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Old 08-08-2009, 09:29 AM   #1
diakonov
Bug in a map I made
Hi, I made a big map (third level) and there's a bug. I didn't put anything in x=123 y=118 and there's a message saying: Could not find pushwall at that coordinate.

I tried to modify some things and the problem is still there. I don't know if is something of the map or a bug with winrottgl.

When I use winrottgl, and when I load the map, the game simply crashes. In winrott, the game crash when I start a new game.

In fact, I'm doing levels that I want to be in the same quality of the originals of Darkwar and Extreme. And when I finish all, I'll release them here or in another site. The levels are big and some of them have interesting features that are extensively explored.

These levels will be an expansion for the game and will follow the same rules: all the seventh level of each episode with a boss and one secret level for each episode. I'm still thinking of the name of this expansion, maybe New War or Oscuro War or something.

But I'm also thinking to add much more levels to the fourth episode. You'll play them before the level where El Oscuro snake is.

The problem is in the third level called: RUN FOR YOUR LIFE!!!

I simply don't know what to do now!!!

I use Rotted as level editor.

If you want, see also the other levels to enjoy. They are pretty big and fun too. Use the cheat cartier for you to see the entire map. The levels were tested many times.

What do you think of these levels?

If there's an error, can you solve it to me? It's because I'm having trouble.
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Old 08-08-2009, 10:10 PM   #2
diakonov
Re: Bug in a map I made
All versions of WinRottGL only play music, not sound! But WinRottFull still play sound. I don't understand this!
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Old 08-09-2009, 12:52 PM   #3
diakonov
Re: Bug in a map I made
I solved the problem with the sound. I went to soundsetup and solved the problem.

Now the only problem is with that coordinate in that third map. I really don't understand that.
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Old 08-09-2009, 05:18 PM   #4
diakonov
Re: Bug in a map I made
Forget, I solved the problem of that map. I only had to put the moving wall in other cells. What a weird bug!!!
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