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Old 09-07-2004, 05:58 AM   #41
NetNessie

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Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
General Failure said:
Just got an answer from the guy who wrote the article, and he claims he got the information from both Meqon and 3drealms. Seems strange if you consider 3drealms policy against the press, but nothing is impossible I guess. We really need George to shed some light on this mess.
Thats true. Its all conjecture until we see something from 3DR.

Any comments George?

Btw, that physics engine is look pretty nice judging from the Demo. However I got the strangest frequency effects in that water simulator. It just went everywere then went crazy.
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Old 09-07-2004, 07:37 AM   #42
Blade Nightflame

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Re: Meqon Physics chosen for Duke Nukem Forever
Everybody waarned you! The water does 'stuff'
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Old 09-07-2004, 07:45 AM   #43
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Re: Meqon Physics chosen for Duke Nukem Forever
I don't see why George should have to confirm this, if the company say's 3DR bought the engine off them, then why can't you take it a true that they are using it?

I know many developers are evaluating the EA / Criterion takeover and don't believe EA when they say, "sure we'll give other devlopers the same level of support".
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Old 09-07-2004, 07:51 AM   #44
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Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
IwantMORE said:
I don't see why George should have to confirm this, if the company say's 3DR bought the engine off them, then why can't you take it a true that they are using it?

Only beacuse this forum has seen its close calls with rumours before. We've almost learnt that its not a good to jump the gun until we have had it confirmed fully.
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Old 09-07-2004, 09:53 AM   #45
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Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
Rider said:
I have an engine, now who would like to code for me? I've got a great idea!!

yeah, we could use MD2 models...
and MP3/OGG support
and real-time lighting
and actual textures
bump mapping

the works!

Then we'd build Netcode!

a very solid one!

And we'd ofcourse improve the way the current dude moves.

We'd also build a very easy to use editor!

Make almost everything interact!

Add something that acts like Geomodding...

Ofcourse we'll release it only WID

But It'll be worth it!

and we'd make it as Moddable as possible!

Naturally I'd do at least the same amount of work as anyone else (I'm not George )

So who's with me?
I'm willing to criticize.
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Old 09-07-2004, 11:10 AM   #46
Rider

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Re: Meqon Physics chosen for Duke Nukem Forever
ok so we have artists/mappers/critics now a coder to put our ideas and suggestions in an actual game!

Or should I create a new thread somewhere??
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Old 09-07-2004, 11:17 AM   #47
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Re: Meqon Physics chosen for Duke Nukem Forever
^Are you actually serious? What is the game you are making again?
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Old 09-07-2004, 11:43 AM   #48
Rider

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Re: Meqon Physics chosen for Duke Nukem Forever
that has yet to be decided on, first I wanted to see how far the engine can be reverse-engineered, seeing how the Source is included with it... and I never saw anything in that program how it is copyrighted and cannot be used in your own projects.

that and building a 3D Game has always seemed really cool to me, so here's a chance and I intend to take it to the fullest.

In the worst scenario they're gonna tell us (dev. team ) that we can't release it publicly... so we'll make it a private release, only for friends and forum members and stuff. And It'll still be fun to work on, not to mention the fact that we'd probably learn tons from it!

In the best scenario they're gonna like what we do and let us release it commercially, and put a link on their website or whatever.

either way it'll be fun! So, as I asked before, who's with me? For real?
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Old 09-07-2004, 12:02 PM   #49
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Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
Rider said:
that has yet to be decided on, first I wanted to see how far the engine can be reverse-engineered, seeing how the Source is included with it... and I never saw anything in that program how it is copyrighted and cannot be used in your own projects.

that and building a 3D Game has always seemed really cool to me, so here's a chance and I intend to take it to the fullest.

In the worst scenario they're gonna tell us (dev. team ) that we can't release it publicly... so we'll make it a private release, only for friends and forum members and stuff. And It'll still be fun to work on, not to mention the fact that we'd probably learn tons from it!

In the best scenario they're gonna like what we do and let us release it commercially, and put a link on their website or whatever.

either way it'll be fun! So, as I asked before, who's with me? For real?
I'm pretty sure you can't compile the source without the complete package. Besides, even if You could, the Meqon team surely got their legal bases covered. You'd be better off checking out a free complete engine with proper documentation
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Old 09-07-2004, 12:31 PM   #50
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Re: Meqon Physics chosen for Duke Nukem Forever
What engine do you think is the BEST one??
- Megon...
- Or Havok??

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Old 09-07-2004, 05:30 PM   #51
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Re: Meqon Physics chosen for Duke Nukem Forever
Meqon since 3DR has apparantly chosen it. Now George Broussard (or any other team member) has to verify this and then we can make all the conjectures we want.
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Old 09-07-2004, 06:32 PM   #52
Rider

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Re: Meqon Physics chosen for Duke Nukem Forever
alright, different question: Who would be interrested to construct a 3D engine and make a neat game out of it?

Story and game type are yet to be decided so you can make up your own story at this point. As pointed out in earlyer posts the engine will be moddable at least so the possibilities are quite limitless.

so like I said: Who'd be interrested to create a 3D engine?
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Old 09-07-2004, 07:29 PM   #53
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Re: Meqon Physics chosen for Duke Nukem Forever
I'd be interested, but I don't have any skills.
<insert something actually related to the thread>
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Old 09-07-2004, 07:43 PM   #54
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Re: Meqon Physics chosen for Duke Nukem Forever
Well as i have virtualy no knowledge of programming. I can't be of any help with the engine. But I have many other skills of use in game developement.
graphics design (assotiates degree)
level building (active hobby)
writer (semi regularly published)
cinamatographer (I have made a few movies including a pbs documentary)
skecth artist (normally via commision)
hardware guru (have a pc building business, mostly for gamers)
extensive research library on fantasy, folklore, mythology, and other topics. (1000 - 2000 books).
ect.
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Old 09-07-2004, 07:48 PM   #55
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Re: Meqon Physics chosen for Duke Nukem Forever
that demo is pretty fun.

the water does "stuff".
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Old 09-07-2004, 08:09 PM   #56
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Re: Meqon Physics chosen for Duke Nukem Forever
I like the cube stack. yanking stuff from the bottom till it all falls is quite entertaining. For a couple secounds.
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Old 09-07-2004, 08:37 PM   #57
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Re: Meqon Physics chosen for Duke Nukem Forever
I like doing that one with slow motion.
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Old 09-08-2004, 02:43 AM   #58
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Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
GryphonKlaw said:
I like doing that one with slow motion.
Slow motion?

I've been playing with that for 15 minutes now. Everytime I'm bored, I go play with the box-stack. Somebody has to make a game out of that. (better than Bontago, which was quite neat, but not fun enough)

I hope these physics engines bring up some new cool games with lot's of stuff flying around.
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Old 09-08-2004, 03:09 AM   #59
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Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
Rider said:
alright, different question: Who would be interrested to construct a 3D engine and make a neat game out of it?

Story and game type are yet to be decided so you can make up your own story at this point. As pointed out in earlyer posts the engine will be moddable at least so the possibilities are quite limitless.

so like I said: Who'd be interrested to create a 3D engine?
There are plenty of open source 3D engines out there which you could modify, with the right skills, are you realy talking about greating a new 3D engine from scratch. I would not see the point.
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Old 09-08-2004, 03:15 AM   #60
Horizon55
Re: Meqon Physics chosen for Duke Nukem Forever
I thought it was the Karma engine fron that was the engine that was already in the Unreal engine when they where advertising that version.
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Old 09-08-2004, 03:39 AM   #61
Rider

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Re: Meqon Physics chosen for Duke Nukem Forever
http://forums.3drealms.com/ubbthreads/sh...;vc=#Post672000

new thread about making a 3D game...

Please take this discussion in there
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Old 09-08-2004, 05:59 AM   #62
Agulf

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Re: Meqon Physics chosen for Duke Nukem Forever
lol, press & hold left mb on a box, and then press right -
then press n hold left on annother box... ;D
ive made a monster, and im currently jumping around with it picking up more boxes ;D haha

you can also pull the boxes through the ground or have lots of them spinning around like sphere

lol gimme 2 minutes with a thing... lol wtf happened to gravity Im watching a bunch of cubes in the air... lol gotta post this screen¨

<edit: press and hold left mb down on a box, and then press right mb>
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Old 09-08-2004, 06:30 AM   #63
Rider

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Re: Meqon Physics chosen for Duke Nukem Forever
yeah it makes them jump away... try picking up the car in the vehicle mode though, and move it a bit. It'll start spinning uncontrollably!
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Old 09-08-2004, 06:33 AM   #64
yossa

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Re: Meqon Physics chosen for Duke Nukem Forever
Well, Kyle Davis is a member of their forums:

http://www.meqon.com/forum/profile.p...ewprofile&u=80
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Old 09-08-2004, 07:06 AM   #65
Fat John
Re: Meqon Physics chosen for Duke Nukem Forever
And who is Kyle Davis?
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Old 09-08-2004, 07:12 AM   #66
yossa

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Re: Meqon Physics chosen for Duke Nukem Forever
And what is google? Nah, you wouldn't find anyway.

Our most up to date info is that he is a programmer. Joined 3DR in july 2002.
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Old 09-08-2004, 07:18 AM   #67
Fat John
Re: Meqon Physics chosen for Duke Nukem Forever
So that's pretty conclusive IMO.
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Old 09-08-2004, 07:42 AM   #68
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Re: Meqon Physics chosen for Duke Nukem Forever
why are the objects spinning like a body that will be beheaded if you pick them up?
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Old 09-08-2004, 09:04 AM   #69
IHerman
Re: Meqon Physics chosen for Duke Nukem Forever
They ain't going nowhere if you stick their heads together!



Man this is even more fun than I thought!

You should see them, it's like one heap of fighting puppets. Or a gangbang, whatever you like.
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Old 09-08-2004, 09:09 AM   #70
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Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
yossa said:
And what is google? Nah, you wouldn't find anyway.

Our most up to date info is that he is a programmer. Joined 3DR in july 2002.
I just googled for him and found this. To bad its polish. Looks interessting.
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Old 09-08-2004, 09:34 AM   #71
yossa

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Re: Meqon Physics chosen for Duke Nukem Forever
I'm Polish.
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Old 09-08-2004, 09:34 AM   #72
Agulf

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Re: Meqon Physics chosen for Duke Nukem Forever
translate? pretty please ;D
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Old 09-08-2004, 09:50 AM   #73
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Re: Meqon Physics chosen for Duke Nukem Forever
Kyle is Drunk !
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Old 09-08-2004, 10:03 AM   #74
General Failure

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Re: Meqon Physics chosen for Duke Nukem Forever
Quote:
yossa said:
I'm Polish.
That means you've got some work to do!
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Old 09-08-2004, 10:14 AM   #75
Agulf

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Re: Meqon Physics chosen for Duke Nukem Forever
I got bored so heres a cratestack, 20 boxes... cheated a bit as I used the structure but hey ;P...

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Old 09-08-2004, 10:16 AM   #76
yossa

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Re: Meqon Physics chosen for Duke Nukem Forever
I've got some other work to do, besides this list is outdated and since 3DR doesn't feel like giving the current list, there's no point in rehashing the old stuff.
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Old 09-08-2004, 11:09 AM   #77
Rider

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Re: Meqon Physics chosen for Duke Nukem Forever
I'm gonna go play around with that physics engine again.

would be cool if some people would join our discussion about the 3D Game...

Yeah I'm talking about you! I order you to scroll up and click on that link to the other thread.

What you're not gonna do that? I can't make you? Very well...

if you don't go up and click that link I'll post a picture of your mother in a bathtub... IN THIS THREAD!

There, now that's the spirit!
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Old 09-08-2004, 11:15 AM   #78
Fat John
Re: Meqon Physics chosen for Duke Nukem Forever
Look what I did.
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Old 09-27-2004, 04:00 PM   #79
yossa

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Re: Meqon Physics chosen for Duke Nukem Forever
http://www.meqon.com/news/20040927.php
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Old 09-27-2004, 04:17 PM   #80
Major Lag
Re: Meqon Physics chosen for Duke Nukem Forever
Ppl are still talking about this i only kicked it up to make it easier for refrence
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