I'm finally getting serious about 3D modeling and scene design with static meshes/objects. Since most game engines are doing away with BSP, sectors, and brushes, and moving more towards 3D objects made in modeling packages, I broke down, and learned Blender to model, DS4 Pro to assemble/render, and Photoshop CS5 Extended to texture UV maps. Right now, I'm working on an Indian Temple Arch Gate that I'm going to be using in a scene eventually. Here's a look at a render that I did so far, not bad for a Blender/DAZ combination, eh?