Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 04-08-2007, 02:49 AM   #1
Destroyer
was the art in Duke ripped off?
have any of you guys seen this?
link

what do guys think?
a friend was buggin me about it, because he knows I hang around these forums a lot,
personally I dont really care even if some of this art was copied.
I think alot of it was probably just coinscidence
Destroyer is offline  
Old 04-08-2007, 02:58 AM   #2
Thedutchjelle
Re: was the art in Duke ripped off?
A lot probably yes, but like a few texture look exactly the same..

Anyway, I think the person who made that site is pretty lifeless.
__________________
Hopeless Encounters Succesfully Won
Thedutchjelle
Thedutchjelle is offline  
Old 04-08-2007, 03:24 AM   #3
DragonflyWolfTen
 
Re: was the art in Duke ripped off?
this thread made me burn my grilled cheese sandwich. stop posting stuff like this. we already know that everyone copied from Duke.
DragonflyWolfTen is offline  
Old 04-08-2007, 03:33 AM   #4
Steve

Steve's Avatar
Re: was the art in Duke ripped off?
This has been posted many times
Steve is offline  
Old 04-08-2007, 03:46 AM   #5
Zaero
Re: was the art in Duke ripped off?
Stolen - no doubt about it.
Zaero is offline  
Old 04-08-2007, 03:49 AM   #6
Geoffrey
Re: was the art in Duke ripped off?
My first thought would be that the art came from a public source or collection cd, like many of the sounds. My second thought is who cares
__________________
"if we fill survival with particles then we can compete with modern games" - James
Geoffrey is offline  
Old 04-08-2007, 04:37 AM   #7
Sang

Sang's Avatar
Re: was the art in Duke ripped off?
hey hey hey throw them a freaking bone here

In the beginning of the 90's it was probably very difficult to create a cool game WITH original art assets

Spoiler:
__________________
traB pu kcip
Sang is offline  
Old 04-08-2007, 05:23 AM   #8
DragonflyWolfTen
 
Re: was the art in Duke ripped off?
watch dnf come out and its city levels are straight out of R6V.

^worst joke ever in this forum. i will now kill my self with a lawnmower
DragonflyWolfTen is offline  
Old 04-08-2007, 05:28 AM   #9
Thedutchjelle
Re: was the art in Duke ripped off?
Quote:
Originally Posted by DragonflyWolfTen View Post
watch dnf come out and its city levels are straight out of R6V.

^worst joke ever in this forum. i will now kill my self with a lawnmower
Good luck with that.
__________________
Hopeless Encounters Succesfully Won
Thedutchjelle
Thedutchjelle is offline  
Old 04-08-2007, 10:25 AM   #10
avatar_58

avatar_58's Avatar
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Sang View Post
hey hey hey throw them a freaking bone here

In the beginning of the 90's it was probably very difficult to create a cool game WITH original art assets
Well thats still no excuse. It's kind of funny that this case has been brought up on a few websites after the Stalker accusation.
avatar_58 is offline  
Old 04-08-2007, 10:29 AM   #11
Sang

Sang's Avatar
Re: was the art in Duke ripped off?
Quote:
Originally Posted by avatar_58 View Post
Well thats still no excuse.
Read the spoilers
__________________
traB pu kcip
Sang is offline  
Old 04-08-2007, 12:50 PM   #12
Nukkus

Nukkus's Avatar
Re: was the art in Duke ripped off?
I wonder if Joe knows anything about this?
Nukkus is offline  
Old 04-08-2007, 01:10 PM   #13
Thedutchjelle
Re: was the art in Duke ripped off?
Quote:
Originally Posted by avatar_58 View Post
Well thats still no excuse. It's kind of funny that this case has been brought up on a few websites after the Stalker accusation.
What do you mean, 'Stalker accusation' ?
__________________
Hopeless Encounters Succesfully Won
Thedutchjelle
Thedutchjelle is offline  
Old 04-08-2007, 06:19 PM   #14
avatar_58

avatar_58's Avatar
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Thedutchjelle View Post
What do you mean, 'Stalker accusation' ?
GSC has been accused of stealing assets from HL2 and Doom 3, some light and water textures. However nothing as blatant as this, with Duke 2 actually stealing an entire enemy sprite from another game like that.
avatar_58 is offline  
Old 04-08-2007, 06:22 PM   #15
SonnyBonds

SonnyBonds's Avatar
Re: was the art in Duke ripped off?
Yeah seems too similar to be coincidence to me.

By the way, the game they ripped graphics from is a lot better (in my opinion).
Everyone should play the Turrican games, especially Turrican 2.. one of the best action/arcade/platformers of all time
SonnyBonds is offline  
Old 04-08-2007, 06:31 PM   #16
jobro
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Sang View Post
hey hey hey throw them a freaking bone here

In the beginning of the 90's it was probably very difficult to create a cool game WITH original art assets

Spoiler:
No you are actualy damn right about that. I remember seing Duke1 the first time, consider it was using 16 colors on a EGA screen this truly kicked ass when it was new, and besides we all know that EVERY game designer is looking at EVERY game to see how they can create something similar. Could be just as simple as reversing an image + making it darker. No I don't wanna start a war here, but damn I've tried to code my own games in Pascal and it ended with crappy block graphics. And I looked alot at SEGA Mastersystem to get some ideas how to create them images in a similar manner.
jobro is offline  
Old 04-08-2007, 06:45 PM   #17
SonnyBonds

SonnyBonds's Avatar
Re: was the art in Duke ripped off?
Actually, the game they ripped the graphics from has 32 color graphics and 22 khz stereo sound so Duke 1 wasn't really that cutting edge. For the PC perhaps, I'll grant it that (but I don't know though, just assuming based on what you said).


EDIT - here is a clip of Turrican 2.. the sequel to the game Duke ripped art from. I chose the sequel since it was released in the same year as Duke Nukum. Technically it's .. well.. *quite* a bit better.

http://www.youtube.com/watch?v=JYamO...elated&search=
Last edited by SonnyBonds; 04-08-2007 at 07:21 PM.
SonnyBonds is offline  
Old 04-08-2007, 06:59 PM   #18
Killd a ton

Killd a ton's Avatar
Re: was the art in Duke ripped off?
wow, so is there an official storry to this?
__________________
hell-angel: "I would sig this if I had the room."

Duke 3D art to do list
New and improved.
Killd a ton is offline  
Old 04-08-2007, 07:04 PM   #19
DragonflyWolfTen
 
Re: was the art in Duke ripped off?
I wonder if it hangs on the wall of shame at 3dr
DragonflyWolfTen is offline  
Old 04-09-2007, 12:41 AM   #20
Destroyer
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Steve View Post
This has been posted many times
sorry, i just posted it cuz a friend was buggin me about it.
Destroyer is offline  
Old 04-09-2007, 09:51 AM   #21
Mr.Fibbles

Mr.Fibbles's Avatar
Re: was the art in Duke ripped off?
You know, the bullets in Half Life look a lot like the bullets in Duke3D. . . .
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 04-09-2007, 03:07 PM   #22
SonnyBonds

SonnyBonds's Avatar
Re: was the art in Duke ripped off?
Oh come on.. these graphics are obviously ripped, it's not a coincidence. That's a very silly example. Have you even look at the link?
SonnyBonds is offline  
Old 04-09-2007, 07:01 PM   #23
Steve

Steve's Avatar
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Destroyer View Post
sorry, i just posted it cuz a friend was buggin me about it.
That's cool. It's really rather interesting
Steve is offline  
Old 04-09-2007, 07:40 PM   #24
Mr.Fibbles

Mr.Fibbles's Avatar
Re: was the art in Duke ripped off?
I have looked at the link, and I can see the similarities and such, but my point is, there are a lot of things in a lot of games that look a lot alike etc. From a technical stand point, the graphics were probably copied, not ripped. Modern games can rip graphics, then they may have copied the design, not necessarily ripped the graphic file. When you have only 256 colors to work with, and only so many ideas floating around, do you really expect a lot of diversity? Even today, there are only so many ideas around (how many damn games are there with zombies?!! or elves, orces, dwarves, the standard gold, wood, food, iron/stone, harvest system?). Graphically, yes, there are variations, but not as many as there are games.
The example of the ground texture is a bit of a stretch, I mean how many different asphalt/concrete textures are there in the world? A generic concrete texture is going to look like every other concrete texture out there. The same can be said about projectile textures.
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 04-09-2007, 08:42 PM   #25
C. M. Dratz

C. M. Dratz's Avatar
Re: was the art in Duke ripped off?
The rest of the site is nice. [Edit: Sadly, the only Turrican game I played through was the SNES Super Turrican.] I found this on the clones page: http://www.poke53280.de/files/hurrican/hurricandemo.zip [Edit: I forgot to write that I saw this years ago in a similar thread on the 3dr forums.]
__________________
Best Regards,
Chris. Dratz
Last edited by C. M. Dratz; 04-09-2007 at 08:47 PM.
C. M. Dratz is offline  
Old 04-09-2007, 10:08 PM   #26
avatar_58

avatar_58's Avatar
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Mr.Fibbles View Post
I have looked at the link, and I can see the similarities and such, but my point is, there are a lot of things in a lot of games that look a lot alike etc. From a technical stand point, the graphics were probably copied, not ripped. Modern games can rip graphics, then they may have copied the design, not necessarily ripped the graphic file. When you have only 256 colors to work with, and only so many ideas floating around, do you really expect a lot of diversity? Even today, there are only so many ideas around (how many damn games are there with zombies?!! or elves, orces, dwarves, the standard gold, wood, food, iron/stone, harvest system?). Graphically, yes, there are variations, but not as many as there are games.
The example of the ground texture is a bit of a stretch, I mean how many different asphalt/concrete textures are there in the world? A generic concrete texture is going to look like every other concrete texture out there. The same can be said about projectile textures.
Oh bullshit. Why would there be nearly a dozen examples of it then? Why is that savage enemy ripped directly? Why are those sprites so similar you could overlay them and not see a difference? They were ripped pixel for pixel and the colours were degraded since Duke Nukem couldn't handle it, so that accounts for any changes.

Its a clear cut case of assest theft. Apogee got away with it because the DOS PC wasn't as popular as the arcade/console side and no one even noticed. What are the odds someone played Turrican AND Duke in those days? Thats what they counted on.
avatar_58 is offline  
Old 04-09-2007, 10:28 PM   #27
DragonflyWolfTen
 
Re: was the art in Duke ripped off?
^so what you are saying is rather then them putting their foot into the door of the gaming industry, they ripped off some else foot and then claimed it to be their own? Well any way they scored with an original character and Duke 3d started a wild fire. It feels like one of those one hit wonder bands out there. "Don't fear the reaper, we can be like they are, come on baby"
DragonflyWolfTen is offline  
Old 04-10-2007, 02:02 AM   #28
SonnyBonds

SonnyBonds's Avatar
Re: was the art in Duke ripped off?
Do any 3DR people read these forums? In that case, it would be very interesting to hear what they have to say about this.
SonnyBonds is offline  
Old 04-10-2007, 02:06 AM   #29
Thedutchjelle
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Mr.Fibbles View Post
You know, the bullets in Half Life look a lot like the bullets in Duke3D. . . .
Wow! Good find.

__________________
Hopeless Encounters Succesfully Won
Thedutchjelle
Thedutchjelle is offline  
Old 04-10-2007, 09:14 AM   #30
avatar_58

avatar_58's Avatar
Re: was the art in Duke ripped off?
Quote:
Originally Posted by DragonflyWolfTen View Post
^so what you are saying is rather then them putting their foot into the door of the gaming industry, they ripped off some else foot and then claimed it to be their own? Well any way they scored with an original character and Duke 3d started a wild fire. It feels like one of those one hit wonder bands out there. "Don't fear the reaper, we can be like they are, come on baby"
Every other Apogee game was created from scratch, so no Apogee already did have their foot in the door. It seems to me the sprite/textures artists of Duke Nukem 1 and 2 were lazy and started stealing assests from other games.

What I don't understand personally is why. The graphics of both games weren't that great anyway, it couldn't be that hard to make a brick or wall texture.
avatar_58 is offline  
Old 04-10-2007, 09:25 AM   #31
DragonflyWolfTen
 
Re: was the art in Duke ripped off?
Quote:
Originally Posted by avatar_58 View Post
it couldn't be that hard to make a brick or wall texture.
Hey man when you got 3 chicks under your desk it gets very hard.
DragonflyWolfTen is offline  
Old 04-10-2007, 12:32 PM   #32
Frenkel

Frenkel's Avatar
Re: was the art in Duke ripped off?
They also borrowed from the PC version of Mega Man.
__________________
Groeten van Frenkel
Visit us at the Official S&F Prod. Homepage
Frenkel is offline  
Old 04-10-2007, 01:31 PM   #33
avatar_58

avatar_58's Avatar
Re: was the art in Duke ripped off?
You have GOT to be kidding me. Megaman PC? I guess in that case they assumed since the game was so terrible no one would notice. (Honestly have you tried it? I don't know what Hitech/Capcom were thinking)

Is anything besides Duke himself original? Please tell me there isn't some game out there where his sprite was ripped from...
avatar_58 is offline  
Old 04-10-2007, 02:48 PM   #34
Bonesnapper
 
Re: was the art in Duke ripped off?
A lot of games copied art back then. I remember reading that Turrican stole a song from the old Transformers game. This was kind of common back in the day.
Bonesnapper is offline  
Old 04-10-2007, 03:29 PM   #35
theHunted
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Mr.Fibbles View Post
...When you have only 256 colors to work with, and only so many ideas floating around, do you really expect a lot of diversity?...
256^(16x16) = 10000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
000000000000000000000000

That's about the number of different unique images with an 16x16 pixel resolution and 256 colors. Even with just 32 different colors and 8x8 pixel resolution you still get a number of different possible images that has 96 '0' digits. Not that I want to start blaming 3dRealms (Apogee) with this but to say that there isn't that many diversity is wrong imo. I'm agreeing with avatar_58 on this.
__________________
M:I - New Dawn
a Max Payne 2 modification
theHunted is offline  
Old 04-10-2007, 04:29 PM   #36
Mr.Fibbles

Mr.Fibbles's Avatar
Re: was the art in Duke ripped off?
I am discounting all the unintelligible things you can make with a 256*16*16 sprite. Although that is still quite large, I did say "so many ideas floating around" which means without creative insight, most often taken from someone else, you don't have anything.
In 1990, there weren't a lot of people playing games, owning computers, or making games. In the present age, there should never be a case where models look pretty much identical in games made by two different people; there is a much larger base for game and content creation now than there was even 10 years ago. 1991/2 was before the age of Windows and 32 bit graphics. It was before there was a PC in every house and gaming stores were full of people besides the guys who couldn't get a date if they wanted to part with their pixel babes in Leisure Suit Larry and the ladies in Star Trek.
I am not saying it is impossible that they did actually "steal" the graphics from other places, but that it is more probable that they took what was in existence and improved on it, maybe not as much as they should have but they did not just use a complete copy. There are slight differences in all the alleged copied graphics. Some are closer than others, but none of them are exactly the same, pixel to pixel comparison, as the one from the other game.
Many, many games take what is in use and improve on it. HUDs are not all different, the suit in Half-Life is quite a bit like Halo (the other way around is more correct) minus the helmet maybe. You could even go as far as to compare weapons. Not just the traditional shotgun, pistol, and other "real" guns, but even the more alien ones are not so dissimilar. Now, am I saying that those games ripped from others? No, but they didn't look very hard for inspiration. Neither did Apogee in this case.

also, not to be nit-picky, but the number of possibilities is more like 3.231700607131100730071487668867 *10^616 =(256^256)
__________________
http://thaunandshad.com
Mr.Fibbles is offline  
Old 04-10-2007, 04:33 PM   #37
C. M. Dratz

C. M. Dratz's Avatar
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Frenkel View Post
They also borrowed from the PC version of Mega Man.
__________________
Best Regards,
Chris. Dratz
C. M. Dratz is offline  
Old 04-10-2007, 06:44 PM   #38
Dopefish7590

Dopefish7590's Avatar
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Wikipedia
The graphics borrowed heavily from other games, such as Turrican and the PC version of Mega Man, and a longstanding rumor is that originally Apogee planned to port Mega Man to the PC, but could not get the rights
http://en.wikipedia.org/wiki/Duke_Nu...mputer_game%29

I have read this before =\
Dopefish7590 is offline  
Old 04-11-2007, 02:15 AM   #39
theHunted
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Mr.Fibbles View Post
I am discounting all the unintelligible things you can make with a 256*16*16 sprite. Although that is still quite large, I did say "so many ideas floating around" which means without creative insight, most often taken from someone else, you don't have anything.
I agree, those numbers are far away from having a useful meaning and it was a bit of a silly point to show. On the other hand you don't just stumble upon sprites that similar just by having similar inspiration. Even for those restricted amounts of colors and image resolutions it's practically impossible to come up with something like that just by looking at a couple of other games and getting their inspiration.
And btw, looking at the flamethrower sprite and the green flying enemy it is obvious that these have been copied pixel by pixel and just altered a little bit afterwards. Just look at the pixel combinations with the magnifying glass. The yellow L shaped combination on the head of the green enemy just to name one of many examples.
__________________
M:I - New Dawn
a Max Payne 2 modification
theHunted is offline  
Old 04-11-2007, 10:53 AM   #40
avatar_58

avatar_58's Avatar
Re: was the art in Duke ripped off?
Quote:
Originally Posted by Mr.Fibbles View Post
Some are closer than others, but none of them are exactly the same, pixel to pixel comparison, as the one from the other game.
What in gods name are you talking about? They are pixel to pixel copies, they've just been resized according to how they were needed. The one rocket had it's top and bottom glued together to form the barrier in Duke, but even an untrained eye can see they are the same.

I'm sorry but there is no excuse for this shit. I don't care if IS 3DRealms, this is blatent asset theft. Case closed. If there are any differences they can be explained as resizing, palette differences or that they were ripped from a screenshot rather than the source.

What really makes this sting is how 3DRealms wasn't called out on this and how they continue to sell the games in question! This company makes some quality work so it blows my mind that they had to even do this in the first place.

Did they pay anything to the one's they ripped off? Is the developer of Turrican still around to even care?
avatar_58 is offline  
 

Bookmarks

Tags
copyright, duke nukem


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:39 AM.

Page generated in 0.20346308 seconds (100.00% PHP - 0% MySQL) with 16 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.