12-14-2005, 01:47 PM | #1 |
ProAsm\'s updates
Duke3dw v2.8 update.
Fixed problem with Parkars hands after Turret fix. Added Medkit fix option to [Controls] MedkitFix = 1 Added extra game info to Save/Load menus. Fixed Hud adjust if Duke3dw.grp is removed. Fixed Usermap skill = 0 when /s is omitted in commandline. http://www.proasm.com/files/Duke3dw_v28.zip Also, the TC's below have so far been updated for JF's latest release. DoomDuke Grune Platoon Shock System Victimized The Gate I've recently acquired several TC's that I've never seen before, some still only half done. As soon as these are suitably converted for JFDuke, I'll post them here also.
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12-15-2005, 04:43 PM | #3 | |
Re: ProAsm\'s updates
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12-16-2005, 12:19 AM | #4 | |
Re: ProAsm\'s updates
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The bug also causes the Devistators left barrel to be non existant, and the hands to swap when throwing a handbomb which is now also fixed. I test it with DNSTUFF, maybe an actual pickup might be different as I have not checked that.
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12-16-2005, 05:11 AM | #5 | |
Re: ProAsm\'s updates
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12-16-2005, 06:18 AM | #6 |
Re: ProAsm\'s updates
Not sure how you fixed the problem but the reason it happens is that the verticaly flipped offset affects the hands as well. Old version even had diferent code for md3 and md2 so with the old code a md2 and md3 with the same offset would be offset diferently.
Basicaly just changeing the def files should work for now. I would expect this to change when JonoF goes over the whole HUD models. |
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12-16-2005, 01:54 PM | #7 |
Re: ProAsm\'s updates
Parkar, all I did was look for the textures and it fixed everything, see attached.
Code:
// Parkar: Moved up to be able to use k0 for the y-flipping code k0 = tspr->z; if (globalorientation&128) // wyyz { if (tspr->picnum >2349 && tspr->picnum < 2365) k0 += (float)((tilesizy[tspr->picnum]*tspr->yrepeat)<<2); else k0 += (float)((tilesizy[tspr->picnum]*tspr->yrepeat)<<1); }
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12-16-2005, 04:17 PM | #8 | |
Re: ProAsm\'s updates
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12-17-2005, 12:55 AM | #9 | |
Re: ProAsm\'s updates
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12-18-2005, 08:34 AM | #10 |
Re: ProAsm\'s updates
The following Total Conversions / Addons have now been re-done for the latest JFDuke3d and added to the TC section, go check em out.
We even have a JJDuke by JonoF Alien Invasion Alienz Axtion Complex Duke 1999 Duke it out in Birmingham Duke it out in Canada Duke it out in Los Angeles Duken Stein Duke Tourney Duke3d Forever Final Battle Fusion Grins of Divinity Incubation JJDuke Last Reaction Longhaul Merc2 Mssp2 Murder Orbital 2 Pray Your Prayers Saving Private Ryan Speed Trax Stevepak Total Duke Under World When Scum Returns
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10-17-2008, 11:47 AM | #11 |
Re: ProAsm's updates
Duke3dw up to 4.0.0 Works good. Only needs the User maps thing inside the menu and that Multiplayer thing you did in SWP. Playduke multiplayer doesn't work with the dukehost.ini or the dukejoin.ini thing. It puts the -name after the -net so the name will not change. But with a batch file -name does work ok. I know this will take a while cause
you have other things you are working on,or have to do. Playduke and Playwang are so cool. |
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10-17-2008, 01:24 PM | #12 |
Re: ProAsm's updates
Nice job bumping a 3 year old thread...
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10-17-2008, 06:41 PM | #13 |
Re: ProAsm's updates
LOL, I just read this whole thread and it wasn't till I got to your post TerminX that I realized it was 3 years old. I've got to pay better attention to the starting dates.
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10-17-2008, 07:46 PM | #14 |
Re: ProAsm's updates
Duke3DW achieves its purpose, but I would rather stick with EDuke32.
*goes back to playing MOTHER3 translation* |
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10-17-2008, 07:47 PM | #15 |
Re: ProAsm's updates
That is very funny. But i didn't know. What is really funny, I didn't even have to post this
becuase i had already talk to ProAsm about this. LOL and he already had it fix for me, sent me a copy of the beta and it works. He fix the playwang mutiplayer also. He will be updating it on his website Soon. Oh! it works with eduke32 also.
Last edited by Skulldog; 10-17-2008 at 07:49 PM.
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10-17-2008, 08:22 PM | #16 |
Re: ProAsm's updates
Well, If you didnt have to post why did you post and bump a 3 year old thread...
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10-18-2008, 12:32 AM | #17 |
Re: ProAsm's updates
Many TCs have problems with EDuke32, but they run fine with Duke3dw. Thus having them both updated is the best thing.
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10-18-2008, 01:01 AM | #18 |
Re: ProAsm's updates
Name one TC that doesn't work in EDuke32, please.
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10-18-2008, 01:17 AM | #20 |
Re: ProAsm's updates
I fixed Layre a while back, actually. The problem with Layre was that they had deleted the tile used for the console background (even though the console in EDuke32 is blacked out, a tile is still used.)
Next? Edit: the midis in Layre make me kind of nostalgic for the days of cheap Geocities pages with background music...
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Last edited by TerminX; 10-18-2008 at 01:33 AM.
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10-18-2008, 02:37 AM | #22 |
Re: ProAsm's updates
For example: playing Return To Fury 16 map for AVP (Alien Vs Predator TC), I get SIGSEGV error when I try to kick or shoot repeatedly with a weapon (e.g. shotgun).
e.g. with repeating kicks I get: ACCESS CARD SHOTGUN ! AMMO FOR SHOTGUN ! MIGHTY FOOT ENGAGED Fatal Signal caught: SIGSEGV. Bailing out. 5447: 1357 ifphealthl 100 187868532 5450: 1357 ifcanseetarget 187868532 5452: 1358 { 5453: 1359 addphealth 30 5455: 1359 quote 62 5457: 1360 ifspawnedby 52 187868512 5460: 1360 state 187861836 5462: 1361 else 187868528 5464: 1361 state 187862240 5466: 1362 } 5467: 1363 enda 0 0 0 0 5472: 1365 iffloordistl 12 187868568 5475: 1365 fall 5476: 1366 ifmove 187852880 187868588 5479: 1366 state 187862180 5481: 1367 else 187868616 5483: 1367 ifp 1024 187868616 5486: 1367 { current actor: 35 (52) line_num: 1363, g_tw: 4 Anyway I can play it in Duke3dw without any problems.
Last edited by supergoofy; 10-18-2008 at 02:40 AM.
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10-18-2008, 02:50 AM | #23 |
Re: ProAsm's updates
Where do I get that?
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10-18-2008, 04:56 AM | #24 |
Re: ProAsm's updates
@TerminX, do you want me to upload them for you (AVP + Fury map)? If you want me to do it, IS mediafire.com ok as a host?
[EDIT] Here is AVP TC with its 2 extra maps from AVP2 (Fury161r and Pred2avp): http://www.mediafire.com/download.php?izz5ggnymyf I play Fury161r with: eduke32 -noautoload -javp -jFury161r -xfgame.con -gavp.grp -gfury161r.grp -map fury161r.map -cfg avpfury.cfg or when using Duke3dw (in separate folder): duke3dw -javp -jFury161r -xfgame.con -gavp.grp -gfury161r.grp -map fury161r.map Pred2avp map is working with EDuke32 and also AVP works ok (I played the first 2-3 levels) When I play AVP I use: eduke32 -noautoload -javp -gavp.grp -xgame.con -cfg avptc.cfg When I play Pred2avp map I use: eduke32 -noautoload -javp -jPred2avp -xpgame.con -gavp.grp -gpred2avp.grp -map pred2avp.map -cfg avppred.cfg Only Fury161r map crashes. The normal AVP and the Pred2avp map are working with EDuke32. But, Fury161r map works fine with Duke3dw.
Last edited by supergoofy; 10-18-2008 at 11:48 AM.
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10-18-2008, 05:07 AM | #25 |
Re: ProAsm's updates
Sure. I have a version of AVP here but it doesn't crash for me, so upload the version of it that you have plus that map and I'll take a look.
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10-18-2008, 09:44 AM | #26 |
Re: ProAsm's updates
I haven't played it, but does the Undead TC still have problems?
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10-18-2008, 01:43 PM | #27 |
Re: ProAsm's updates
I just a noob! I want bump your post again.
Last edited by Skulldog; 10-18-2008 at 01:46 PM.
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10-18-2008, 08:05 PM | #28 |
Re: ProAsm's updates
It shouldn't have problems anymore, aside from being one of the worst TCs ever made...
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10-19-2008, 05:20 AM | #29 |
Re: ProAsm's updates
I want to say I'm shocked! Now I know that RR and SW have their special ports! Thank you a lot, ProAsm!!!
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10-19-2008, 09:18 AM | #30 |
Re: ProAsm's updates
Nice job about you bump the old **** up and let me remember the ProAsm's Duke3dw port...
I already forgot it and JFDuke when I changed to using eDuke32... (And noob is NOT a excuse for bump old topic......)
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Last edited by Player Lin; 10-19-2008 at 09:24 AM.
Reason: Fix typo...
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10-19-2008, 07:44 PM | #31 |
Re: ProAsm's updates
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10-25-2008, 09:19 AM | #32 |
Re: ProAsm's updates
Duke3dw v4.0.2.2
http://www.proasm.com/files/dn/Duke3dw_v4022.zip PlayDuke v5.9 http://www.proasm.com/files/dn/Playduke59.zip |
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10-27-2008, 02:23 AM | #33 |
Re: ProAsm's updates
Duke3dw v4.0.2.3
http://www.proasm.com/files/dn/Duke3dw_v4023.zip |
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10-27-2008, 05:22 AM | #34 | |
Re: ProAsm's updates
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10-27-2008, 05:39 AM | #35 |
Re: ProAsm's updates
That's great. My favorite 2 best ports of JFDuke3d are updated and getting better and better.
Thanks ProAsm and TerminX By the way, Nuclear Showdown mod v1.1 is released |
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11-04-2008, 06:45 AM | #36 | |
Re: ProAsm's updates
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Hehe.. I just got real tired of dethtoll
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11-09-2008, 02:16 AM | #37 |
Re: ProAsm's updates
http://www.proasm.com/files/dn/Duke3dw_v4026.zip
Version 4.0.2.6 Fixed long path searches. Added Maps folder to searchpath. |
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03-13-2009, 11:27 AM | #38 |
Re: ProAsm's updates
Duke3dw v4.0.3.2
http://www.proasm.com/files/dn/Duke3dw_v4032.zip Changes in Duke3dw Version 4.0.3.2 Fixed several bugs in the autosave. Improved on the way Random Music works. Added a Music Directory option. Basically when playing a user map and Random is set on, then any midi (.mid) files found in the Music directory will be used for randomized music. Version 4.0.3.1 Fixed the Music not playing during the game. Added a AutoSave option to the game. The game will autosave to game10.sav at the start of every map / level and also everytime you add health or armor in a singleplay game. Autosave can be manually set with F5 and is retrievable on every load or by F9. It is also available in the Load menu. Version 4.0.3.0 Added weapon priority switching if selected to empty. Added XN as additional to DN for cheats, eg: DNSTUFF can also be XNSTUFF. |
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03-16-2009, 05:56 PM | #39 |
Re: ProAsm's updates
Duke3dw v4.0.3.4
http://www.proasm.com/files/dn/Duke3dw_v4034.zip Changes in Duke3dw Version 4.0.3.4 The Autosave will now be saved if you leave a game in process or have a crash. Basically only when a game ends with the bonus screen is Autosave removed. Version 4.0.3.3 Fixed where autosave (game10.sav) plays havoc with Playduke and other frontends. Added an Auto and Manual option to AutoSave. Auto saves when health increases or keycards are found as well as manual F5 pressed. Manual only works when F5 is pressed. |
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03-22-2009, 08:15 PM | #40 |
Re: ProAsm's updates
Duke3dw v4.0.3.5
http://www.proasm.com/files/dn/Duke3dw_v4035.zip Changes in Duke3dw Version 4.0.3.5 Fixed problem loading TC def file, eg Platoon. Added -music path\file.mid to commandline. PlayDuke v6.1 http://www.proasm.com/files/dn/Playduke61.zip Changes in 6.1 Change music additions to suit Duke3dw -music commandline. Increased maximum TCs to 300. Changes in 6.0 Adjusted for new autosave in Duke3dw. |
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