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#1241 |
Re: Enhancing Duke's Spritely Appearance part 2
OK I dunno why but that did something... it looks better now.
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#1242 |
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Re: Enhancing Duke's Spritely Appearance part 2
Well, I'm sure that animation is better.
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#1243 |
Re: Enhancing Duke's Spritely Appearance part 2
Yea, the glasses definitely need to be modeled. But until such a time as they are, high res sprites are still better than low res ones. At least IMHO.
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Last edited by Symok; 02-11-2007 at 05:49 PM.
Reason: Messed up trying to use the multi-quote
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#1244 | |
Re: Enhancing Duke's Spritely Appearance part 2
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@ Symok and Hellbound - they were made in Blender - they WERE modeled!
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#1245 |
Re: Enhancing Duke's Spritely Appearance part 2
Good job Yatta... I like your mental blast version :P
Can't wait to got one of those in my face ingame ![]()
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#1246 |
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Well...i just finished my endevor on the Teleporter tile set. Tiles 1261, 1262, 1263, 1264, 1265 ans 1266.I tried them out "in game" and they work just fine. God i hope you like them.
![]() ![]() ![]() ![]() ![]() P.S. The UBB won't let me display more than these 4 tiles??? And the 3 main tile are a little bigger than the board allows. Something sucks here. I'll have to put them in a zip file if and when they are accepted.
Last edited by Ding Bat; 02-13-2007 at 12:21 AM.
Reason: Something rotten in Denmark.
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#1247 |
Re: Enhancing Duke's Spritely Appearance part 2
They look allright, but they're very cartoonish... It might stand out a bit too much among the other more 'realistic' effects & textures.
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#1248 | |
Re: Enhancing Duke's Spritely Appearance part 2
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![]() + At the end of the day the HRP mission is to modernise original sprites & and have new content as close to the original as possible. |
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#1249 |
Re: Enhancing Duke's Spritely Appearance part 2
Hehe... may I remind you we already have a modelled (!) version of the teleporter effect?
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