08-24-2010, 11:16 PM | #1 |
eduk32 32 bit opengl problem
Iv noticed in some levels such as red light district in the corridor where you enter the code that these areas with software enabled (old school as i like it) you are able to see in the areas not very well but you can still see.
Now in opengl i can't see these areas full stop its completely pitch black. Is it meant to be like this or is it a design flaw if so how can i fix it cheers i am also using the latest version of eduk32
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08-25-2010, 03:28 AM | #2 |
Re: eduk32 32 bit opengl problem
I guess you could mess with the r_shadescale value in the console, or just bump the brightness/contrast/gamma up.
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08-25-2010, 07:12 PM | #3 |
Re: eduk32 32 bit opengl problem
Changing r_shadescale does fix it, but the other controls don't help at all last time I checked.
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08-25-2010, 08:41 PM | #4 |
Re: eduk32 32 bit opengl problem
sweet thanks fellas working perfectly now
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