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#1 |
My new Duke Nukem model ;o
Hello, some months ago i posted my Duke Nukem model here. I wasn't really happy with the way it turned out and decided to start over.
This time i made a high poly version in Mudbox for normal map purposes. The low poly model was made in Blender. It's 4262 triangles as you can see on the picture and uses 3 1024x1024 textures(diffuse,normal and specular that is) Crits and comments are welcome. ![]() |
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#2 |
Re: My new Duke Nukem model ;o
Looks nice but I think he needs more work around the face. It's just me I don't know about the others >.>
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#3 |
Re: My new Duke Nukem model ;o
Yeah,i know. Everything is still W.I.P.
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#4 |
Re: My new Duke Nukem model ;o
Coming along pretty good. Nice Job.
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#5 |
Guest
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Re: My new Duke Nukem model ;o
Quite an improvement over your last one.
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#6 |
Re: My new Duke Nukem model ;o
If you can make it better than the one in the HRP, then yours may get in
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#7 |
Re: My new Duke Nukem model ;o
The old one looked better. Of course I'm talking about the skin which is still far from being done so I expect some great improvement shortly. There's no way to compare the meshes.
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#8 |
Re: My new Duke Nukem model ;o
How do you like Blender, me, the damn thing is too complex for me. I use Milkshape3D because well. I guess I'm just not as smart as most people because I can't learn Blender. lol. My brother made some really kickass stuff in Blender though he was like a Demon. Modelled his own head from a photo that was eerie. lol.
Anyway, MudBox yeah, that's the stuff. Autodesk, my younger bro, he likes Autodesk's products a lot. I've never used them again, but he had to because he had all those engineering classes and whatnot and had to use CAD and stuff like that. That's really convenient that you can edit the normal maps within the program because well doing them yourself is no fun and I just love how Dot3 can make your models look fantastical just from normal mapping. This super soldier here can illustrate: ![]() Keep it up, because I love seeing models progress mostly because I'm a programmer so I'm not quite as good lol. |
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#9 |
Re: My new Duke Nukem model ;o
Wouahhh!
I is a good 3D model! (Make us an animation with) ![]() Very good job ![]()
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Sorry for my translation French/Engilsh My mail box/msn contact: [email protected]
Last edited by Blendercon; 07-18-2008 at 10:47 AM.
Reason: "god" dose'nt = to "good"
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#10 |
Re: My new Duke Nukem model ;o
Thanks for the comments and crits.
XTHX2: Well,this is a normal mapped character and HRP has no support for normal maps,and i think the polycount and texture size (1024x1024) is a bit to large also. Spiker: I hope i can make this model look less worse then my old one ![]() Jinroh: Blender is really easy to use to me,and it has ALOT more functions then milkshape. IIRC you can't even select verts or poly's in perspective view in ms3d ;o. And Mudbox is indeed fun ![]() Here's a small update and a wireframe for those who are interessted Still much work to do. ![]() ![]() |
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#11 |
Re: My new Duke Nukem model ;o
Indeed it's much better. But still waiting for more
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#12 |
Re: My new Duke Nukem model ;o
I still think duke's face isn't looking right. You might want to check the logo of duke3d to get some inspiration. As I've told you before, that's just me.
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#13 |
Re: My new Duke Nukem model ;o
Man still looking great. I envy your modelling skillz0rz. Yeah, I think the hair and jaw/mouth area is a bit different from Duke's but artistic liscense says you can do whatever you want.
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#14 |
Re: My new Duke Nukem model ;o
Well he looks like he's preparing his lips to kiss a babe rotfl!
But seriously, being a coder as Jinroh is, I admire your work. You're doing something which most people can not. Keep it going ![]()
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#15 |
Re: My new Duke Nukem model ;o
Only if it's low poly.
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OFFICIAL HRP Nitpicker! |
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#16 | |
Re: My new Duke Nukem model ;o
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#17 |
Re: My new Duke Nukem model ;o
lol can you post it here? It may come in handy for people. (People who are in need of some smile or even laugh ^_^)
Hmm also, since this can't be used in game, what are we going to do with this model anyway? Can it be used at anywhere or is this just a showcase, not intended for people to use when finished?
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#18 | |
Re: My new Duke Nukem model ;o
Quote:
Anyway for those who need teh funnies today and are haveing a case of the Mondays on Friday here's an Epic Fail Model. Though I don't think it's really that bad. lol. ![]() Apparently Milkshape3D put a rectangle in my screenshot. I'll have to get some better ones later. |
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#19 |
Re: My new Duke Nukem model ;o
Lol, looks like a poor quality shirt.
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#20 |
Re: My new Duke Nukem model ;o
It looks like paper made shirt. 2-d'ness with 3D tool ftw!
__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#21 |
Re: My new Duke Nukem model ;o
Oh yeah guys thanks. :ROFLCOPTER: my "Poor Quality Shirt"
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#22 |
Re: My new Duke Nukem model ;o
Make it great then! We believe in you!
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#23 |
Re: My new Duke Nukem model ;o
Hmm just noticed something with your model movento. Duke's eyebrowns have a feeling that Duke is too old. Did anyone get that also? It looks funny the way it is now. (I know it's because it's not textured...)
__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#24 |
Re: My new Duke Nukem model ;o
Good work.
how easy or hard is it to do that ? |
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#25 |
Re: My new Duke Nukem model ;o
Easy to start hard to master.
![]() It all depends on how good you are at art, which modelling tool you use and if you're shooting for high or low poly models. If you have good reference pictures, even somebody like me can do it. @Spiker, thanks bro I knew you still were pulling for me. ![]() |
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#26 |
Re: My new Duke Nukem model ;o
Go program a model, it's a much better work! <Jinroh>
I wonder how perfect will new duke end up.
__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#27 |
Guest
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Re: My new Duke Nukem model ;o
You two like to talk to eachother a lot, but please realize you're hijacking Movento's thread...
Movento, I think you need to practice a bit more on proportions, right now he's a little "fat". His waist should be narrower to give emphasis to his big chest and strong legs. Did you make a drawing to base it on that? If not, you should. It's the way pros do it and it's not bad to use reference. People do it all the time. |
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#28 | |
Re: My new Duke Nukem model ;o
Actually, there's always a question and something I wonder at my post's end if I'm hijacking. Like this;
Quote:
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#29 |
Re: My new Duke Nukem model ;o
I worked a little bit more on it,progress is going slow...
![]() XTHX2: about the eyebrows,in the end the shape won't look like that ,i'm going to use an alpha map for that. It could be used in a game engine,but i'm a noob and the only game engine i can export models to without much problems is hl1 ![]() timothy2: I used some refs of bodybuilders and some DNF refs too. |
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#30 |
Re: My new Duke Nukem model ;o
So the eyebrows will be transparent ? I didn't get that part I'm noob at those kind of stuff...
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__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#31 |
Re: My new Duke Nukem model ;o
Great model, but the arms look short.
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#32 |
Guest
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Re: My new Duke Nukem model ;o
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#33 |
Guest
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Re: My new Duke Nukem model ;o
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#34 |
Re: My new Duke Nukem model ;o
I'd have to agree with the comparison pic The Stinger uploaded. Duke just needs to be a bit thinner. Apart from that it's getting better.
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-Most wanted games: Doom 4, Tomb Raider, Beyond Good and Evil 2 |
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#35 |
Re: My new Duke Nukem model ;o
I wade him less wide,although it's hard to see from this angle. Today i saw that awesome Duke Nukem statue that's posted here on the forum and decided to use it as reference for the muscles. Here's a picture from the high poly version
![]() And here's how it looks on the low poly version.I'm having some glitches that i don't know how to fix.I also added an alpha plane to make the hair look better. Not sure what to think about it. ![]() |
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#36 |
Re: My new Duke Nukem model ;o
I think the hair looks great. Face looks better too, muscles look right, and everything looks like it's coming along awesomely. The only thing that looks a bit weird is his sternum but that may just be me. It looks like the indent is a bit deep.
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#37 |
Re: My new Duke Nukem model ;o
It looks better and better. Maybe glasses and those belts should be more black.
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#38 |
Re: My new Duke Nukem model ;o
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#39 |
Guest
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![]()
Yeah that's an untextured part.
It's really looking awesome, good job. ![]() Though I have a few problem with how his face looks, but I geuss if you are using the porcelain statue as a reference you'll see what I mean. |
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#40 |
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Re: My new Duke Nukem model ;o
Your Duke is looking cool.
![]() input.. Face needs the crooked lower lip sly Stallone style and you should shop around for a better texture for his jeans. The texture you are using seems to big of a pattern. other then that he is looking good. |
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