11-02-2010, 09:21 AM | #41 |
Re: ROTT voxel pack
CCCool!
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11-02-2010, 10:46 AM | #42 |
Re: ROTT voxel pack
The split missile is done so that means that all the weapons are completed.
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11-02-2010, 10:58 AM | #43 |
Re: ROTT voxel pack
Thanks for the info. I've passed it on along with a link to this thread.
I have to say that the split missile launcher looks amazing. I don't know if it's a case of the ROTT sprites translating well to voxels or if you're really talented but all the voxels look great! I really hope all your hard work ends up in a source port!
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11-10-2010, 12:47 PM | #44 |
Re: ROTT voxel pack
Looks like my forum account has finally been activated, heh. I'm one of the guys working on the Doom Voxel Project, so it's nice to see similar stuff going on for other games. Really nice work here. I don't think I ever got around to playing ROTT, but by the time I get to it, hopefully these will be included in a playable format.
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11-11-2010, 09:16 PM | #45 | |
Re: ROTT voxel pack
Quote:
BTW, If you guys need some one to help make voxel models for Doom i might be able to help if your interested. |
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11-12-2010, 08:23 AM | #46 | |
Re: ROTT voxel pack
Quote:
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11-12-2010, 12:19 PM | #47 |
Re: ROTT voxel pack
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11-12-2010, 02:16 PM | #48 |
Re: ROTT voxel pack
The automap pickup? Cool, updated the list. I was tempted to start on the map device, but it has 4 frames of animation and suddenly I felt lazy, heh.
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11-12-2010, 03:06 PM | #49 |
Re: ROTT voxel pack
Any particular forums you would like me to join so i can show my progress?
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11-13-2010, 08:44 AM | #50 |
Re: ROTT voxel pack
There's a forum for the project here, although it's not all that busy. I also check relevant threads on Doomworld and the ZDoom forums. Or just post it on here if you prefer, I'll keep this thread bookmarked as well.
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11-23-2010, 02:12 PM | #51 |
Re: ROTT voxel pack
Finally got around to doing some work on that Doom PDA for you. Should be done with soon.
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11-24-2010, 02:35 PM | #52 |
Re: ROTT voxel pack
Alright i finally started working on some ROTT related stuff. I've done most of the work on the flag pole which has taken me about four hours but its going to look nice i'll post it when i'm done.
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11-24-2010, 03:00 PM | #53 |
Re: ROTT voxel pack
I look forward to it. You must have done a serious amount of the stuff in the game by now. I really admire your dedication.
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11-24-2010, 10:05 PM | #54 |
Re: ROTT voxel pack
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11-25-2010, 05:08 AM | #55 |
Re: ROTT voxel pack
Still, I suppose the upside is that you've less pressure to rush the models just to get them in game. I really hope all your work won't be for nothing though...
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11-26-2010, 12:58 AM | #56 |
Re: ROTT voxel pack
Here's a peak of the triad flag pole that i'm working on.
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11-26-2010, 11:35 AM | #57 |
Re: ROTT voxel pack
Updated the zdoom_vox.zip to include your Automap. Excellent work. Liking your flag there as well.
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11-26-2010, 06:36 PM | #58 |
Re: ROTT voxel pack
I think ROTT could support voxels. If the port can support models, why not voxels, that are even older than Quake models?
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11-27-2010, 12:46 AM | #59 |
Re: ROTT voxel pack
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11-29-2010, 11:23 AM | #60 |
Re: ROTT voxel pack
Thought you guys might be interested in this link. Lucius is obviously a very talented coder and he seems quite confident in voxel implementation in DarkXL. Maybe this'll point the way for Birger and JBailey...
PS: Got the link from Gez at the Doomworld forum.
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11-29-2010, 05:57 PM | #61 |
Re: ROTT voxel pack
If the source code is made available, I can take a look and talk to birger,
about this. |
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12-01-2010, 07:13 PM | #62 |
Re: ROTT voxel pack
The finished flag pole...
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12-01-2010, 07:19 PM | #63 |
Re: ROTT voxel pack
Excellent stuff as always. I know this sounds a bit daft but it really does look like a flag. It must be quite difficult to capture the look of a fabric without animation...
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12-01-2010, 08:04 PM | #64 | |
Re: ROTT voxel pack
Quote:
Anyway, this goes out to anyone who is willing to lend me a hand. I'm having problems ripping ROTTs masked walls with XWE so that i can covert them into voxels. XWE doesn't seem to like ROTTs masked walls and corrupts them. Is there another program that i can use to do this other then XWE? |
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12-01-2010, 08:17 PM | #65 |
Re: ROTT voxel pack
Go here:
http://rottlevels.webs.com/editingtools.htm Move down to the WAD editors section. There are two that might help, Game File Explorer and ROTTMultiTool. I haven't really used these, but perhaps they may be able to rip the files correctly. |
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12-02-2010, 10:53 PM | #66 |
Re: ROTT voxel pack
Behold a stool.
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12-03-2010, 12:31 AM | #67 |
Re: ROTT voxel pack
In all its Voxel goodness
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12-17-2010, 05:35 PM | #68 |
Re: ROTT voxel pack
Alright, well now that i got the masked textures I'll start on voxelizing those now.
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01-16-2011, 11:43 PM | #70 |
Re: ROTT voxel pack
Here's some progress...
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01-17-2011, 06:59 PM | #71 |
Re: ROTT voxel pack
Yet another update...
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02-15-2011, 08:00 AM | #72 |
Re: ROTT voxel pack
Awesome work again on the Chainsaw, it really is stunning. Is there a download link for it?
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02-15-2011, 10:13 PM | #73 |
Re: ROTT voxel pack
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02-16-2011, 12:40 PM | #74 |
Re: ROTT voxel pack
Yes please.
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02-17-2011, 10:00 AM | #75 |
Re: ROTT voxel pack
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