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Old 06-09-2006, 07:31 PM   #1
IceColdDuke
jfSw - Sound/Pallete problem after compile...
Hey,

I redid the project file for both build and sw itself so its an Microsoft Visual Studio 2003 project file(makefiles, and building from a command line just bug me). And yes I feel special(im sure there are converters around to do it automaticlly just couldn't find any =/). It compiles and works except for a few things. The sound doesn't work it plays like 10% of sound with in a frame where as it just doesn't play the other 90%, and the pallete is messed up. And htere are a few crashes that are when memory tries to get freed and it shoots itself(example when it tries to close sw.cfg it crashes when try to free the buffer from that name array).

Heres a screenshot of the pallete error(shows on the title screen as well), it also includes the source files i used to build the BUILD engine and the Audio library with.

http://img97.imageshack.us/my.php?image=wierdsw4fz.jpg

BUILD PREPROSS DEFINES:
_WIN32;WIN32;_DEBUG;_WINDOWS;SETSPRITEZ;SUPERBUILD ;POLYMOST;USE_OPENGL;DYNAMIC_OPENGL;USE_A_C;RENDER TYPEWIN

SW PROPROCESS DEFINES:
WIN32;_DEBUG;_WINDOWS;RENDERTYPEWIN

Yes I know I posted this in two places...=).
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