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#1 |
Nuclear Nightmare
I think I've found the creator of Nuclear Nightmare.
Joe Siegler once said the guy doing Nuclear Nightmare was a founding member of a well known company. I think Joe was talking about Brian Goble, a founding member of Monolith. Brain Goble made a few games published by Softdisk. And he created MicroMan, a Windows platform game, just like Nuclear Nightmare! I've tried to email him to ask if my theory is correct, but the delivery failed. |
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#2 |
Re: Nuclear Nightmare
I used to have time to think up stuff Like that I remember joe got upset once when I looked around for his address and phone number and then posted them on the board
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#3 |
3D Realms Staff
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Re: Nuclear Nightmare
Whose address? Mine? Your damn right I'd get upset over that. If you're talking about Brian Goble, I wouldn't really care, although posting someone's contact info like that would be kind of tacky.
Microman looks exactly like Nuclear Nightmare. I know NN was later released, that might be it - I can't remember for sure.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#4 |
Re: Nuclear Nightmare
Man, I used to love Microman!
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#5 | |
Re: Nuclear Nightmare
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#6 |
Re: Nuclear Nightmare
Ok, what is Nuclear Nightmare, where do I get it, and how cool is it?
__________________
Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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#7 |
Re: Nuclear Nightmare
Yeah can anyone tell us...
Microman.... I use to play that game! |
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#8 |
Re: Nuclear Nightmare
Nuclear Nightmare is a cancelled Apogee game. It's released independently, but no one knows where to get it. It's a 256 VGA Windows 3.x game in the tradition of Duke Nukem.
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#9 |
Guest
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Re: Nuclear Nightmare
Hello,
Frenkel found me and let me know about this thread. Talk about a blast-from-the-past! Yes, Nuclear Nightmare was going to be Apogee's first Windows 3.1 game. We decided to work together on the project after I showed them MicroMan and let them know that I was interested in doing more on the Windows 3.1 platform (not many people were doing games on Windows back then). We worked on a prototype of Nuclear Nightmare which didn't get very far because we ended up shifting gears back to MicroMan when Apogee was in talks with Microsoft to ship a game with Windows 95 (this was back in 93 or 94). We made a relatively spiffy demo of MicroMan with professional art and sounds (not my programmer art from the original game) but in the end, they only had about 150k of space for a game because they were still shipping on floppy disks. Even back then, 150k was not really possible for a level based adventure type game (and they wanted fancy sounds and high-res graphics). After that, I got busy starting Monolith and Apogee got busy on other projects...and Nuclear Nightmare kind of died a quiet death. The game was never released as it was never even close to finished. It was definitely an interesting concept and Scott and George were really helpful at the time in coming up with a lot of the great ideas for the game. I learned a lot from the project. For those that mentioned they use to play MicroMan, my new company, HipSoft, did an overhaul on MicroMan (more for fun and more aimed at kids) which you can try at: http://www.hipsoft.com/mmcc.html I hope this helps clear up the Nuclear Nightmare mystery. Brian Goble HipSoft LLC |
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#10 |
3D Realms Staff
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Re: Nuclear Nightmare
Heh.
Look what I found. Brian wanted it stated that the colors are probably all out of whack because when I ran it (he was on the phone when I did ths) I got an error. It ran, but with an error, so some resource is missing. This is the earliest of the three builds I found on an old backup CD. The second appears to be just a copy of the first. The third one is much newer than this, but it's password protected. No clue what it might be - Brian said he'd try and see if he could find the password this weekend.
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#11 |
3D Realms Staff
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Re: Nuclear Nightmare
Wow, this takes me back.
Greg Malone, who later became a producer on Duke 3D, was in charge of this project from Apogee's end. Microsoft was looking for a showcase Windows 3.1 game, and we tried to step up to the plate, but the size restriction slapped us down. Anyway, nice to see this stuff come up once in a while, just to jog the ol' gray memory card. |
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#12 |
Re: Nuclear Nightmare
how can you get a nice game in 150K keen1 was bigger then that right?
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#13 | |
Re: Nuclear Nightmare
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#14 |
Re: Nuclear Nightmare
this is great fun
Varycool to see old versions and games that "never made it" (see the thread about Joe's "Beta CD" for my rant)
__________________
Duke4.net - Duke's OTHER home. HeadbangersFM - The station that keeps your head banging! ------------- She's pretty, not "damn-she's-making-my-noodle-dance-samba"-pretty, but still very pretty... - Micki! |
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#15 |
Re: Nuclear Nightmare
wow that game looks a lot like my little brothers doodles in paint for windows he hasint really got the color thing down
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#16 | |
3D Realms Staff
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Re: Nuclear Nightmare
Quote:
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#17 |
Re: Nuclear Nightmare
well it would have been more fun then a hover tank game or whatever that was that came with win 95 plus pack
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