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#1 |
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ROTT ports and custom levels
Is it possible to load custom levels using ports OTHER than the official Apogee release? I'd like to play them using the hi-res port but I don't know IF and HOW it can be done!
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#2 |
Re: ROTT ports and custom levels
posted 01-09-2003 10:39 PM
Hello, Try this out below: I got the alternate level loading problem 'fixed', please note this NOT a real fix (at least in my opinion), but it works on my computer. Open rt_util.c and the code shown below should be around line 1851, (or search for 'changedirectory') reverse the 'true' and 'false' as shown. return (false); #else STUB_FUNCTION; return true; #endif }. recompile and run... I can now play other levels! jbailey rdc posted 01-09-2003 11:31 PM quote: -------------------------------------------------------------------------------- Originally posted by jbailey: I can now play other levels! -------------------------------------------------------------------------------- |
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#3 |
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Re: ROTT ports and custom levels
I'd try that... If I had a C++ compiler [img]graemlins/tinyted.gif[/img]
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#4 |
Re: ROTT ports and custom levels
You can try the free compiler at:
www.cygwin.com some of the ports won't compile without changes, but a few others do as far as I know. Personally, I use either msvc6 or intel compiler.... jbailey |
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#5 |
Re: ROTT ports and custom levels
the duke3d source is pure C code, so it isn't nessecary to use a C++ compiler. there are many free C compiler for win32.
the best (in my opinion) is Lccwin32. it's free, it's fast, very small (good for download) and it is widly compatible to VC. there is also a good IDE integrated within. |
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#6 |
Re: ROTT ports and custom levels
Sounds great! I'd forgotten about that one, haven't used it in a long time..
jbailey |
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