11-09-2006, 07:49 PM | #1 |
Elevator Transport issue involving sector height
Hey guys, I'm making an elevator transport and I'm sure most of know how they function. My problem is that half my map is going to have to be lowered extensively. The 2nd elevator shaft and the sectors connected to it make up about half the map and all these sectors are actually higher than the starting elevator when I want them to be lower. To reduce about an hours worth of work I need to know something.
If I shift and select all the sectors I can easily notch all the sprites down but they sink into the floor and become unreachable because the sectors themselves stay put. If I use alt to select all the sectors I can move the ceilings and floors of the sectors down together. Problem here is that half of the 400 or so sprites stay put while the other half move down. I tried the 'L function without success. Is there a way to select everything in any given area including ceilings floors and sprites and move it all down together in either 2d or 3d mode?? |
|
11-10-2006, 01:18 AM | #2 |
Re: Elevator Transport issue involving sector height
To the best of my knowlege, is selecting sectors using the right 'ALT' key is the only way to move floors, cielings and sprites. I'm not aware that there might be a limit to the amount of sprites that can be moved. I don't think there is. Are you sure you got all of the sectors that you need selected?
|
|
11-10-2006, 12:25 PM | #3 |
Re: Elevator Transport issue involving sector height
I found out What is happening, alt seems to move any sprite that is stuck to the floor, if its floating it wont budge. This wouldn't be a problem if I didn't have so many of these, but I'm figuring now the best thing I can do is move all sprites to the floor, lower everything, then fix the sprites back, this will just take a while. Unless of course there is a feature im unaware of.
Last edited by mikenet2005; 11-10-2006 at 12:38 PM.
|
|
11-10-2006, 12:27 PM | #4 | |
Re: Elevator Transport issue involving sector height
Quote:
__________________
Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2) |
||
11-10-2006, 12:56 PM | #5 |
Re: Elevator Transport issue involving sector height
Thanks for the link but unfortunatly that feature doesnt seem to work, when terminex said
"""Hit ' + F in Mapster32 2D mode and select "Global Z coord shift". Enter in "100000".""" after I hit ' + F it told me it fixed invalid tiles but didnt let me change any z coordinates. |
|
11-11-2006, 12:10 AM | #6 | |
Re: Elevator Transport issue involving sector height
Quote:
|
||
11-11-2006, 12:12 AM | #7 |
Re: Elevator Transport issue involving sector height
When I say things, they apply to the latest version available, not to whatever old version you may be using.
|
|
11-11-2006, 02:32 AM | #8 |
Re: Elevator Transport issue involving sector height
Where can I get the latest version? Its been a while since I downloaded the one I have now. I already moved all the sprites down with the sectors but the newest version of mapster could be usefull for other reasons. TY
|
|
11-11-2006, 02:42 AM | #9 |
Re: Elevator Transport issue involving sector height
|
|
11-12-2006, 02:21 AM | #10 |
Re: Elevator Transport issue involving sector height
Maybe you should add that link into your signature or on the main page of eduke32 if it isnt there? for them lazy people who dont cheack the other threads lol.
__________________
I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
|
11-12-2006, 05:10 PM | #11 |
Re: Elevator Transport issue involving sector height
Ive never previously been to that site to be too lazy not to check the threads, witch is why I asked the question to begin with, but thanks for the gesture.
Last edited by mikenet2005; 11-12-2006 at 08:42 PM.
|
|
11-14-2006, 12:51 PM | #12 | |
Re: Elevator Transport issue involving sector height
Quote:
|
||
11-15-2006, 03:39 PM | #13 |
Re: Elevator Transport issue involving sector height
oops, thats what I get for typing so fast. I do stuff like that all the time.
|
|
11-17-2006, 07:55 PM | #14 |
Re: Elevator Transport issue involving sector height
Done already.
|
|
Bookmarks |
|
|