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Old 11-07-2006, 01:32 PM   #1
Telee

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Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
I am trying to make the expander, shrinker and freezethrower shoot bullets instead of their normal projectiles. The problem is, where in the CONs does it determine this? Whenever I think I found it and I edit it, I just screw up the CONs.

I am also trying to edit the Lizard Captain so he doesn't jump, spit etc. I want to make him act like the Predator Trooper. What should I delete / add to the cons?

I would really appreciate it if I could get some help with this.
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Old 11-07-2006, 08:58 PM   #2
Hendricks266
Cool Re: Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
  1. EDuke32. This (namely this) should answer your question.
  2. That would require a complete revamp of its code. I'm not doing it for you, this time. Also, it isn't called a Lizard Captain. This is a Lizard Captain. It is called an Enforcer.
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Old 11-07-2006, 09:15 PM   #3
Telee

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Re: Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
Quote:
Also, it isn't called a Lizard Captain.
According to USER.CON, it's called Lizard Captain

Quote:
That would require a complete revamp of its code. I'm not doing it for you, this time.
Holy sh*t, a complete revamp? I didn't expect it to be so complicated

Thanks for that link, btw!
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Old 11-07-2006, 09:20 PM   #4
Commando Nukem

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Re: Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
Quote:
Originally Posted by Telee View Post
According to USER.CON, it's called Lizard Captain



Holy sh*t, a complete revamp? I didn't expect it to be so complicated

Thanks for that link, btw!
Actually hes called a LIZMAN.
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Old 11-07-2006, 09:31 PM   #5
Mr.Fibbles

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Re: Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
does it really matter what it is called?
He is going to change the name anyway for the mod he is obviously doing and it sounds like a AvP Mod
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Old 11-07-2006, 10:16 PM   #6
Commando Nukem

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Re: Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
Quote:
Originally Posted by Mr.Fibbles View Post
does it really matter what it is called?
It matters what it is called so you know what you're editing sweetpea.

Besides which fact, know they enemies name, know thy friends name.... and know what thy con codes names be, else be very flustered when you f*ck somethin up.
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Old 11-08-2006, 05:06 PM   #7
Hendricks266
Re: Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
Do you call the Protector Drone (the one which has a WIP model) a NEWBEAST or Duke an APLAYER? You can't trust the CONs on enemy (or anything for that matter) names.

I also reference the old D3DHELP.EXE or whatever it is because it distinctly mentions an Enforcer for an enemy.
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Old 12-24-2006, 10:16 PM   #8
ilovefoxes
Re: Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
Lizard Captain is the red LIZTROOP. LIZMAN is Enforcer.
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Old 12-25-2006, 06:31 PM   #9
Mblackwell

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Re: Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
Quote:
Originally Posted by Hendricks266 View Post
Do you call the Protector Drone (the one which has a WIP model) a NEWBEAST or Duke an APLAYER? You can't trust the CONs on enemy (or anything for that matter) names.

I also reference the old D3DHELP.EXE or whatever it is because it distinctly mentions an Enforcer for an enemy.
Actually I do call it NEWBEAST.
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Old 12-25-2006, 07:42 PM   #10
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Re: Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
Me too, I think it's con hacking inurement, MBlckw
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Old 12-28-2006, 09:28 PM   #11
The Commander

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Re: Con coding for Expander, Shrinker, Freezethrower and Lizard Captain
When refering to others about editing ect I will often say NEWBEAST and APLAYER and ussaly in caps as well most of the time because that is how it is writing every where in the cons mostly in Caps, lol
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