they work just fine. God i hope you like them.







P.S. The UBB won't let me display more than these 4 tiles??? And the 3 main tile are a little bigger than the board allows. Something sucks here.
I'll have to put them in a zip file if and when they are accepted.
Last edited by Ding Bat; 02-13-2007 at 12:21 AM. Reason: Something rotten in Denmark.
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Old 02-13-2007, 03:35 AM   #1247
Rider

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Re: Enhancing Duke's Spritely Appearance part 2
They look allright, but they're very cartoonish... It might stand out a bit too much among the other more 'realistic' effects & textures.
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Old 02-13-2007, 05:16 AM   #1248
sb742
Re: Enhancing Duke's Spritely Appearance part 2
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Originally Posted by Rider View Post
They look allright, but they're very cartoonish... It might stand out a bit too much among the other more 'realistic' effects & textures.
We're talking about teleporter effects here

+ At the end of the day the HRP mission is to modernise original sprites & and have new content as close to the original as possible.
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Old 02-13-2007, 05:34 AM   #1249
NightFright

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Re: Enhancing Duke's Spritely Appearance part 2
Hehe... may I remind you we already have a modelled (!) version of the teleporter effect?
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Old 02-13-2007, 12:42 PM   #1250
TerminX

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Re: Enhancing Duke's Spritely Appearance part 2
This thread continues here.
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